Author Topic: Graviter  (Read 164896 times)

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Offline mrmprog

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Re: Graviter
« Reply #585 on: October 15, 2011, 05:37:47 pm »
 :o :o :o
How did you do that?!

Offline iamcool

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Re: Graviter
« Reply #586 on: October 15, 2011, 06:21:01 pm »
This will be a very cool game.
I have to download it!

Offline Darl181

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Re: Graviter
« Reply #587 on: October 15, 2011, 06:23:22 pm »
Pretty cool.  Is there a random factor tho, why are some flung off the central point like that?
(and how many particles can there be before major slowdown :P)
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Offline alberthrocks

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Re: Graviter
« Reply #588 on: October 15, 2011, 06:35:55 pm »
I like it! :D However, I still like to keep that text flickering effect (light sign?) for the title screen... maybe both? :D
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Offline mrmprog

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Re: Graviter
« Reply #589 on: October 15, 2011, 06:36:43 pm »
Welcome to the forums iamcool, you should introduce yourself!  http://www.omnimaga.org/index.php?board=10.0

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Re: Graviter
« Reply #590 on: October 16, 2011, 10:47:00 pm »
Stop putting so much cool stuff into Graviter D:

But seriously, that's a great effect. How does it look behind the title? I think your title looked nice the way it was, minimalist and such, but I wouldn't know.




Offline leafy

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Re: Graviter
« Reply #591 on: October 18, 2011, 06:46:42 pm »
Pretty cool.  Is there a random factor tho, why are some flung off the central point like that?
(and how many particles can there be before major slowdown :P)

This is all the particles L1 can hold (85). It still goes pretty darn fast ^^
In-progress: Graviter (...)

Offline C0deH4cker

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Re: Graviter
« Reply #592 on: October 18, 2011, 07:21:07 pm »
looks cool. i love innovative puzzle games.

Offline LincolnB

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Re: Graviter
« Reply #593 on: October 19, 2011, 09:50:31 am »
Is there an element of random, or does it loop the same sequence over and over? Looks fantastic, btw.
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Offline leafy

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Re: Graviter
« Reply #594 on: October 21, 2011, 07:16:53 pm »
It's not a sequence at all - it's a realistic force field that affects the particles. They're randomly positioned in the initial y-axis, but then the force field drags them in an orbit. I haven't nailed down the values for making a perfect circular orbit, so some of them are sucked into the middle and then given an "infinite velocity," so they're flung off the screen. They're respawned though ^^
In-progress: Graviter (...)

Offline LincolnB

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Re: Graviter
« Reply #595 on: October 21, 2011, 08:07:20 pm »
That's pretty epic.

I hope your going to post your source code after this is finished?
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Offline Freyaday

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Re: Graviter
« Reply #596 on: October 21, 2011, 08:10:22 pm »
It's not a sequence at all - it's a realistic force field that affects the particles. They're randomly positioned in the initial y-axis, but then the force field drags them in an orbit. I haven't nailed down the values for making a perfect circular orbit, so some of them are sucked into the middle and then given an "infinite velocity," so they're flung off the screen. They're respawned though ^^
Actually, it gives the impression something really cool's happening and I like it. I vote for keeping it. :D
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Re: Graviter
« Reply #597 on: October 21, 2011, 09:54:15 pm »
Agreed. It adds a cool effect IMHO. That way, Its not just a circle, but a system that is random.

Offline leafy

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Re: Graviter
« Reply #598 on: November 08, 2011, 02:10:58 am »
So some of you may have been wondering what I've been up to this time. It's got to be something of massively epic proportions, you thought. And today, I wasted approximately 12 minutes figuring out the Copy( command and making this awesome menu setup.

« Last Edit: November 08, 2011, 02:14:59 am by leafiness0 »
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter
« Reply #599 on: November 08, 2011, 02:27:30 am »
Whoah O.O That looks amazing!  I did like the way the Graviter logo flickered in before tho D: Maybe have it flicker in for start and then do the bouncy thing from then on?  Because that use of copy is amazing! :D