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I'll be starting a limited-release beta sometime, since I want to reduce the number of spoilers while still having plenty of feedback.
also I think this level difficulty needs to be toned down or the level needs to be moved last, because I played at 1% wabbitemu speed and I still couldn't beat it...
I"ve solved the side wall bug, and I'm working on rewriting the physics engine to allow gravity affects on multiple items, as well as more precise positioning.Also the detection for the rotate tile is the very middle of the player sprite. If I used a larger range you might hit two special tiles at once and that would be bad. I'm not sure what else I could do though.