Author Topic: [APRIL FOOLS] Re: La Roman de Chevalerie de Mâyâ (TI NSpire)  (Read 5412 times)

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Offline Zera

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The events of Mâyâ center around one particular individual: Vardøger Valle Haugen - a relatively unknown engineer of the Delmire Fiefdom's military branch. The prime of his career resulted with The Duke's Syndicate, when he participated in the "Thorvald" project: A weapon of mass-destruction conceived by Vardøger himself, and co-developed by Delmire's military intelligence. The weapon was intended to indemnify the safety and stability of The Duke's Syndicate, in light of wavering political tensions after Delmire's feudal take-over; however, the duke's madness became apparent when the weapon was deployed in an act of conquest. On the fateful day of Thorvald's launch, all of Mâyâ perished in the name of Delmire's supremacy...

Bound to an emotional purgatory fashioned from his actions, Vardøger finds himself within a spiritual re-enactment of Mâyâ's history, leading up to its destruction; however, he is now faced with a duality of himself: An antagonist born of his own willful intention to create the Thorvald, and aid the duke in his conquest. Vardøger's duality speaks of a force known only as the "Abyss," which appeared beyond the stars as Mâyâ fell to its own corruption. The Abyss was willed into existence by the collective anguish of a dying world longing for release. It exists only to nullify the remains of all once-living things - their spiritual and emotional states. Unless Vardøger can seek redemption for his actions, all that remains of Mâyâ's past will collapse in on itself and cease to find absolution.



The player must guide Vardøger and his resistance faction against the fictional Duke's Syndicate as they attempt to terminate the Thorvald's launch, and spare the world from repeating a vicious cycle of destruction. Each chapter takes places across different lifetimes within the purgatory, as the characters invariably fail to prevent Mâyâ's fall. The Abyss continues to draw closer as Mâyâ only echoes its suffering with each cycle of history, and Vardøger slowly comes closer to the answers that may liberate the souls of man from their own self-destruction...

The World of Mâyâ

« Last Edit: April 01, 2010, 10:47:06 pm by DJ Omnimaga »

Offline DJ Omnimaga

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mhmm if TI-Nspire dev kicks off it would sure be an awesome game. I wonder what can the calc do with its 90 (or 150?) MHz in terms of RPG.

Btw fuckign awesome design!

Btw it would be Éternel, not Èternel
« Last Edit: April 01, 2010, 03:10:14 am by DJ Omnimaga »
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Offline Silver Shadow

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¿ʇı uo buıʞɹoʍ ʎpɐǝɹןɐ noʎ ǝɹɐ ɹo ʇɹɐ ʇdǝɔuoɔ ʇsnظ ʇɐɥʇ sı ˙˙˙ɯɯɯɥ
« Last Edit: April 01, 2010, 07:45:30 am by Silver Shadow »
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Offline DJ Omnimaga

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It's concept art. He generally does some potential calc project concepts and stuff and then people who love to code but lacks a project idea (or even other people) just have to pull out code. He has been doing that since the old board days actually. E:SoR dates all the way back from 2007. Also remember this is for both projects and ideas and his ideas even have images showing the concepts ^^
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Offline Galandros

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Wow beautiful screen. A RPG like that for the Nspire will seem long wait I think.

Nspire screen is 320x240 and has 16 levels of grayscale for anyone willing to design graphics for it. (or something else ^^)
« Last Edit: April 01, 2010, 08:23:55 am by Galandros »
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Offline DJ Omnimaga

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Also remember that even if it's 16 level, dithering can be used as well for some graphics. I wouldn't recommend it for all kind of graphics (especially sprites) since it may look weird but for title screens, at such small res it will looks even smoother. Calc84maniac was using dithering in his 3D routines.
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Offline Silver Shadow

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Errrr... dithering?
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Offline DJ Omnimaga

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Offline Raylin

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Tell me something.
Why can't anyone confirm the speed of the TI-Nspire processor?

[ontopic]I can totally see that character stat screen moving and being executed while the RE4 save screen music is playing.[/ontopic]
« Last Edit: April 01, 2010, 11:11:45 am by Raylin »
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Offline calc84maniac

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Tell me something.
Why can't anyone confirm the speed of the TI-Nspire processor?
The speed is changeable. The TI-Nspire OS generally runs at 90MHz, while the CPU is clockable to a maximum of 150MHz.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Raylin

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Hmm.
Interesting.

And by 'clockable', do you mean that a raw test can make it run at 150 Mhz?
Or do you mean assembly programs can utilize the 150 Mhz?
Bug me about my book.

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Offline Zera

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You know, I almost feel bad now. This was intended as an elaborate April Fool's prank. No one seems to have caught-on. :P

I downcoded some materials and mock-ups from a non-TI project and used them as a basis for the screenshot. I didn't actually think the NSpire would even be capable of handling the game, much less would I have access to the design resources necessary to produce all the assets myself. I would likely have to assemble a team of people to work on graphics, coding, music, etc. in their own departments, and production of such a game would literally take years to develop - assuming enough technical detail was even available for anyone to produce a full-fleged game for the NSpire to begin with.

Offline Raylin

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It is for this reason I cannot trust April 1st.

NOTHING IS THE TRUTH ANYMORE!
Bug me about my book.

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Offline ztrumpet

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Whoa, I completely missed this topic!  Ignoring the last two posts, this project looks pretty cool, and it could even work on the Nspire.  Zera, everything that you work on is so good that I could even see this "joke" as a real developing game. ;D

Offline Zera

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I thought I would throw together an experimental title logo using the NSpire specs, just for the hell of it...



I'm not used to designing anything so... robust. (as compared to z80 calculators :P )