Author Topic: introducing ME  (Read 7036 times)

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Offline matthias1992

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Re: introducing ME
« Reply #15 on: August 03, 2010, 05:15:47 pm »
ENIGMA is freakin' awesome! Altough it's just too late for me, I dived in the XNA pool, very steep and deep :P
« Last Edit: August 03, 2010, 05:16:06 pm by matthias1992 »
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Offline freezway

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Re: introducing ME
« Reply #16 on: August 03, 2010, 05:22:03 pm »
noooooo XNA is mircosoft only, dont screw everyone else!

Offline Raylin

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Re: introducing ME
« Reply #17 on: August 03, 2010, 07:53:40 pm »
XNA is very deep and steep on the beginner curve.
Be cautious.

Are you trying to make your own indie games?
Bug me about my book.

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Offline DJ Omnimaga

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Re: introducing ME
« Reply #18 on: August 04, 2010, 09:05:11 pm »
I think people should use what they are more comfortable with. If someone's more comfortable with XNA, he should use XNA, if he prefers ENIGMA, he should use ENIGMA. Cross-platform compatibility is always good, though, but if you just can't manage to achieve something using a language or tool and can do it much easier in another...

In the end, maybe you can release the source code and someone can try to port it to other platforms if he wants.

Also let's try to not start software/language wars. Not that there are much of them right now, but I see where this can go.
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