Author Topic: Jumpman  (Read 136847 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Jumpman Test
« Reply #15 on: October 23, 2010, 01:03:23 pm »
I'm glad you are recovering well ranman :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman Test
« Reply #16 on: October 23, 2010, 09:33:38 pm »
So here is a screenie of a Jumpman level. Unfortunately if I want to exactly replicate the original Jumpman levels while maintaining the physics of the game, I would need to pan the screen by 30 pixels. I really don't like scrolling the screen with this type of platform arcade game. So, I will create slightly modified versions of the original levels (or completely new levels) compensating for the absence of the 30 vertical pixels.
« Last Edit: October 24, 2010, 11:52:45 am by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Jumpman Test
« Reply #17 on: October 23, 2010, 11:26:25 pm »
Looks great Ranman...I wouldnt like scrolling either, takes away from the arcade feel.

Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman Test
« Reply #18 on: October 24, 2010, 08:22:02 am »
Here is a slightly modified version of the above level... faithfully redesigned to support the shorter height of the TI-89 screen.
« Last Edit: October 24, 2010, 11:53:10 am by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Jumpman Test
« Reply #19 on: October 24, 2010, 08:26:59 pm »
That looks great Ranman! Keep up the good work!
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman Test
« Reply #20 on: October 26, 2010, 09:07:06 pm »
Been working on Jumpman's interaction with the girders, ladders, ropes, and chains as well as the falling, bouncing, and death sequence.

Here is a screenie...



What do y'all think? Still needs a bit of perfecting... but it's getting close. :)


Edit: tifreak asked about the flickering... I'm being a lazy coder right now. I am clearing and redrawing the screen every frame -- which slows everything down quite a bit. I'll be working on correcting that soon.

Edit #2: In fact... I think i'll go ahead and fix that tonight before I go any further.
« Last Edit: October 26, 2010, 09:32:47 pm by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline apcalc

  • The Game
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1393
  • Rating: +120/-2
  • VGhlIEdhbWUh (Base 64 :))
    • View Profile
Re: Jumpman Test
« Reply #21 on: October 26, 2010, 09:59:34 pm »
Ranman, this looks great! :)

I can't wait to play this on my calculator! :D


Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Jumpman Test
« Reply #22 on: October 26, 2010, 10:04:09 pm »
I'm always amazed by how fast you work. Looking nice! ^^

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Jumpman Test
« Reply #23 on: October 26, 2010, 10:39:22 pm »
As always looks like it's coming along good.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Jumpman Test
« Reply #24 on: October 27, 2010, 01:57:42 am »
Wow I love when the character falls. Nice job!

Btw the flickering seems to happen in almost every 68K screenshots I see on ticalc.org.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Jumpman Test
« Reply #25 on: October 28, 2010, 02:15:23 pm »
Yep, the death stuff looks great!

By the way, what emu do you use?




Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Jumpman Test
« Reply #26 on: October 28, 2010, 06:09:13 pm »
Wow, that looks great!  Nice job! ;D

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Jumpman Test
« Reply #27 on: October 28, 2010, 07:00:47 pm »
Wow, that is great! To bad I won't be able to play this :( But oh well, it still looks phenomenal! Also, glad to hear you're recovering well :) Good luck on this!
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman Test
« Reply #28 on: October 29, 2010, 06:41:20 am »
Thanks for all of the responses to Jumpman. :)

Here is some more eye candy...



Note: This level will eventually have magically appearing girders and ladders upon the collection of specific bombs.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Jumpman Test
« Reply #29 on: October 29, 2010, 09:41:11 am »
Awesome! I wonder if like the Donkey Kong Jr game (well, I think it was that game) if the platforms will get tilted by themselves during certain levels?
« Last Edit: October 29, 2010, 09:41:54 am by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)