Author Topic: Jumpman  (Read 65984 times)

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Offline DJ Omnimaga

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Re: Jumpman
« Reply #45 on: November 04, 2010, 02:58:26 am »
Yeah this is VTI/Tiemu fault. As for the game it is really promising, those levels looks really fun to play :)

This is certainly gonna be feature-worthy material on ticalc.org.
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Offline Ranman

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Re: Jumpman
« Reply #46 on: November 04, 2010, 03:30:56 am »
As always... I appreciate everyone's comments.

I don't know what the heck is up with the flickering. It only seems to happen on VTI when I am holding a (directional) key down. It doesn't show up on a real calc. I have discussed this with Lachprog and we seem to have very similar coding implementations in this regard. I'll keep looking into it though.
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Jumpman
« Reply #47 on: November 04, 2010, 03:33:59 am »
Don,t worry about it. It will look fine on calc I am sure. I wish there was an emulator that emulated the screen more accurately, though, like Wabbitemu for z80 calcs.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Ranman

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Re: Jumpman
« Reply #48 on: November 04, 2010, 03:42:21 am »
I was just excited about getting scriptable bombs to work. :)

For such a simple design, I must say this game looks really awesome! Speed appears to be excellent as well, nice job! Do all levels take place on a single screen?

Thanks Art... Yes, all levels fit on one screen. There is no sidescolling in Jumpman -- but in my opinion that is the beauty of this type of platformer game.
« Last Edit: November 04, 2010, 03:56:17 am by Ranman »
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Jonius7

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Re: Jumpman
« Reply #49 on: November 04, 2010, 06:30:04 am »
Wow this is a very nice project! and the platformer should play fine on just 1 screen. a different style of platforming!!!
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Offline TIfanx1999

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Re: Jumpman
« Reply #50 on: November 04, 2010, 07:24:35 am »
@Ranman: Yea I agree. Scrolling isn't necessary for this type of game. The beauty is in the simplicity. :)

Offline Ranman

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Re: Jumpman
« Reply #51 on: November 04, 2010, 08:59:57 pm »
Wow this is a very nice project! and the platformer should play fine on just 1 screen. a different style of platforming!!!
Call it "Old School" if you will. ;)

Cuz I'm old and still in school -- joking. Well actually, I am.
« Last Edit: November 04, 2010, 09:00:23 pm by Ranman »
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline willrandship

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Re: Jumpman
« Reply #52 on: November 06, 2010, 01:08:41 am »
I think I see one more issue for your level-making (not trying to be discouraging)
It looks like you're developing this on a 92+, right? An 89 will not have the width of a 92+, so does that just mean 2 levelsets? just thought I'd bring it up.

This looks like the sort of game I could get obsessed with beating. :P

Offline Ranman

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Re: Jumpman
« Reply #53 on: November 06, 2010, 01:20:49 am »
I think I see one more issue for your level-making (not trying to be discouraging)
It looks like you're developing this on a 92+, right? An 89 will not have the width of a 92+, so does that just mean 2 levelsets? just thought I'd bring it up.

This looks like the sort of game I could get obsessed with beating. :P

It is being developed for a TI-89, but I also own a TI-92+ so there is a good chance I will port it to the 92+ as well. However, I am not planning on using the entire screen resolution of the TI-92+.

btw... Jumpman is still my all-time favorite game. So, I can relate to your potential obsession. :)


For those interested... I edited the first post of this topic now that Jumpman is an officially announced project of mine.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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Re: Jumpman
« Reply #54 on: November 06, 2010, 01:15:36 pm »
Bullets in action...  8)


Ranman
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Offline Munchor

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Re: Jumpman
« Reply #55 on: November 06, 2010, 01:18:53 pm »
Bullets in action...  8)




Great! Bullets!

Keep on working

Offline willrandship

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Re: Jumpman
« Reply #56 on: November 06, 2010, 09:01:44 pm »
Ooooh! scary! will you be able to script bullets to bombpresses? trap bombs would be cool.

Offline Ranman

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Re: Jumpman
« Reply #57 on: November 07, 2010, 01:04:43 am »
Ooooh! scary! will you be able to script bullets to bombpresses? trap bombs would be cool.

What are bombpresses? I like the trap bombs idea... that would be cool!
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Jumpman
« Reply #58 on: November 07, 2010, 03:24:51 am »
I think I see one more issue for your level-making (not trying to be discouraging)
It looks like you're developing this on a 92+, right? An 89 will not have the width of a 92+, so does that just mean 2 levelsets? just thought I'd bring it up.

This looks like the sort of game I could get obsessed with beating. :P

It is being developed for a TI-89, but I also own a TI-92+ so there is a good chance I will port it to the 92+ as well. However, I am not planning on using the entire screen resolution of the TI-92+.

btw... Jumpman is still my all-time favorite game. So, I can relate to your potential obsession. :)


For those interested... I edited the first post of this topic now that Jumpman is an officially announced project of mine.
Aren't 89 games compatible with the 92+ without modifying them anyway? I remember putting the 89 version of Zenith Saga on a 92+ ROM and it worked fine, except for the obvious display glitches caused by the different screen size.

Bullets in action...  8)



Woah, it really gets better and better as it progresses, and quite progressing fast, too. This will sure be true to the original.

I am fairly certain this will get featured on ticalc.org. POTY 2011/CROTY 2011 candidate, or maybe even POTY 2010?
« Last Edit: November 07, 2010, 03:31:29 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Ranman

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Re: Jumpman
« Reply #59 on: November 07, 2010, 04:14:43 am »
Aren't 89 games compatible with the 92+ without modifying them anyway? I remember putting the 89 version of Zenith Saga on a 92+ ROM and it worked fine, except for the obvious display glitches caused by the different screen size.

Well... Technically, at the very least, it has to be compiled to run on the 92+. And if the program utilizes any 89 specific routines from Extgraph, then some minor modifications would have to be made -- of which I am not using any 89 specific calls. Then Jumpman would run on a 92+ without any mods.

However, the game screen would be in the upper left hand corner of the 92+ LCD... so I need to make some minor mods to center the game screen. Also, I may have to remap at least one key press (the "Jump" key) in order to play nicely.

Woah, it really gets better and better as it progresses, and quite progressing fast, too. This will sure be true to the original.

I am fairly certain this will get featured on ticalc.org. POTY 2011/CROTY 2011 candidate, or maybe even POTY 2010?

Thanks DJ. I really appreciate your comments. I am hoping to finish the game soon. I just don't know if I can make the Dec 1st deadline for 2010 consideration.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.