Author Topic: Jumpman  (Read 97827 times)

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Offline DJ Omnimaga

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Re: Jumpman
« Reply #60 on: November 07, 2010, 04:18:20 am »
Ah ok. Maybe it just applies to ASM games then. I really remember running Zenith Saga 89 version on a 92+ ROM before.

And I see, I wasn't too sure how much left you needed to complete, but the cutoff date for POTY 2010 was soon, (December 1st, most of the time), so I wasn't sure if you would finish for this year's POTY.

ASHBAD_ALVIN

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Re: Jumpman
« Reply #61 on: November 07, 2010, 10:48:03 am »
Ooh, bullets!  They look very nice :D

Offline Munchor

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Re: Jumpman
« Reply #62 on: November 07, 2010, 10:51:02 am »
Ooh, bullets!  They look very nice :D

I'd never seen bullets in calcs , though

ASHBAD_ALVIN

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Re: Jumpman
« Reply #63 on: November 07, 2010, 10:52:30 am »
Yeah, I have, but still never in a platformer before, which is a great innovation :D

P.S. also scoutdavid, why do you have -3 respect when you had +4 yesterday ???



Offline DJ Omnimaga

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Re: Jumpman
« Reply #64 on: November 07, 2010, 01:22:37 pm »
Ooh, bullets!  They look very nice :D

I'd never seen bullets in calcs , though
Oh there is, a lot. Check out CaDan. I think that's about 100 per frame. ;D

Also even my BASIC game Metroid II Evolution does have bullets. ;D

P.S. also scoutdavid, why do you have -3 respect when you had +4 yesterday ???
2 posts that sounded pretty offensive in the Space Impact thread

Offline Ranman

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Re: Jumpman
« Reply #65 on: November 08, 2010, 01:09:58 pm »
Here is a screenshot showing hailstones, jumping blocks, and zig-zag bullets in action:



I love the hailstones!
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline ztrumpet

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Re: Jumpman
« Reply #66 on: November 08, 2010, 01:10:56 pm »
I may have to buy myself a 89 just so I can play this game. :D

It looks wonderful!  Great job Ranman. ;D

Offline DJ Omnimaga

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Re: Jumpman
« Reply #67 on: November 08, 2010, 02:19:32 pm »
Nice, that level looks hard. :D

Offline Madskillz

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Re: Jumpman
« Reply #68 on: November 08, 2010, 02:22:57 pm »
wow...all the stuff going on. This is gonna be great Ranman. I just bought some new batteries for my 89T...So I'll be ready to go whenever this comes out.

Offline TIfanx1999

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Re: Jumpman
« Reply #69 on: November 09, 2010, 09:51:25 am »
Here is a screenshot showing hailstones, jumping blocks, and zig-zag bullets in action:



I love the hailstones!
Oh wow, that's really awesome! Def. waiting for this. =D

Offline willrandship

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Re: Jumpman
« Reply #70 on: November 09, 2010, 11:35:43 am »
This game looks like it's getting to be quite difficult to play. I don't think I could dodge that many hailstones :P

Looking great, though!
« Last Edit: November 09, 2010, 11:35:53 am by willrandship »

Offline Ranman

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Re: Jumpman
« Reply #71 on: November 09, 2010, 01:55:59 pm »
This game looks like it's getting to be quite difficult to play. I don't think I could dodge that many hailstones :P

Looking great, though!

Thanks willrandship and everyone else. :)

In the end, this level will actually only have 4 hailstones to worry about. I added the zig-zag bullets and jumping blocks in order to get one screenie with all of the remaining bullet type objects in action.

I'm working on enemies now. :)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Jumpman
« Reply #72 on: November 09, 2010, 02:52:46 pm »
Ah right I see why it looked so hard. You should maybe include this version of the level as bonus level, though, for challenge purposes. :P

Offline Ranman

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Re: Jumpman
« Reply #73 on: November 09, 2010, 05:19:16 pm »
Ah right I see why it looked so hard. You should maybe include this version of the level as bonus level, though, for challenge purposes. :P

That is actually a GREAT idea! And to add to that...after completing all 30 (or so) levels, I could give the option of replaying all levels again with more bullets, zig-zag bullets, hailstones, and jumping blocks to every level. Basically, increasing the overall difficulty of every level.
« Last Edit: November 10, 2010, 01:17:38 am by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Jumpman
« Reply #74 on: November 09, 2010, 11:53:10 pm »
Mhmm... level editor might be cool ;D

I also like your idea. :D
« Last Edit: November 09, 2010, 11:53:34 pm by DJ Omnimaga »