Author Topic: The animal crossing team.  (Read 14985 times)

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Offline Augs

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The animal crossing team.
« on: September 22, 2012, 08:10:45 am »
I am new to TI programming. I recently started playing animal crossing. I think it would be cool to be able to have that on the nspire. However, I need multile people to help me with this project. Anyone up for this?

Offline DJ Omnimaga

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Re: The animal crossing team.
« Reply #1 on: September 22, 2012, 01:40:15 pm »
For optimal performance I think it would need to be converted to 2D, though (keeping the same graphics or close)
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Offline Augs

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Re: The animal crossing team.
« Reply #2 on: September 22, 2012, 04:14:57 pm »
For optimal performance I think it would need to be converted to 2D, though (keeping the same graphics or close)

Of couse it will be in 2d. It will also be in tiles, like pokémon. This will make it easy to make a randomly generated world.

Offline Augs

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Re: The animal crossing team.
« Reply #3 on: September 23, 2012, 05:39:38 am »
So no one wants to join me?

Offline shmibs

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Re: The animal crossing team.
« Reply #4 on: September 23, 2012, 06:08:02 am »
there are probably a few people who would want to. don't expect an answer that quickly, though :P
we aren't a massive forum, so it takes a bit for people to reply to things, and it's the middle of the night right now for people in america, anyways.

on that note, please don't double post. it's impolite, and your thread was still well within the last few most recently edited.

EDIT: oh, and people are much more likely to respond to something like this if you give an example of what work you've already done on a project. if you haven't done anything at all yet, then it's probably a better idea to start before you ask other people to write things for you.
« Last Edit: September 23, 2012, 06:10:51 am by shmibs »

Offline Augs

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Re: The animal crossing team.
« Reply #5 on: September 23, 2012, 10:36:20 am »
there are probably a few people who would want to. don't expect an answer that quickly, though :P
we aren't a massive forum, so it takes a bit for people to reply to things, and it's the middle of the night right now for people in america, anyways.

on that note, please don't double post. it's impolite, and your thread was still well within the last few most recently edited.

EDIT: oh, and people are much more likely to respond to something like this if you give an example of what work you've already done on a project. if you haven't done anything at all yet, then it's probably a better idea to start before you ask other people to write things for you.

I didn't double post.

Offline DJ Omnimaga

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Re: The animal crossing team.
« Reply #6 on: September 23, 2012, 01:35:23 pm »
there are probably a few people who would want to. don't expect an answer that quickly, though :P
we aren't a massive forum, so it takes a bit for people to reply to things, and it's the middle of the night right now for people in america, anyways.

on that note, please don't double post. it's impolite, and your thread was still well within the last few most recently edited.

EDIT: oh, and people are much more likely to respond to something like this if you give an example of what work you've already done on a project. if you haven't done anything at all yet, then it's probably a better idea to start before you ask other people to write things for you.

I didn't double post.
Actually you did :P :

http://ourl.ca/17067/317525
http://ourl.ca/17067/317570

The second link is an actual double-post (when someone posts two consecutive messages on a forum within less than 24 hours or so, even if the two are different)

But yeah in the entire world, there may be about 5 or 6 TI-Nspire game programmers that are active at the same time. Among those, if no one happens to like animal crossing (seeing how few 84+ animal crossing projects there were in the last decade) then it might take even longer for anyone to reply. Another issue is that Animal Crossing is a very recent console game, so maybe people fear this project will be too much of a burden to work on. It can be very hard to have a team project going, so the best thing would maybe be to start up and if for example you need sprites, graphics or help on coding some parts of the game, then hopefully someone will answer within the next few weeks or something.
« Last Edit: September 23, 2012, 01:36:47 pm by DJ_O »
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Offline Augs

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Re: The animal crossing team.
« Reply #7 on: September 23, 2012, 02:39:51 pm »
there are probably a few people who would want to. don't expect an answer that quickly, though :P
we aren't a massive forum, so it takes a bit for people to reply to things, and it's the middle of the night right now for people in america, anyways.

on that note, please don't double post. it's impolite, and your thread was still well within the last few most recently edited.

EDIT: oh, and people are much more likely to respond to something like this if you give an example of what work you've already done on a project. if you haven't done anything at all yet, then it's probably a better idea to start before you ask other people to write things for you.

I didn't double post.
Actually you did :P :

http://ourl.ca/17067/317525
http://ourl.ca/17067/317570

The second link is an actual double-post (when someone posts two consecutive messages on a forum within less than 24 hours or so, even if the two are different)

But yeah in the entire world, there may be about 5 or 6 TI-Nspire game programmers that are active at the same time. Among those, if no one happens to like animal crossing (seeing how few 84+ animal crossing projects there were in the last decade) then it might take even longer for anyone to reply. Another issue is that Animal Crossing is a very recent console game, so maybe people fear this project will be too much of a burden to work on. It can be very hard to have a team project going, so the best thing would maybe be to start up and if for example you need sprites, graphics or help on coding some parts of the game, then hopefully someone will answer within the next few weeks or something.

Ok thanks for the advice. Animal crossing is not that new, I mean newer stuff has been done such as GPsp. Animal crossing is an N64 game ported to gamecube.

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Re: The animal crossing team.
« Reply #8 on: September 23, 2012, 11:23:09 pm »
Oh I see lol. But I guess the fact the original is 3D might scare away some people, since they think it's a game with far too many features to be even close to feasible on a calculator. It's like for example if I asked people if they want to join forces to port Super Mario 64 or Starcraft to the TI-Nspire or Zelda the Minish Cap to the 84+SE *cough*. It could be feasible with features cutting, but most people would probably fear it's too much work and not join me. There's also the limited time issues x.x
« Last Edit: September 23, 2012, 11:28:37 pm by DJ_O »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Sorunome

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Re: The animal crossing team.
« Reply #9 on: September 23, 2012, 11:33:59 pm »
It is a cool idea to port animal-crossing, i would really like to help if i had a cx/ever had played animal crossing, i'm only keep hearing how cool it is :P
Maybe you could try as a single to make it?
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« Last Edit: September 23, 2012, 11:34:14 pm by Sorunome »

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Offline Augs

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Re: The animal crossing team.
« Reply #10 on: September 24, 2012, 04:39:37 pm »
I am currently looking for some one to draw it. That fact that it is 3d does not actually change anything. It could be 2d. It could be made on a snes. The only trouble I am having is that I don't know how to make a save file. I am planning to make the days like minecraft(played time and 10 minutes).

Offline cyanophycean314

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Re: The animal crossing team.
« Reply #11 on: September 24, 2012, 05:12:19 pm »
For Lua, you can store data and saves using the document's variables. These can be recalled during later runs. What you would probably want to do is do a var.store() of a list containing all the save data. Then you can use var.recall() to load the variables. Head to Inspired-Lua for more detailed coverage.

Good luck with the project!  :)

Offline Augs

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Re: The animal crossing team.
« Reply #12 on: September 26, 2012, 01:15:37 pm »
For Lua, you can store data and saves using the document's variables. These can be recalled during later runs. What you would probably want to do is do a var.store() of a list containing all the save data. Then you can use var.recall() to load the variables. Head to Inspired-Lua for more detailed coverage.

Good luck with the project!  :)

Is there any other way of saving? Because if you reset the calculator it loses all the stored variables. Is there any way of making notes then read things off them?

Offline TheNlightenedOne

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Re: The animal crossing team.
« Reply #13 on: September 26, 2012, 01:43:55 pm »
I think if the user saves the document, it saves the variables too.
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Offline Augs

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Re: The animal crossing team.
« Reply #14 on: September 26, 2012, 02:00:36 pm »
I think if the user saves the document, it saves the variables too.
Tested this, Confirmed. Thanks I will start right away, next time I post will hopefully be a first release.