Author Topic: Axe Contest poll and judging starts  (Read 66423 times)

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Offline Darl181

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Re: Axe Contest poll and judging starts
« Reply #120 on: September 18, 2010, 04:20:11 am »
I have long given up on TI-connect.
9 times out of 10 it doesn't work for me.
Then it doesn't work at all.

Whatever. I'll give it a shot.
« Last Edit: September 18, 2010, 04:27:58 am by Darl181 »
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Offline meishe91

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Re: Axe Contest poll and judging starts
« Reply #121 on: September 18, 2010, 04:29:32 am »
Well I'm not saying TI-Connect is the answer. I'm just saying that's what I used and didn't have issues, at least the first time I did it. Someone who used TILP would probably be able to help you better.
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Offline Darl181

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Re: Axe Contest poll and judging starts
« Reply #122 on: September 18, 2010, 05:01:13 am »
I just tried TI-connect and the thing is so infernally convinced that it's not connected.  When it installed less than 30 seconds earlier.
I even selected the model and cable and everything.
I'm like, "What part of TI-84 Plus and Direct USB Link-Black don't you understand?!?!"
And it's like:   Error: Cannot find device.  Make sure the thing is connected and ON and then click refresh.

Circa 15 refreshes later, it was uninstalled.
No, TI-Connect is not the answer.
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Offline meishe91

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Re: Axe Contest poll and judging starts
« Reply #123 on: September 18, 2010, 05:06:17 am »
Just curious but how many different USB ports do you have on your computer? That sometimes happens to me if I plug the cable into a USB port that it doesn't like for what ever reason, so maybe switching the cable around might help that. Just a suggestion. Sorry it's giving you trouble though.
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Offline Darl181

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Re: Axe Contest poll and judging starts
« Reply #124 on: September 18, 2010, 05:23:21 am »
Two of them. Tried both.
Is there a way to sign them?  Maybe that would work.
I've tried both wabbitsign and rabbitsign, but with no results.
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Offline Michael_Lee

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Re: Axe Contest poll and judging starts
« Reply #125 on: September 18, 2010, 10:23:56 am »
Quick question: can I post my game on ticalc, or should I wait until the contest is over?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #126 on: September 18, 2010, 12:26:03 pm »
Yes you can. The rule was that you cannot until the announced deadline, but the deadline has been reached so now you are free to post it anywhere (even in Omni download section when it is finished. Sorry for the delays on that, I just had too much on my plate lately. I did not even play Starcraft in days x.x)
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Offline squidgetx

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Re: Axe Contest poll and judging starts
« Reply #127 on: September 18, 2010, 01:19:32 pm »
Ah, finally time to write up my own reviews. I'm going to keep it short-er and try not to repeat anything anyone else has said, so that's why I might not mention every game

Simul: I like the concept, though I have to admit it got a little bland, even on ninja mode. Not sure why, maybe just because calcs have seen these classics so many times. also there was a noticeable speed drop on advance to multiple games (not sure if this was intentional or not).

Blur: well implemented tunnel game. I liked the option to have different ships.

HoMM: a pain to get oncalc and to get working, but amazing graphics; an almost fullfledged rpg demo. Battle system is a little slow and confusing, and the lack of content makes it get old after the first couple of plays, but massive potential here once the game is finished.

Axe Minesweeper: best minseweeper clone I've ever seen.

Axe Pak: Probably Swap! is my favorite out of the four. It adds a small but difficult dimension to the game. Starcatch was really hard (and really fast lol)

Advance Wars: Being a diehard advwars fan, i can see the potential in this. have to say though that I'm just a little disappointed. it seems very incomplete, but I look forward to when it's finished.

AxePlatformer Demo: awesome physics and spriting. Demo provides only a small amount of entertainment, however. Looking forward to its completion.

Space Dash; well it's mine, so I'm not going to say anything about it ;) I'm planning to release a bug free version sometime in the next week.

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #128 on: September 18, 2010, 01:41:05 pm »
Ok, here's the solution of level 1 and an visual explanation of what I meant.

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #129 on: September 18, 2010, 01:50:46 pm »
Oh right that trick. I did that once. It is much more efficient indeed. Thanks though :)
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Offline Deep Toaster

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Re: Axe Contest poll and judging starts
« Reply #130 on: September 18, 2010, 01:55:19 pm »
-Simul
i really liked this, dthought!
sure, it is very similar to that multigame thing that was posted a while back, but very well implemented and addicting. the switch between gray background and clean upon switching games was very innovative and helpful to the gamer. one thing: the paddle in pong stops one pixel away from the left side of the screen and one pixel past the right side.

Thanks! And just wondering: What multigame thing? About the Pong paddle, it moves two every keypress, and the different screen sizes sometimes cause problems. I made a way to fix it, but it added something like a hundred more bytes :P

Simul: I like the concept, though I have to admit it got a little bland, even on ninja mode. Not sure why, maybe just because calcs have seen these classics so many times. also there was a noticeable speed drop on advance to multiple games (not sure if this was intentional or not).

About the speed drop, that's totally intentional, because chances are no one's gonna beat 2 games at once with the fastest speed on their first try. If you'd beaten a few more games in Level 2, you would have noticed the "speed up" screen, which gradually makes the multiple-game levels faster and faster.




Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #131 on: September 18, 2010, 02:05:00 pm »
About Simul the games may be generic everyday games on ticalc.org but what is amazing is how you have to play multiple ones at once. It is what makes your game great. Plus it's a clone of a Flash classic called Multitask
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Offline Deep Toaster

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Re: Axe Contest poll and judging starts
« Reply #132 on: September 18, 2010, 02:09:59 pm »
Heh, ironically, I just played Multitask for the first time a few days ago. Haaard...

I actually got the idea from that dual Tunnel game someone made a few weeks ago. Then I remembered a neat little game I played online called Grid 16, and that's where it came together.

And now for my opinions on other people's projects (don't have time to try all of them right now, I'll finish the list later):

Axe Minesweeper: Great Minesweeper clone, and love the graphics (especially the use of grayscale). Wrapping would make it absolutely EPIC.

Splut: Really fun puzzle game, but I couldn't get it the first time I played. A short on-calc description of the controls would be nice.
« Last Edit: September 18, 2010, 09:16:29 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #133 on: September 18, 2010, 02:14:28 pm »
I remember years ago I made a multiplayer tunnel for the 83+ that was played on one calc. Unfortunately it did not work too well, though, because getkey only detected one keypress at once.
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Offline squidgetx

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Re: Axe Contest poll and judging starts
« Reply #134 on: September 18, 2010, 02:18:23 pm »
Oh, ok, I see. I also see I sounded a little harsh in my initial post. I guess Simul just doesn't really vibe with me :P