Author Topic: Axe Contest poll and judging starts  (Read 66146 times)

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Offline Deep Toaster

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Re: Axe Contest poll and judging starts
« Reply #90 on: September 17, 2010, 07:21:56 pm »
Difficult to play on Wabbitemu, so I'm going to wait until I can try it on the real calc.

Yeah ... I'm never gonna try making a screenshot. Ever.

Good point DJ.

Your work is very much appreciated.  :)

Agreed :)




Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #91 on: September 17, 2010, 07:30:27 pm »
The Netham45 is a lobster thing is a meme that has been running on Omnimaga for over one year. It started with a simple poll :P

http://ourl.ca/3153

I think the lobster mode is in reference to this game: http://www.ticalc.org/archives/files/fileinfo/428/42877.html

WFRNG is another meme, but a ticalc.org one started in 2000. For once there's a meme that is older than rickroll :P

I hope all those games get finished in the near future! Some have big potential to get featured on ticalc.org

As for Jump it is an updated version of a similar game Ztrumpet made with Axe 0.0.5 or something half a year ago.
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Offline guy6020665

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Re: Axe Contest poll and judging starts
« Reply #92 on: September 17, 2010, 08:33:04 pm »
I made Mansion Impossible on an 83+ Os 1.19 and usually i compiled no-stub those who have problems try compiling on a different calc or compile no-stub

Offline ztrumpet

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Re: Axe Contest poll and judging starts
« Reply #93 on: September 17, 2010, 09:37:07 pm »

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #94 on: September 17, 2010, 09:43:25 pm »
The only thing I dislike about jump (and all your Axe game that supports scores) is that when you die, you have to press a certain key to go to the score screen. Sometimes it looks like the calc froze when it isn't the case. I think it would be better if when you died you instantly went to the score screen.
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Re: Axe Contest poll and judging starts
« Reply #95 on: September 17, 2010, 09:45:14 pm »
That's an okay idea.  I think I'll change that on Jump!.  Sounds good, and it's even a little easier to code. :)

Offline Deep Toaster

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Re: Axe Contest poll and judging starts
« Reply #96 on: September 17, 2010, 09:49:56 pm »
The only thing I dislike about jump (and all your Axe game that supports scores) is that when you die, you have to press a certain key to go to the score screen. Sometimes it looks like the calc froze when it isn't the case. I think it would be better if when you died you instantly went to the score screen.

And even on the score screen, I've seen some games require a key to exit back to the title screen that had never been used in the game. It took a while for me to figure out that it wasn't a bug x.x




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Re: Axe Contest poll and judging starts
« Reply #97 on: September 17, 2010, 10:02:29 pm »
What is the worst is when a game requires you to press a totally different key that is never used anywhere else in the game and key detection is slow. Usually you end up removing a battery x.x
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Re: Axe Contest poll and judging starts
« Reply #98 on: September 17, 2010, 11:45:51 pm »
What is the worst is when a game requires you to press a totally different key that is never used anywhere else in the game and key detection is slow. Usually you end up removing a battery x.x

Or any case where a program looks like it's freezing.

And back on topic, when does the voting end? A week?




Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #99 on: September 17, 2010, 11:49:25 pm »
3 weeks
« Last Edit: September 17, 2010, 11:50:50 pm by DJ Omnimaga »
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Offline willrandship

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Re: Axe Contest poll and judging starts
« Reply #100 on: September 17, 2010, 11:50:38 pm »
Ok, I think I officially hate WFRNG now. It crashed my calc 3 times in the same spot., right after I enter the first number. It would just shut down, every single time! I turn it on, 50% chance it crashes, 50% chance it shuts off :(

Edit: And its worse since I have an nspire. I had to transfer all 13 entries 3 times!
« Last Edit: September 17, 2010, 11:51:15 pm by willrandship »

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Re: Axe Contest poll and judging starts
« Reply #101 on: September 17, 2010, 11:51:24 pm »
X.x

Oh well it is almost as great as the original ;D
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Re: Axe Contest poll and judging starts
« Reply #102 on: September 18, 2010, 12:18:16 am »
Some have big potential to get featured on ticalc.org
Potential?
With a port of WFRNG?
"Axe Parser has shown its "can-do" attitude and can now be counted as an equal in the TI calculator family"
I could almost imagine that red border already...
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Re: Axe Contest poll and judging starts
« Reply #103 on: September 18, 2010, 12:22:56 am »
i dont remember who said it, but using 2nd to retry instead of Y in my thingamabob is a very good idea
now on to reviews:

-Parsec
amazine title screen :P
it's nice to see a shooter that doesnt require button mashing. like someone or other said, with the addition of a few features this could be very fun. nice work!
-Simul
i really liked this, dthought!
sure, it is very similar to that multigame thing that was posted a while back, but very well implemented and addicting. the switch between gray background and clean upon switching games was very innovative and helpful to the gamer. one thing: the paddle in pong stops one pixel away from the left side of the screen and one pixel past the right side.
-Blur
i was really looking forward to a nostalgia demo...
however, the graphics were brilliant! multi-ships and extreme testing of reflexes make this a nice little time waster,
-Mansion Impossible
like some others, i wasn't able to figure this one out (short of the object being buying and selling stuff), and unfortunately i didnt have the readme at school. i'll have to check it out again later.
-Splut
BRILLIANT!
the concept is totally original and totally awesome. i wasnt able to get past level one, though :P is there a jump key or something? what am i missing...
-Heroes Of Might And Magic
this is the only one i wasnt able to test out, as i am hard-pressed for space on my calc and couldnt get it to work on the emu. i have fond memories of HoMaM, though, and will test it soon(changing my vote, if need be)
-Axe Minesweeper
nice, nice
additional features makes this a superior minesweeper to the others out there, as i've stated before(i think). im not much of a minesweeper guy, though. great work!
-Advance Wars TI
Sir, this shall be epic! i couldnt bring myself to vote for it now because of its current state of completion, but all the same i am filled with anticipation!
-Wacky Fun Random Numbar Generator v1.00000069
it asplodes
-Space Dash
this is my favourite(so far)
the graphics are superb(only odd part is the fact that the background stars disappear when the user's ship passes them by and the gray text not erasing when switching to game play[clearing the screen for that split second would look better, i think]). the gameplay is also superb(a simple concept with variety in obstacles[not to mention the shooting option] to keep it interesting. the difficulty curb is also very well implemented[it starts off slow enough for a beginner to adapt to the situation, but increases in difficulty enough to keep it interesting after that])
and im glad to see you're fixing that instant-asplosion bug
-Axe Platformer Demo
this looks ever so promising, tloz!
the controls do feel a bit sluggish(but then again, you do have all those sprites for running =D), and i think a new scrolling method would probably be in order if you plan to add in enemies. i love the door effect!
-Jump!
it's a jumping game...(of course im one to talk about originality, seeing as my entire entry is made off ripoffs XD). the jumping animation was super cool. nicely done for so little time

oh, and dj: couldnt you just set up a second pole for 2nd place choice? it may be a little to late to do for this contest, but i think that would be a good idea for future events

Offline willrandship

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Re: Axe Contest poll and judging starts
« Reply #104 on: September 18, 2010, 12:31:30 am »
IMO, minesweeper was great, except for being a little laggy with key detection. Other than that, I loved it. I'm a big fan on minesweep clones.