Author Topic: AxePaint released  (Read 11652 times)

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Offline nitacku

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AxePaint released
« on: March 06, 2011, 03:05:31 am »
AxePaint is a  sprite editor capable of editing 8x8 and 16x16 sprites in both 3 and 4 level grayscale. In addition, sprites can be exported as HEX directly to the Str1 variable for easy use in other applications. AxePaint uses an intuitive GUI so you don't have to memorize hotkeys. Writen in the Axe programming language, AxePaint benefits from the speed this language has to offer.



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=630
« Last Edit: March 06, 2011, 03:09:27 am by DJ_O »

Offline DJ Omnimaga

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Re: AxePaint
« Reply #1 on: March 06, 2011, 03:06:55 am »
This looks nice, despite the name it works for non-Axe sprites too, right? I like the features :D

Also thanks for including exporting sprite data to file. I loved some of the other sprite editors out there, but they had no file exporting. :(
« Last Edit: March 06, 2011, 03:09:57 am by DJ_O »
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Offline nitacku

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Re: AxePaint released
« Reply #2 on: March 06, 2011, 03:12:01 am »
Yea, it should work for non-Axe sprites as well.
In fact, I used the program to generate a MirageOS program icon for itself :P
« Last Edit: March 06, 2011, 03:12:22 am by nitacku »

Offline ralphdspam

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Re: AxePaint released
« Reply #3 on: March 06, 2011, 03:25:26 am »
 O.O This looks great!
ld a, 0
ld a, a

Offline DJ Omnimaga

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Re: AxePaint released
« Reply #4 on: March 06, 2011, 03:29:30 am »
Cool to hear Nitacku. :D
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Offline nitacku

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Re: AxePaint released
« Reply #5 on: March 06, 2011, 03:53:03 am »
I'm thinking of changing the export feature slightly. Currently, AxePaint exports both buffers to Str1.
But, I propose splitting up the buffers: front to Str1, back to Str2, and both to Str3.

What are other people's thoughts on this?
Would I be using too many variables?
« Last Edit: March 06, 2011, 03:53:39 am by nitacku »

Offline jsj795

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Re: AxePaint released
« Reply #6 on: March 06, 2011, 05:29:45 am »
How about having an option for the user to choose between two?


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Offline Aichi

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Re: AxePaint released
« Reply #7 on: March 06, 2011, 06:49:41 am »
Aww, great job!
It impressed me how well you use the 96x64 TI Screen, this GUI has been designed very efficiently. :)

Offline TIfanx1999

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Re: AxePaint released
« Reply #8 on: March 06, 2011, 08:25:29 am »
Hey Nitaku, looks great! It's been a long while eh? How've you been? :)

Offline Deep Toaster

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Re: AxePaint released
« Reply #9 on: March 06, 2011, 09:09:18 am »
Well, this is definitely more than a sprite editor :D It looks great, especially the GUI. Great work Nitacku!
« Last Edit: March 06, 2011, 09:09:25 am by Deep Thought »




Offline ztrumpet

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Re: AxePaint released
« Reply #10 on: March 06, 2011, 11:14:46 am »
Wow, this looks wonderful!  Great job Nitacku! ;D

I'm thinking of changing the export feature slightly. Currently, AxePaint exports both buffers to Str1.
But, I propose splitting up the buffers: front to Str1, back to Str2, and both to Str3.

What are other people's thoughts on this?
Would I be using too many variables?
I like this idea. :)
« Last Edit: March 06, 2011, 11:15:02 am by ztrumpet »

Offline squidgetx

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Re: AxePaint released
« Reply #11 on: March 06, 2011, 11:19:31 am »
Damn, son, that's impressive :o Love the translation effects and the variable sizes. I have a feature request though; could you make the 16x16 feature have an option to export as 4 8x8's?

Offline Lionel Debroux

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Re: AxePaint released
« Reply #12 on: March 06, 2011, 11:31:56 am »
Great work :)
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Offline Madskillz

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Re: AxePaint released
« Reply #13 on: March 06, 2011, 01:01:04 pm »
Nice work all around. I like all the stuff you can do to the sprite like rotating and changing the background. Awesome work nitacku!

Offline ParkerR

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Re: AxePaint released
« Reply #14 on: March 06, 2011, 01:14:25 pm »
Very nice program. Another way to waste time in class XD