Author Topic: Casio Prizm FX-CG10 released  (Read 23569 times)

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Offline DJ Omnimaga

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Casio Prizm FX-CG10 released
« on: December 31, 2010, 03:48:58 am »
Despite prior information claiming that Casio's newest calculator series, the Prizm (FX-CG10/20), would come out in January 2011, the calculator started to appear on Ebay shortly before Christmas. At first, we thought they may have been leaked or that they were prototypes, but eventually, we discovered that J&R store also had them for sale already and that Casio website no longer stated it would be out in January. After further researches, we discovered that the calculator was also available on Casio's online store. Maybe the release time frame was simply an approximate time or Casio decided to release it for Christmas time, but you can now buy the calculator online and hopefully in a few retail stores as well soon!

A trial software is announced for Early 2011, as stated on this page. However, no SDK software is currently planned for release. While the calculator's BASIC language is much more complete than the TI-Nspire's, those who want to create ASM or C games for this new machine will either have to wait in hope that Casio will change their mind, like they did with the ClassPad 300, 2 years after its release (a SDK was released after requests from the community), or the calculator will have to be hacked.

Also, Casio have pushed back the release date for France. Instead of the first trimester of 2011, it is now going to be the 2nd. See Casio-BANK (French) for more info.

A new sub-forum for the new calculator series has been created, where hacking discussion is already occuring.
« Last Edit: December 31, 2010, 03:55:38 am by DJ Omnimaga »
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Offline JosJuice

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Re: Casio Prizm FX-CG10 released
« Reply #1 on: December 31, 2010, 03:50:09 am »
Has anyone been able to purchase an FX-CG20, or is only the FX-CG10 released?

Offline DJ Omnimaga

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Re: Casio Prizm FX-CG10 released
« Reply #2 on: December 31, 2010, 03:53:11 am »
I think only the 10 is out. Also it's only available in america, it seems. It got delayed in France for next school year I think. I'll add a notice that in France it got delayed.

Also note that if I remember, the 20 was not planned for release in North America.
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Offline Hot_Dog

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Re: Casio Prizm FX-CG10 released
« Reply #3 on: December 31, 2010, 10:54:46 am »
At least the Basic language is very good! :D  Does it allow "sprites?"

Offline AngelFish

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Re: Casio Prizm FX-CG10 released
« Reply #4 on: December 31, 2010, 11:22:27 am »
Unfortunately not.
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Offline Hot_Dog

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Re: Casio Prizm FX-CG10 released
« Reply #5 on: December 31, 2010, 11:27:04 am »
Ouch!  What about colors?  Can one use all 65,355, or can you only use like 16?

Offline Munchor

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Re: Casio Prizm FX-CG10 released
« Reply #6 on: December 31, 2010, 11:27:44 am »

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Re: Casio Prizm FX-CG10 released
« Reply #7 on: December 31, 2010, 11:27:59 am »
it think it's only RGBI in BASIC, so yeah 16 :P

I'll hold off until SDK before buying.  Or at least Prizm ndless :)

Offline FinaleTI

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Re: Casio Prizm FX-CG10 released
« Reply #8 on: December 31, 2010, 11:29:48 am »
BASIC lets you use 7 (or 8 if you count white) colors.


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Offline JosJuice

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Re: Casio Prizm FX-CG10 released
« Reply #9 on: December 31, 2010, 11:29:53 am »
Seven colors, I believe. Or maybe eight.

EDIT: ninja'd D:
« Last Edit: December 31, 2010, 11:30:12 am by JosJuice »

Offline willrandship

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Re: Casio Prizm FX-CG10 released
« Reply #10 on: December 31, 2010, 01:29:15 pm »
If it doesn't support sprites, what's at the top of that screenshot, right below the bar? It looks like fighter from FF1. It looks like it might be as powerful a language as BBC basic, which would rock.

Offline AngelFish

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Re: Casio Prizm FX-CG10 released
« Reply #11 on: December 31, 2010, 01:30:27 pm »
I think that was something he edited in  :P
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Offline FinaleTI

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Re: Casio Prizm FX-CG10 released
« Reply #12 on: December 31, 2010, 01:35:27 pm »
That sprite is Desch from FF3.
I used a load of Pxl-On's to draw the thing, though once I figure out the line command, I might be able to draw it faster.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline AngelFish

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Re: Casio Prizm FX-CG10 released
« Reply #13 on: December 31, 2010, 01:52:30 pm »
Try
 F-line <X1>,<Y1>,<X2>,<Y2>

Press Shift, F3, and SKETCH to access it.
∂²Ψ    -(2m(V(x)-E)Ψ
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Offline Munchor

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Re: Casio Prizm FX-CG10 released
« Reply #14 on: December 31, 2010, 01:57:27 pm »
I will repeat my question: Can we use C?