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Offline DJ Omnimaga

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CGPN: February 2011 newsletter available
« on: February 27, 2011, 12:43:25 am »
The February 2011 edition of the Calculator Game Programming Newsletter has been released!



Those who have notifications from admins enabled should be receiving it in their e-mail inbox shortly, if not already, and is also available in the newsletter section here. Since I currently do not have FTP access to the website, another admin will be in charge of uploading the HTML and plain-text versions of the CGPN tomorrow. They will be available here and here, respectively.

This edition includes a list of all download-able calculator games and utilities that made Omnimaga headlines in February so far, as well as interviews with both Hot_Dog and Xeda112358, plus many more. In addition to that, Yunhua98 is now accepting contributions from users for future newsletters, so if you have an interesting topic, feel free to PM him!

As a reminder, notifications can be enabled or disabled via your forum profile (Profile->Notifications and Email->Check/Uncheck "Receive forum announcements and important notifications by email").

Enjoy!
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Offline yunhua98

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Re: CGPN: February 2011 newsletter available
« Reply #1 on: February 27, 2011, 08:58:33 pm »
Great!  And congratz to all the people whose programs made it to the List!

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline DJ Omnimaga

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Re: CGPN: February 2011 newsletter available
« Reply #2 on: February 27, 2011, 10:38:13 pm »
Indeed. Also if you have some suggestions feel free to post them here.
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Offline Deep Toaster

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Re: CGPN: February 2011 newsletter available
« Reply #3 on: February 27, 2011, 10:38:46 pm »
Great!  And congratz to all the people whose programs made it to the List!
* Deep Thought lost the Game, but thanks for the mention :D




Offline Stefan Bauwens

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Re: CGPN: February 2011 newsletter available
« Reply #4 on: February 28, 2011, 06:02:10 am »
So if I would make a great game I might get in the list?


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Offline Munchor

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Re: CGPN: February 2011 newsletter available
« Reply #5 on: February 28, 2011, 07:23:57 am »
So if I would make a great game I might get in the list?

Yup :D

Offline Stefan Bauwens

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Re: CGPN: February 2011 newsletter available
« Reply #6 on: February 28, 2011, 09:54:46 am »
Ok, nice to know.
Thanks.


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Offline Xeda112358

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Re: CGPN: February 2011 newsletter available
« Reply #7 on: February 28, 2011, 12:15:33 pm »
Awesome, I didn't even know it was out, but then I realised it was the last day of February, so I figured it would be out :D I really do like this newsletter!

Offline DJ Omnimaga

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Re: CGPN: February 2011 newsletter available
« Reply #8 on: February 28, 2011, 05:09:22 pm »
So if I would make a great game I might get in the list?
Indeed. It would also make front page on Omnimaga (and maybe even ticalc.org once they fix their lack of news editor issue). It needs to have a certain level of originality and/or new features, graphics (ASCII art is fine, but not most menu-only RPGs), speed/gameplay/controls and such stuff.

Next newsletter should be on April 3rd. (closest Sunday to the first of the month)
« Last Edit: February 28, 2011, 05:10:13 pm by DJ_O »
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Offline jnesselr

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Re: CGPN: February 2011 newsletter available
« Reply #9 on: February 28, 2011, 08:37:58 pm »
So if I would make a great game I might get in the list?
Indeed. It would also make front page on Omnimaga (and maybe even ticalc.org once they fix their lack of news editor issue). It needs to have a certain level of originality and/or new features, graphics (ASCII art is fine, but not most menu-only RPGs), speed/gameplay/controls and such stuff.

Next newsletter should be on April 3rd. (closest Sunday to the first of the month)
You should do one on April 1st.  I'm curious to see what this year's big day will bring.

Offline ruler501

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Re: CGPN: February 2011 newsletter available
« Reply #10 on: February 28, 2011, 10:59:58 pm »
If I right a book or build an awesome robot for google science fair will I get in?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Stefan Bauwens

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Re: CGPN: February 2011 newsletter available
« Reply #11 on: March 01, 2011, 02:19:22 am »
Ok, very nice to know. But I don't know if I can get on it with my limited programming abilities. Well, we'll see.


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Offline yunhua98

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Re: CGPN: February 2011 newsletter available
« Reply #12 on: March 01, 2011, 05:46:22 pm »
Well, I'm sure if you guys all try hard and learn more, you eventually will.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline jnesselr

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Re: CGPN: February 2011 newsletter available
« Reply #13 on: March 01, 2011, 09:57:20 pm »
If I write a book or build an awesome robot for google science fair will I get in?
Fixed ^, and the awesome robot project maybe, but doubtful for the book.

And I still haven't gotten the first news letter, and I have everything set up correctly, so I'll need to read the html one methinks.

Offline z80man

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Re: CGPN: February 2011 newsletter available
« Reply #14 on: March 01, 2011, 10:41:32 pm »
If I right a book or build an awesome robot for google science fair will I get in?
Actually a book on TI calc game programming would be pretty cool. There would be sections on BASIC, asm, nspire C, and axe. There would also be parts that taught you how to use all those BASIC libraries like Batlib and Correlation. We have enough knowledge to write a book, but I'm not to sure of how well it would sell.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)