Author Topic: Contest [updated 07/09/2009]  (Read 71123 times)

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Offline skuller972

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Re: Contest
« Reply #105 on: May 22, 2009, 05:14:14 pm »
yeah im just gonna either start it with the asmprgm and if its good enough enter it in the hybrid one, if it isnt, ill just invert all the rest of the screen so that it has the same effect
Then again, maybe not...
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Offline Eeems

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Re: Contest
« Reply #106 on: May 22, 2009, 05:17:16 pm »
why do you need to invert the screen? couldn't you just make it work without the inverting?
/e

Offline skuller972

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Re: Contest
« Reply #107 on: May 22, 2009, 05:24:29 pm »
i need to invert the text, not the screen, because the background is black, and im trying to put white text on it, and white text sprites, too
Then again, maybe not...
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Offline Eeems

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Re: Contest
« Reply #108 on: May 22, 2009, 05:28:16 pm »
ah I see. that sucks
/e

Offline DJ Omnimaga

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Re: Contest
« Reply #109 on: May 22, 2009, 09:09:28 pm »
Inverted games looks cool sometimes. It makes them look more old skool rather than gameboy-ish.
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Offline cooliojazz

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Re: Contest
« Reply #110 on: May 23, 2009, 01:34:32 pm »
Does posting asking for an idea for a game count as unallowed help?  Because i can code... i just don't know what to code.
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Offline DJ Omnimaga

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Re: Contest
« Reply #111 on: May 23, 2009, 05:31:05 pm »
unfortunately yeah it counts as help. :(
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Offline Iambian

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Re: Contest
« Reply #112 on: May 23, 2009, 09:49:23 pm »
How about some generic help, such as "Go to Newgrounds and try to remake some of their Flash games as your own."

That's what I did with some other Flash game a long while back, though not from that site.

Feel free to delete this post if it infringes on the rules.
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Offline DJ Omnimaga

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Re: Contest
« Reply #113 on: May 23, 2009, 10:20:24 pm »
well I think this wouldnt really be help to make him choose a game, more a suggestion on how to decide what to make. Actually playing other existing games is the best solution to find ideas IMHO
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Offline BrownyTCat

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Re: Contest
« Reply #114 on: May 26, 2009, 06:34:21 pm »
If allowed, what would a BasicBuilder packaged game be? ??? (I may need a couple programs, unless you teach me about level-making WITH proper collisions, the BasicBuilder Multi-Program thing seems to be working, though.) My entry (maybe) is... text based :'( . I might need BasicBuilder because I use a different method than some complex engines, without filling all the memory. I can't use ASM, so I have no options other than:

A) Use BasicBuilder with the "standard method"

B) Receive a proper level engine



If August is the deadline, I might at least come up with something.

Offline simplethinker

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Re: Contest
« Reply #115 on: May 26, 2009, 07:34:10 pm »
If allowed, what would a BasicBuilder packaged game be? ??? (I may need a couple programs, unless you teach me about level-making WITH proper collisions, the BasicBuilder Multi-Program thing seems to be working, though.) My entry (maybe) is... text based :'( . I might need BasicBuilder because I use a different method than some complex engines, without filling all the memory. I can't use ASM, so I have no options other than:

A) Use BasicBuilder with the "standard method"

B) Receive a proper level engine



If August is the deadline, I might at least come up with something.

Using BasicBuilder will put an entry into the Hybrid/Asm category.  There's no limit to the number of programs/files an entry can be (you could have 100 subprograms if you wanted) as long as there are directions for installation.  If BasicBuilder must be used, then that indicates an entry is using something beyond the limits of pure Basic (such as the extra pictures or the fact programs would reside in flash), so it would be unfair for it to compete against the Basic entries.

If you think your reasons for using BasicBuilder are legitimate (and are not to exceed the capabilities of pure Basic) please feel free to PM myself or one of the other judges and we can discuss the issue again.
« Last Edit: May 26, 2009, 07:41:05 pm by simplethinker »
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Offline Galandros

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Re: Contest
« Reply #116 on: May 27, 2009, 02:32:27 pm »
A Platformer... To August...

I might try a entry just for fun. I am in one of making BASIC games. Let's not loose the instant motivation. :P
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Re: Contest
« Reply #117 on: May 28, 2009, 12:16:48 pm »
Hmm...
The qualms that this contest stirs...

Can we have a basic concept of how to apply platformers in pseudocode for all the folks out there?
Or is that too much help?

Offline noahbaby94

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Re: Contest
« Reply #118 on: May 28, 2009, 12:19:28 pm »
Care to clarify that? If you mean using pseudocode for other language id imagine that would be ok.
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Re: Contest
« Reply #119 on: May 28, 2009, 12:28:06 pm »
Psuedocode. Meaning words for code. Example:

To make a HELLO WORLD program.

//Open program
//Display HELLO WORLD
//End program