Author Topic: Contest [updated 07/09/2009]  (Read 47475 times)

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Offline simplethinker

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Re: Contest
« Reply #150 on: June 11, 2009, 08:15:07 pm »
What about routines? If I borrow routines from previously-released work (so long as its my own) and use them for a brand new game?  Furthermore, are we allowed to use routines that are staples of asm programming, such as ionfastcopy?

Edit: And can it be an Application?
Editx2: What if I wrote an entire engine, but never actually fashioned a game out of it, but the engine is still my original work? Is that acceptable?
1) Borrowing routines from your previous work should be fine.  I'll have to discuss this with the other judges though, so it could change.

2) Routines from Ion and MOS are acceptable, as they've become standard components of Asm programming and are accessible to everyone.

3) Applications are fine.

4) It has to be a playable game, so you can't submit just an engine.
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline DJ Omnimaga

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Re: Contest
« Reply #151 on: June 11, 2009, 11:09:54 pm »
If an engine would work as submission but it would probably stand less chance to win, as it would be in direct competition with complete games
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Jon

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Re: Contest
« Reply #152 on: June 13, 2009, 02:18:24 am »
Quote from: Iambian
And, I don't think game engines would work as entries. It needs to be playable. It needs to be a game. If it's a work-in-progress and is not intended to be solely for the project (that is, to have the work as a continuing work throughout its life), then it might be acceptable if you put enough content in it to be justified as a contest entry. It just needs to be playable. And preferably fun to play.

No what I meant was that I made an engine a long time ago, but never developed a game from it.  If I developed a game from it now, would that be within the constrictions of the contest rules?

...
lrn2readthispost >_>

Offline DJ Omnimaga

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Re: Contest
« Reply #153 on: June 13, 2009, 02:38:26 am »
No need to be an asshat about it. This post was rude and uncalled for, especially when no consideration about the users' native languages are taken. It is against the forum rules. Next time yoU,re banned 7 days. This is a warning (as you also got via PM). I am unsure what's the point in trying to offend other users on the internet.
« Last Edit: June 13, 2009, 02:43:47 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Jon

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Re: Contest
« Reply #154 on: June 13, 2009, 02:48:56 am »
A little dry sarcasm isn't allowed?
But at any rate, would it be allowed if I took an engine that I had previously written and based a game off of it?
« Last Edit: June 13, 2009, 02:57:57 am by Jon »

Offline Spellshaper

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Re: Contest
« Reply #155 on: June 13, 2009, 09:17:12 pm »
*sneaks in*

Eeeeeenteresting.

*sneaks out*

Offline Iambian

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Re: Contest
« Reply #156 on: June 13, 2009, 11:41:27 pm »
For making something using an engine that you've previously written, you should not have announced that you were making something from it prior to this contest. If you can say no one really knows about this engine, then it should be fine to make a contest entry from it.
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Offline DJ Omnimaga

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Re: Contest
« Reply #157 on: June 14, 2009, 10:57:58 am »
From what I remember, though, this engine never made it to the public (in download form) before, though.

EDIT: Oh and Hi spelli, long time no see ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Spellshaper

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Re: Contest
« Reply #158 on: June 15, 2009, 06:19:21 pm »
Yeah, I'm still there. Have been lurking though, as can't really contribute anything right now.
But I like to keep myself up-to-date. :>

Offline DJ Omnimaga

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Re: Contest
« Reply #159 on: June 15, 2009, 08:07:36 pm »
cool

I really need to try working more on Illusiat 13 x.x

But that torrent of 1300+ eurobeat songs takes a while to sort (I am deleting as many duplicates as I can find so it can eventually all fit on one DVD)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Ti-newb

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Re: Contest
« Reply #160 on: June 16, 2009, 09:56:51 am »
Looools, 1 of my idea's i discarded for the contest..was a Platform Guessing game!! looools.

Offline DJ Omnimaga

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Re: Contest
« Reply #161 on: June 16, 2009, 12:49:34 pm »
Uhm... OK?

But we never know, maybe something good could be made out of this :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline JoMo

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Re: Contest
« Reply #162 on: June 17, 2009, 07:10:08 pm »
So what is the definition of a platformer? I don't want to make a game that doesn't work for the contest.

Offline Eeems

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Re: Contest
« Reply #163 on: June 17, 2009, 07:15:03 pm »
/e

Offline JoMo

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Re: Contest
« Reply #164 on: June 17, 2009, 08:36:28 pm »
Anything other than what wikipedia says?