Author Topic: Lua contest extended and the revival of zContest  (Read 12886 times)

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Offline contra-sh

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Re: Lua contest extended and the revival of zContest
« Reply #15 on: September 29, 2011, 02:30:08 pm »
Not really new prizes, but maybe goodies for 3rd place :)

Offline Stefan Bauwens

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Re: Lua contest extended and the revival of zContest
« Reply #16 on: September 29, 2011, 03:04:32 pm »
Oooh. Sounds fun.


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Offline Deep Toaster

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Re: Lua contest extended and the revival of zContest
« Reply #17 on: October 05, 2011, 12:51:37 am »
Wow, I forgot about the TI-Planet contest. Good thing it got extended! :D




Offline critor

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Re: Lua contest extended and the revival of zContest
« Reply #18 on: October 08, 2011, 12:14:20 pm »
Good news for the TI-Nspire Lua contest!

We're adding 3 prizes for the 2nd best program in each category - 3 TI-Nspire CAS perpetual licences.


Link to official news:
http://tiplanet.org/forum/viewtopic.php?f=43&t=8301#p116814


Check how many programes have entered the contest in each category here:
http://www.inspired-lua.org/concours_participations.php
« Last Edit: October 08, 2011, 12:14:44 pm by critor »
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Offline Deep Toaster

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Re: Lua contest extended and the revival of zContest
« Reply #19 on: October 08, 2011, 12:25:08 pm »
Oh, wow, now that is something I really need.




Offline Yeong

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Re: Lua contest extended and the revival of zContest
« Reply #20 on: October 08, 2011, 06:58:50 pm »
I wish zContest separates the AXE and extended TI-BASIC.
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Offline Deep Toaster

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Re: Lua contest extended and the revival of zContest
« Reply #21 on: October 08, 2011, 07:01:18 pm »
Yeah, extended BASIC's overall speed is still no match for Axe, but who knows.




Offline NecroBumpist

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Re: Lua contest extended and the revival of zContest
« Reply #22 on: October 08, 2011, 07:39:21 pm »
I wonder if a CX license would work with a non CX calc setup for TI's Student Software... I need a license badly :(
If it does, I might make a markup language that compiles to Lua code, and submit a game made with that.
Developing Lua scripts for the NSpire ?
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Need a few routines to run faster ? Checkout the MODS Lua Assembly Toolkit.
Need to save space for your scripts ? Checkout LuaSrcDiet

Offline critor

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Re: Lua contest extended and the revival of zContest
« Reply #23 on: October 09, 2011, 09:41:27 am »
I wonder if a CX license would work with a non CX calc setup for TI's Student Software... I need a license badly :(
If it does, I might make a markup language that compiles to Lua code, and submit a game made with that.



Some licence numbers don't work for older Nspire software versions, as the number format has changed over the years.

But it's hard to test without *using* the licence number, which is out of question here :P
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Offline DJ Omnimaga

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Re: Lua contest extended and the revival of zContest
« Reply #24 on: October 17, 2011, 12:38:05 am »
Awesome critor :)


Offline Deep Toaster

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Re: Lua contest extended and the revival of zContest
« Reply #25 on: October 17, 2011, 11:54:42 pm »
I wonder if a CX license would work with a non CX calc setup for TI's Student Software... I need a license badly :(
If it does, I might make a markup language that compiles to Lua code, and submit a game made with that.
If you made it with the license won for the contest, your entry would be too late for the contest O.O
* Deep Thought is confused




Offline NecroBumpist

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Re: Lua contest extended and the revival of zContest
« Reply #26 on: October 18, 2011, 12:20:56 am »
I wonder if a CX license would work with a non CX calc setup for TI's Student Software... I need a license badly :(
If it does, I might make a markup language that compiles to Lua code, and submit a game made with that.
If you made it with the license won for the contest, your entry would be too late for the contest O.O
* Deep Thought is confused

I'm currently developing NSpire stuff with nspire_emu.
So I would use that for testing, submit it, and then (hopefully) win.
But at the pace I'm not making progress with, this won't happen.

* NecroBumpist will be forever limited to nspire_emu
Developing Lua scripts for the NSpire ?
Check out the Necrotorium
Need a few routines to run faster ? Checkout the MODS Lua Assembly Toolkit.
Need to save space for your scripts ? Checkout LuaSrcDiet

Offline Deep Toaster

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Re: Lua contest extended and the revival of zContest
« Reply #27 on: October 18, 2011, 12:23:41 am »
nspire_emu is so much more accurate than the Student Software. Even as a simulator it sucks... I think TI meant for it simply as a math package, not necessarily to act like a real Nspire. Still very useful though :)
« Last Edit: October 18, 2011, 12:23:56 am by Deep Thought »




Offline NecroBumpist

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Re: Lua contest extended and the revival of zContest
« Reply #28 on: October 18, 2011, 12:25:15 am »
nspire_emu is so much more accurate than the Student Software. Even as a simulator it sucks... I think TI meant for it simply as a math package, not necessarily to act like a real Nspire. Still very useful though :)

I do not intend to use the Student Software for emulation, but rather as a viable means of actually sending files to my calc.
I simply cannot get TiLP to stop giving DLL errors.
Developing Lua scripts for the NSpire ?
Check out the Necrotorium
Need a few routines to run faster ? Checkout the MODS Lua Assembly Toolkit.
Need to save space for your scripts ? Checkout LuaSrcDiet

Offline Deep Toaster

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Re: Lua contest extended and the revival of zContest
« Reply #29 on: October 18, 2011, 12:26:30 am »
Oh right, it's the only official software for linking, isn't it? I don't have a real Nspire so I forgot about that.