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Powder/Dust Games Trickling In
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Topic: Powder/Dust Games Trickling In (Read 9950 times)
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squidgetx
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Powder/Dust Games Trickling In
«
on:
February 10, 2011, 07:34:59 pm »
Builderboy's amazing
physics lessons
on cellular automata, along with the power of Axe have inspired some of the first powdertoy projects for the z80 line of calculators. Featuring realistic flowing of particles, these programs are fairly sophisticated, and. better yet, fun to play with!
Shmibs has recently released his
dust toy
featuring solids, water, dust, fire, and ? particles. The program even features grayscale on 15mhz models.
Meanwhile, Qwerty.55, who actually started his powder game before Builderboy's tutorial, is hard at work (
)on his
powder game
. His features greyscale as well (not shown in the screenshot) and a very nice cursor routine. He is hard at work on implementing some of the more advanced physics and eventually plans to have particles interact with each other (explosions?
).
«
Last Edit: February 10, 2011, 07:41:41 pm by squidgetx
»
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Re: Powder/Dust Games Trickling In
«
Reply #1 on:
February 10, 2011, 07:38:21 pm »
Define "Hard at work"
Thanks though.
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Re: Powder/Dust Games Trickling In
«
Reply #2 on:
February 10, 2011, 07:38:51 pm »
sounds awesome, great news article
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Darl181
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Re: Powder/Dust Games Trickling In
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Reply #3 on:
February 10, 2011, 07:45:14 pm »
Wow, can't wait to see how advanced this gets
w00t powdertoy
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Re: Powder/Dust Games Trickling In
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Reply #4 on:
February 10, 2011, 08:51:47 pm »
Wow! that's amazing!
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Re: Powder/Dust Games Trickling In
«
Reply #5 on:
February 10, 2011, 08:53:09 pm »
Where is shimbs? I must tell him that that is amazing! It looks great.
Qwerty's is going to be so cool when it's done. Features FTW!
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Re: Powder/Dust Games Trickling In
«
Reply #6 on:
February 10, 2011, 09:21:55 pm »
Oh yeah, I probably forgot to mention this: Powder will be getting a Prizm port eventually. Full color and everything.
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Re: Powder/Dust Games Trickling In
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Reply #7 on:
February 10, 2011, 09:43:04 pm »
@qwerty: awesome
I was wondering, with shmibs' thing, is there a way to clear the screen? Or do you have to quit?
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Re: Powder/Dust Games Trickling In
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Reply #8 on:
February 10, 2011, 09:48:33 pm »
Ooh, I love Powder Toy... I need to check out the calc versions!
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Re: Powder/Dust Games Trickling In
«
Reply #9 on:
February 11, 2011, 12:29:24 am »
Speaking of ports, I bet it would be awesome on the nspire too.
Even the 84+ versions are amazing!
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Re: Powder/Dust Games Trickling In
«
Reply #10 on:
February 11, 2011, 01:24:21 am »
Darl, there isn't an included way to clear the screen, as this was sort of just a demo, but it would be easy enough to add one to the included source if you want it
just stick in a
:Rect(0,,79,63)
r
:RectI(0,,79,63)
r
somewhere
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Darl181
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Re: Powder/Dust Games Trickling In
«
Reply #11 on:
February 11, 2011, 11:03:45 am »
Ok, thanks
So, there isn't real data it's stored in, just whether it's on the screen or not? Efficient...
It's all in the back-buffer then?
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Builderboy
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Would you kindly?
Re: Powder/Dust Games Trickling In
«
Reply #12 on:
February 11, 2011, 12:23:53 pm »
I love storing data in the buffer ^^ By the time you have displayed things onto the scree, you don't even need a second step to write into the data buffer because you already have!
I can't believe my physics lessons spawned these excellent games! (well one of them
) But its looking really amazing! I don't even think I have ever seen this type of thing done for the calculator at all ever! Worthy of a feature when released methinks :]
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Re: Powder/Dust Games Trickling In
«
Reply #13 on:
February 11, 2011, 12:29:40 pm »
Both games look awesome, Builderboy really spreaded the physics fanaticism around here
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Builderboy
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Re: Powder/Dust Games Trickling In
«
Reply #14 on:
February 11, 2011, 01:38:17 pm »
Physics is what I do
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