Author Topic: Status of the TI community  (Read 22812 times)

0 Members and 1 Guest are viewing this topic.

Offline Lionel Debroux

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2135
  • Rating: +290/-45
    • View Profile
    • TI-Chess Team
Status of the TI community
« Reply #15 on: October 22, 2005, 04:46:00 am »
@saubue: yes, we can guess causes to the problems we're talking about, but we have no solution for most of them...
Member of the TI-Chess Team.
Co-maintainer of GCC4TI (GCC4TI online documentation), TILP and TIEmu.
Co-admin of TI-Planet.

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Status of the TI community
« Reply #16 on: October 22, 2005, 08:14:00 am »
Hello, My name is Desmond Jenkins and I am the author of The Sword of Darkness.  I want to thank Kevin for inspiring me to complete my project.  I agreeded with his resolve that Basic Games could be just as good as ASM games.  My decision to move on to the LUA BASIC on the PSP is based on the following of factors:
1. The Screen  -  Come on folks, its a vibrant 480x272 HD LCD monolith. 32 million colors...
2. Music - I can play module music files as background music and .wav files as sound effects.
3. Open source code.  The code can be written in Notepad and is exectued as it is written without needing to be compiled.  So the Socre Code is the actual execution code.
4.  Its basic programming with C elements.  This means that it is very easy for any TI programmer to pick up with a learning curve of about 1 day.

Still I think I owe something to the ti community.  After all if it wasn't for 68k BASIC I would know how to program at all today.

This is why I want to ready a demo showcasing, if only to pay tribute, the extent of my 68k BASIC craft.

I will alway keep in touth with the website and plan to contribute ideas.  I would like to continue my tutorial so that it can be used to mentor future programers.

Thank You Kevin
Thanks Everyone

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Status of the TI community
« Reply #17 on: October 22, 2005, 12:03:00 pm »
actually what I first noticed is that BTS (before the school) traffic was as high as in the past years, but the amount of uploaded games at ticalc.org is a whole lot lower than in the past years. I remember last year seeing like 40 BASIC and at least 3 or 4 asm games (good and bad) uploaded everyday (altough most of them sucked).

Still its pretty sad that even though the PSP is better TSOD had to become a non calc project, its a project I was waiting forever now, and not everyone is willing  to spend $350 for a PSP (thats what it cost here), not to mention that teachers might not allow them in classes (like calcs), and I dont want to buy a PSP because of the price and because I dont like any of the games that have been released for it atm :(sad.gif so I guess I'll never have the chance to try it then.

Actually if TSOD didnt moved to PSP this article wouldnt be here right now (at least not yet) :(sad.gif in fact I started writing it 5 minutes after seeing mjenkins86 post
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Master Jc

  • Guest
Status of the TI community
« Reply #18 on: October 22, 2005, 12:47:00 pm »
Alright, my worthless opinion:

I'm a young'on to the TI community that in all reality, hasn't made any significant programming contributions besides a crapload of files that mostly deal with text.  I've moved into making PC games, but I still hang around 'cuz of the people are cool and I don't mind helping newbs.  While I was here, hangin' out, I noticed a marked decrease in activity, productivity, etc.  It seems as if a new generation is taking over... one with a worse attention span than the last that can't stand long projects.  Then they just give up and leave.  Those that don't have arguments and simply leave sites to the people who are dedicated.  I've never left a TI site ever, and I don't think I'm about to.  Sometimes I get lazy, yes, and forget, but I never try to leave.  One reason I created CH was simply because I figured it would be great to have a laid-back environment, run by fairly calm administrators.

Kevin's comments are spot on.  From what I can remember, he's right.  I also would like to say that I forgot what else I was going to write thanks to some crappy blasting guitar-learning music.

Offline Lionel Debroux

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2135
  • Rating: +290/-45
    • View Profile
    • TI-Chess Team
Status of the TI community
« Reply #19 on: October 22, 2005, 09:08:00 pm »
> and not everyone is willing to spend $350 for a PSP (thats what it cost here)
Switch to the GP2X, it costs less than that (~
Member of the TI-Chess Team.
Co-maintainer of GCC4TI (GCC4TI online documentation), TILP and TIEmu.
Co-admin of TI-Planet.

Offline rivereye

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 996
  • Rating: +0/-0
    • View Profile
Status of the TI community
« Reply #20 on: October 23, 2005, 10:11:00 am »
I really think we need great programmers to rise. Kevin, you are one of the best, and just about the only one out there also that can make a outstanding BASIC program (not downing anyone else). We all have our ups and downs. I am member of one year to the community now, and even I have seen a dip in the amount of programs archived.
>(<')

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Status of the TI community
« Reply #21 on: October 23, 2005, 12:29:00 pm »
Wow! I didn't realize it was $350 there.  That is crazy

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Status of the TI community
« Reply #22 on: October 23, 2005, 12:31:00 pm »
And come to think about it, I don't think it would be fair to expect people to go out and purchase a psp.  I think I have some thinking to do.

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Status of the TI community
« Reply #23 on: October 23, 2005, 12:33:00 pm »
I think maybe I should make a game engine and just release chapters to download.  This way I could make a chapter at a time and still have plenty of time to work on my other titles.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Status of the TI community
« Reply #24 on: October 23, 2005, 12:51:00 pm »
hmm sound like a cool idea. Maybe  make a smaller version of TSOD for calcs (not too small though, at least above average, like Reuben 2 and old BASIC RPGS on this website) and a bigger one on the PSP. :)smile.gif Oh and you might find this

user posted image

useful :Pblah.gif
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Status of the TI community
« Reply #25 on: October 23, 2005, 01:11:00 pm »
Yeah...sorry about all the spamming... TSOD 89 will still have a graphical interface...just not grayscale.  Also, I want to take the CARD battle aspect away and make a pure turn-based rpg engine; with summons.  This will make it much easier to program...  I want to the game to be less focused on the battle and more focused on the puzzle of solving the Level itself.  This will make the chapters longer and more interesting.  Good night.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Status of the TI community
« Reply #26 on: October 23, 2005, 01:13:00 pm »
uh because you were even planning to have it in GS? O_Oshocked2.gif
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Status of the TI community
« Reply #27 on: October 24, 2005, 06:16:00 am »
well some aspects.  Especially in some animations.  

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Status of the TI community
« Reply #28 on: October 24, 2005, 06:30:00 am »
ah I see because I was being curious about which utility would allow gs in map engines in BASIC on 68k calcs :)smile.gif
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline alex10819

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 100
  • Rating: +1/-0
    • View Profile
Status of the TI community
« Reply #29 on: October 24, 2005, 08:26:00 am »
I agree whole heartedly. I've been a member of this community for about 10 months (countting :Pblah.gif), and i absolutely love it. The people are cool for the most part, most arguments get solved, and noobs seem to either fade away or get ignored quickly.

On the other hand, i think most people consider themselves too "cool" to be on a calc site, they think they will be labeled as geeks for it... whats wrong with that?