Author Topic: TI-Boy SE Beta pre-release  (Read 139340 times)

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Offline FinaleTI

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Re: TI-Boy SE Beta pre-release
« Reply #105 on: April 19, 2011, 08:02:57 pm »
With the reworking of TI-Boy SE with this version, does this mean that pre-H and post-H revision calculators are entirely equal in respects to running this program? I wasn't even aware that that was physically achievable with the sizable "misplacement" of ROM space.
While the post-H calcs can now run TI-Boy, certain games (such as Pokemon) will only run on pre-H calcs.


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Offline calcdude84se

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Re: TI-Boy SE Beta pre-release
« Reply #106 on: April 19, 2011, 08:52:50 pm »
:w00t: Nice! For the games I've tried so far (Super Mario Land 1 and 2), it seems to work almost perfectly :D
I haven't tried making sure pulling the battery leaves the calc okay, but I'll try that some other time :P
In short: Excellent!
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Offline dunrite321

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Re: TI-Boy SE Beta pre-release
« Reply #107 on: April 19, 2011, 09:53:13 pm »
Uhhh... TI-Boy OS failed to install and it says I have to reinstall the OS.

I did, and the problem persists.  I'm using OS 2.55 if it really matters... D:

Offline jnesselr

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Re: TI-Boy SE Beta pre-release
« Reply #108 on: April 19, 2011, 09:59:19 pm »
Did you pull the battery at any time?  Is this when transferring the app, or what?  Please describe the process you used. (Don't like to roms, but please tell what you used)

Offline calc84maniac

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Re: TI-Boy SE Beta pre-release
« Reply #109 on: April 19, 2011, 10:05:47 pm »
I'm working on a way to run TI-Boy without having to install an OS patch. thepenguin77 provided a nice boot code exploit to unlock flash.
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Offline jnesselr

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Re: TI-Boy SE Beta pre-release
« Reply #110 on: April 19, 2011, 10:09:56 pm »
I'm working on a way to run TI-Boy without having to install an OS patch. thepenguin77 provided a nice boot code exploit to unlock flash.
Excellent! And did you figure out the issue where the calc doesn't send an ACK? Do I need to work with you some other time with that, maybe through PM?

Offline calc84maniac

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Re: TI-Boy SE Beta pre-release
« Reply #111 on: April 19, 2011, 10:30:41 pm »
I'm working on a way to run TI-Boy without having to install an OS patch. thepenguin77 provided a nice boot code exploit to unlock flash.
Excellent! And did you figure out the issue where the calc doesn't send an ACK? Do I need to work with you some other time with that, maybe through PM?
Hmm, I think it would be better if we worked with someone who knows about all this usb transfer stuff.
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Offline TIfanx1999

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Re: TI-Boy SE Beta pre-release
« Reply #112 on: April 20, 2011, 01:17:04 am »
@Freyaday: It's had power issues since I bought it (not always turning on) and it finally died a while ago. :(
 I still haven't had a chance to test this yet. i have no internet access aside from my cell phone at the moment. The stupid cable company cut the phone line while running some cable at my neighbors house.  So no phone or DSL for a few days. >:[

Offline dunrite321

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Re: TI-Boy SE Beta pre-release
« Reply #113 on: April 20, 2011, 06:39:09 am »
I succeeded in converting Kirby to an app and sent it to my calc.  I tried running it and there was the error message.

Offline alexvire

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Re: TI-Boy SE Beta pre-release
« Reply #114 on: April 20, 2011, 09:04:16 am »
Very good job !
Now I can play it on my TI-84+.

But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:

(Super Mario Land)
How old is your version of WabbitEmu? I know TI-Boy uses a hardware feature that wasn't in Wabbit at some point (which I got Spencer to add for the older version of TI-Boy, I think)

The WabbitEmu's version is: 0.9.1.0
(Sorry for my bad english.)

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Offline calc84maniac

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Re: TI-Boy SE Beta pre-release
« Reply #115 on: April 20, 2011, 01:44:52 pm »
Very good job !
Now I can play it on my TI-84+.

But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:

(Super Mario Land)
How old is your version of WabbitEmu? I know TI-Boy uses a hardware feature that wasn't in Wabbit at some point (which I got Spencer to add for the older version of TI-Boy, I think)

The WabbitEmu's version is: 0.9.1.0
Yeah... the current version of wabbitemu is at least 1.5.2.24 (that's my newest copy I think). You can get the absolutely newest version at http://wabbit.codeplex.com/
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Offline qazz42

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Re: TI-Boy SE Beta pre-release
« Reply #116 on: April 20, 2011, 02:58:46 pm »
wooot! I cannot wait to test this out. calc84, how does this version differentiate from the version you gave me?

either way, will test this tommorw, I feel lazy today ...

Offline DJ Omnimaga

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Re: TI-Boy SE Beta pre-release
« Reply #117 on: April 20, 2011, 03:41:24 pm »
So basically larger games still require an older calc, but smaller ones will be fine with a newer one? Is it because larger games got larger RAM requirements?
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Offline calc84maniac

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Re: TI-Boy SE Beta pre-release
« Reply #118 on: April 20, 2011, 03:44:58 pm »
So basically larger games still require an older calc, but smaller ones will be fine with a newer one? Is it because larger games got larger RAM requirements?
It's not the size of the ROM that's the issue, it's the size of the RAM on the cartridge. And Pokemon games happen to have 32KB RAM, while most other games have 8KB or 0KB.
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Re: TI-Boy SE Beta pre-release
« Reply #119 on: April 20, 2011, 03:48:06 pm »
Ah ok, thanks for the info. What other games got so much RAM?
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