Author Topic: Nostalgia - An Axe RPG  (Read 132214 times)

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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #105 on: August 04, 2010, 08:10:11 pm »
Aaah cool :D, sounds promising :)
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #106 on: August 07, 2010, 08:22:25 pm »
Skill List!

To add originality to Nostalgia, instead of saying the name of the skill or spell at the top of the screen like Final Fantasy, the character will say something that appears at the top of the screen.

The list is separated by category it would be under, or character it belongs to, skill name, caption.

Skills:

Roland - Steal - Let me take that!

Aria - Aura - Holy light, heal our wounds!

Star   - Star drive - Stars above, give me the strength to strike like a meteor!
        - Starfall - This is the culmination of our efforts! I won't let it end here!
        - Heavenly Star - Heavenly stars above, you remind us we are never alone. Grant me your power, so that I might be there for those who need me!

Holy   - Holy Judgment - Creator, let me mete out your judgement to those before me!
        - Knight's Honor - On my honor as a knight of Alteria, I will not falter!
        - Excalibur - For Alteriaaaaaaaa!

Arc    - Hofuku - Retribution - For all the sins I've wrought!
        - Meiyo kodo - Honor Code - To regain my honor...
        - Kishi-do - Chivalry - I won't let you harm anyone else!

MASTER - Star - Starlight - Stars above, protect me!
            - Holy - Sacred Light  - Light, protect me!
            - Dark - Dark Shield - Darkness, protect me!

Magick - Star - I shall rain down the heavens upon you!
          - Holy - Holy light, strike down my foes!
          - Dark - Let the black winds howl!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline TIfanx1999

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #107 on: August 07, 2010, 10:41:17 pm »
Cool stuff. It's nice to have little personal touches like this added into games.
Quote
Heavenly Star - Heavenly stars above, you remind us we are never alone. Grant me your power, so that I might be there for those who need me!
Are you sure you didn't steal this line from Sailor moon? :P j/k

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #108 on: August 07, 2010, 11:06:39 pm »
No, I just randomly came up with it...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #109 on: August 07, 2010, 11:31:14 pm »
Wow I like how the chars will say something when casting the spell. Nice touch! Just make sure we can go through the text faster if we want, though, else for Heavenly Star, it will take quite a while x.x
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #110 on: August 10, 2010, 10:35:02 am »
Progress!

I just finished the dynamic menu routine for the battle system!
I now have to start working on turn order and the like.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #111 on: August 10, 2010, 02:25:31 pm »
is steal like taking items?  Kinda like the move whirlwind in Pokemon?
this is getting a lot of attention, I miss this for a while and a page is written.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
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On hold for Contest.


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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #112 on: August 10, 2010, 03:54:23 pm »
Yep. That's gonna be Roland's signature tech. After all, he is a master thief! The reason it shows it for Aria is because I had the menus saved as bitmaps, because this was to test the menu routine.

Edit:
Here's a proof of concept of an infinitely scrolling turn order bar. It's order can be completely dynamic and it's a pretty small chunk of code, too. ;D
« Last Edit: August 10, 2010, 04:36:52 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #113 on: August 12, 2010, 12:43:27 am »
Nice, I love how you use custom fonts in the menu and the look in overall. I also like the steal command. Very few calc RPG goes further than fight, magic, tech and items
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Offline Builderboy

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #114 on: August 12, 2010, 12:46:21 am »
I also like the font :) It looks really neat, and also cool work on those new updates ^^

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #115 on: August 12, 2010, 01:16:32 pm »
Yeah, great font and great progress!  Keep it up!  Does your font allow lowercase letters, out of curiosity?
« Last Edit: August 12, 2010, 01:17:02 pm by Hot_Dog »

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #116 on: August 12, 2010, 03:57:05 pm »
Thanks!
@Hot_Dog: No, it doesn't allow for lowercase letters.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #117 on: August 15, 2010, 03:43:39 pm »
Bump!
I applied the infinitely scrolling proof of concept to the turn gauge, and it works perfectly! I'll be working on tracking stats next, then throwing it together for turn recognition, and then adding in attacks and items, etc.
Barring any unforeseen complications, this is actually a lot easier then I expected! :D


Edit: I think it's about time I made a story related update, yes?

Kurieita - The Creator. It is said Sky is the only human to human to have seen him walk the realm of the living.


Sky - The Original Hero. Because of Sky's actions, the war between the First Dark and the First Light ended and the Star element was created to balance the flow of magic through Alteria.
« Last Edit: August 15, 2010, 05:54:20 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #118 on: August 16, 2010, 07:37:50 pm »
New screenie says it all.  ;D

Also, I've decided to make the stats like Chrono Trigger. Max HP is 999 instead of 9999 and MP and all other stats max out at 99.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #119 on: August 16, 2010, 07:58:02 pm »
Nice screenshot!  It's great to see new progress.