Author Topic: Nostalgia - An Axe RPG  (Read 132920 times)

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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #150 on: August 22, 2010, 07:29:09 pm »
It can handle maps 96*63, although the area you can walk around is about 4 pixels less on each side.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #151 on: August 22, 2010, 08:08:20 pm »
Update!
I managed to create a routine to let me scroll text across the top of the screen for when attacks are performed!

Unfortunately, I start school tomorrow, so I'll do my best to keep progress steady, but who knows... On the bright side, I usually don't get as much homework the first week, plus I don't have English this semester (it's my worst class...).

Regardless, I won't let Nostalgia die!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #152 on: August 22, 2010, 08:17:03 pm »
i love the way it looks
the screenie is a little slow, though...

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #153 on: August 22, 2010, 09:11:42 pm »
It seems fine to me. It must be because you are using Internet Explorer or an outdated version of Opera. I think Chrome has this problem, too. They cap screenshots framerate at 10 FPS, while this screenshot runs at 25-30 FPS, meaning you see it run 3x slower.

I think the text is a bit slow, though. It should probably be made so it scrolls faster or have the attack occurs exactly at the same time, else battles are gonna be slow paced kinda. Nice otherwise, though.
« Last Edit: August 22, 2010, 09:13:19 pm by DJ Omnimaga »
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Offline meishe91

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #154 on: August 22, 2010, 09:17:34 pm »
i love the way it looks
the screenie is a little slow, though...

Ya, it runs fine in Firefox. Chrome and IE have the problem of running them slowly like DJ said.
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #155 on: August 22, 2010, 09:17:35 pm »
I'll probably include an option to change the speed to your own preference.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #156 on: August 22, 2010, 09:20:17 pm »
Aaah sounds good :)
* DJ Omnimaga hopes monsters are implemented soon (as well as HP/MP stats) so he can include it in the Sept 1st video ^^
« Last Edit: August 22, 2010, 09:20:36 pm by DJ Omnimaga »
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Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #157 on: August 22, 2010, 09:29:48 pm »
im running firefox, im just used to text scrolling more quickly as i always set it to the fastest setting in every game

that speed coupled with the sprite animation at the same time would look wonderful, though!

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #158 on: August 22, 2010, 09:31:40 pm »
Wow, that was a quick update

Offline tloz128

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #159 on: August 22, 2010, 10:45:23 pm »
This is going to be some tough competition for my entry (that is, if I finish it :P).
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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #160 on: August 23, 2010, 02:51:10 am »
I hope you finish it tloz128 (or at least a demo)
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Offline tloz128

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #161 on: August 23, 2010, 02:02:43 pm »
thanks DJ :D
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #162 on: August 23, 2010, 07:28:21 pm »
Moar screenie! ;D It flickers better on calc.
I gotta implement this into the battle engine now, to replace the "Enemy 1's Turn". ;)

Also, I have to figure out a way to sort the turn order by speed (shouldn't be too hard), adjust the turn order bar and order reference if someone dies (maybe a little harder, hopefully not), and I gotta start throwing stats into the engine (I foresee this as being a major pain :(. Hopefully I'm wrong.)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline patriotsfan

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #163 on: August 23, 2010, 08:14:30 pm »
^ Nice! ;)


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Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #164 on: August 23, 2010, 08:19:02 pm »
those sprites look really sweet!
the first two should be easy, but the last will definitely be a pain(anything involving making battle engines work is). good luck

oh, and qq: how do you export data to a pic var?