Author Topic: Nostalgia - An Axe RPG  (Read 133107 times)

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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #165 on: August 23, 2010, 08:34:43 pm »
To export data to a pic:

Code: [Select]
"Pic3"→Str1
GetCalc(Str1,768)→P
.Draw to the buffer
Copy(L6,P,768)

You can actually make pictures bigger than normally allowed. ;D I accidentally made a Pic once that was 791 bytes in the memory menu.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #166 on: August 23, 2010, 08:40:44 pm »
To export data to a pic:

Code: [Select]
"Pic3"→Str1
GetCalc(Str1,768)→P
.Draw to the buffer
Copy(L6,P,768)

You can actually make pictures bigger than normally allowed. ;D I accidentally made a Pic once that was 791 bytes in the memory menu.

Interesting...but then again, I guess that the pictures aren't fixed in size, because when you save pictures that use the extra 64th row, 12 bytes are added.

Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #167 on: August 23, 2010, 09:55:44 pm »
To export data to a pic:

Code: [Select]
"Pic3"→Str1
GetCalc(Str1,768)→P
.Draw to the buffer
Copy(L6,P,768)

You can actually make pictures bigger than normally allowed. ;D I accidentally made a Pic once that was 791 bytes in the memory menu.
does that require pic3 to be already existing in ram, or does it create the var if it cant find it(and can it find it in arch now? i think there was an update about that...)
oh, and sorry about going off topic in your thread. i tend to do that fairly often it seems =[

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #168 on: August 23, 2010, 10:27:46 pm »
It creates Pic3.
You could use another set of commands to see if it is in the archive.
Don't worry about getting offtopic. It was a good question.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #169 on: August 24, 2010, 03:43:08 am »
Nice. I assume it's when the enemy attack he flashes? I used something like that in ROL3. At first, I wanted a different sprite for the animation, but I realized it would take too much space or look crappy (since I was mostly using 8x8) then I just made a square flash on him.

Another idea I got is to make the sprite move a few pixels closer to you when it's their turn.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #170 on: August 24, 2010, 10:18:17 am »
Quote
Another idea I got is to make the sprite move a few pixels closer to you when it's their turn.

I concur.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #171 on: August 24, 2010, 08:20:53 pm »
I will be adding stuff like that.

I apologize for the lack of updates today. I wanted to make an update when I'd done more than throw the enemy flashing animation into the battle program.
There might be an update later tonight, but I can't guarantee screenies since it might be from my iPod.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #172 on: August 24, 2010, 09:34:38 pm »
Aaah ok, good luck!
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #173 on: August 25, 2010, 08:46:39 pm »
Here's that progress I promised! And it has a spiffy 4-level greyscale slash! ;D

For the final entry, I'll need to save the maps and other data in appvars probably, because the battle engine's code size is almost >9000 bytes!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #174 on: August 25, 2010, 08:50:53 pm »
Great progress!

Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #175 on: August 25, 2010, 10:50:18 pm »
size is irrelevant; this would be worth 60k
...im still a bit put off by the top tile in the battle line-up being inverted, though.

thanks for such prompt updates and good luck on having a demo together for the contest ending!

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #176 on: August 26, 2010, 03:14:38 pm »
WHAT???? 9000???? That's impossible!!

j/k nice progress. I love the animations, especially the sandstorm attack ;D

Good thing we got APP support, though o.o. Pulling a RPG in 8 KB code seems like an hectic task.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #177 on: August 26, 2010, 03:25:21 pm »
Pulling a RPG in 8 KB code seems like an hectic task.

To say the least :)

Offline ztrumpet

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #178 on: August 26, 2010, 04:50:09 pm »
Yeah.  Nice job Finale!  It looks great! ;D

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #179 on: August 26, 2010, 07:49:59 pm »
Thanks everyone!
@shimbs: I'll see if I can find a different way of putting emphasis on the turn order.

The battle engine is now officially >9000 bytes large! ;D
On another note, I've almost got HP/MP display implemented, so I should have some more screenies coming in the near future. ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.