Author Topic: Nostalgia - An Axe RPG  (Read 133108 times)

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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #180 on: August 26, 2010, 08:29:24 pm »
Nice :). Btw I hope you were not the other person to have troubles compiling apps on his calc. In my case, if I get into large Axe prog development, I can't use my 83+ because APP compiling doesn't work on it :(

Can't wait for the other screenshots :)

(as I see more progress it will most likely make it into major TI projects eventually)
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #181 on: August 26, 2010, 09:07:23 pm »
APP compiling is no problem because I mainly use my TI-84+ SE to test and compile. I did recently back-up my stuff on to my TI-83+ BE.
Worse comes to worse, I can always try APP compiling on my TI-83+ SE, then send it straight to the computer, as my 83+ SE is buggy. :'(


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #182 on: August 26, 2010, 09:15:01 pm »
Yeah I remember about that. I sometimes worry your ROM got hit by some bad ASM stuff or your hardware is dying
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #183 on: August 26, 2010, 09:19:51 pm »
Yeah, that's why I'm very careful with my TI-84+ SE. If that fails, that'd be bad. I should look into getting another 15 mHz calc that isn't buggy like my 83+ SE.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #184 on: August 26, 2010, 10:03:48 pm »
Yeah I need to do that too, one day. My 83+SE is defect, too (battery draining issue). Besides that I got a Nspire, but ASM stuff runs slower most of the time. A TI-84+ seems expensive on Ebay, though (if we only include sellers who ship internationally).
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #185 on: August 27, 2010, 06:51:01 pm »
I managed to fix the HP/MP display and I plan on posting a screenie when I get the damage formula and damage display implemented. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #186 on: August 27, 2010, 08:08:15 pm »
Cool to hear :D

Btw have you got much success so far with damage formulas? I wonder how hard it is in Axe with 2 byte integers and all? In old RPGs, there were overflow glitches and all, like Final Fantasy Mystic Quest final boss cure glitch. You need to make sure that when calculating your attack, the attack power and random added damage that you won't end up above 32767, looping back to -32768, curing the enemy by extreme high amounts of HP ;D
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #187 on: August 27, 2010, 09:37:59 pm »
I don't see any problems like that, since I'll put in checks for that. As for getting the formulas to work, I managed to convert the Chrono Trigger damage formula pretty well. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #188 on: August 28, 2010, 12:16:13 am »
Ah ok :)

In a RPG where, for example, your magic power can be from 5 to 255 and the magic attack you want to use is the ultimate spell, which is 100 in power. This makes 25500 damage. Now imagine if the enemy is weak against this element and damages are doubled, but the enemy got no defense against magic, and that you used a spell to double your magic power. That goes beyond the 65535 limit. Fortunately you can get around that by not using too many multipliers or lower attack powers, but you get the idea. I guess this is why a lot of console and calc RPGs won't go above 999.
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #189 on: August 28, 2010, 09:11:29 am »
I don't think that'll be a problem, since stats max out at 99, but I'll keep that in mind. :)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #190 on: August 28, 2010, 08:39:39 pm »
I got the beginnings of damage implemented into the battle engine. :)

On a side note:
At least most of the items in this list don't apply to Nostalgia. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #191 on: August 28, 2010, 09:41:20 pm »
cool!
* yunhua98 thinks this will get featured when it is done.   ;D

btw, you need 1000 more posts...

EDIT:  you know, most of those things in the list are true...
the first one reminded me of Pokemon instantly.  :P
« Last Edit: August 28, 2010, 09:48:41 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #192 on: August 28, 2010, 10:01:17 pm »
Can't wait to see battles in action ^^ and I mean a full battle :P

Also this guide can be nice sometimes, although of course it's not to be taken seriously as a whole :P
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #193 on: August 29, 2010, 09:35:39 pm »
Major breakthrough!
The player can now damage and kill the enemy, though the enemy can't kill you yet. I still have to implement magic damage, but that should be a snap.

I decided to be iPod friendly and post up a second screenie with a lower framerate. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #194 on: August 29, 2010, 09:47:58 pm »
Thank you, because my brother used the comp too much lately and landed me with a filter that won't even let you use the Internet without a password.  So iPod touh Ftw!
That said, very nice job.  ;)
« Last Edit: August 29, 2010, 09:50:26 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>