Author Topic: [BULLETIN] Cage Match Help  (Read 17267 times)

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Ashbad

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Re: [BULLETIN] Cage Match Help
« Reply #15 on: January 23, 2011, 03:05:19 pm »
Code: [Select]
135 character String->Str1
different 135 character String->Str2
For(F,0,9
Text(-1,7F,0,sub(Str1,15F+1,15
StorePic 1
Text(-1,7F,1,sub(Str2,15F+1,15
RecalPic 1
End

Thats how I do it in Serenity and is renders in about 1 second on my calc :)

wow, that's pretty awesome, and fast...

Thanks, that helps my entry a lot! :D  My loading was taking multiple seconds to load :P

Offline ztrumpet

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Re: [BULLETIN] Cage Match Help
« Reply #16 on: January 23, 2011, 03:13:47 pm »
Code: [Select]
135 character String->Str1
different 135 character String->Str2
For(F,0,9
Text(-1,7F,0,sub(Str1,15F+1,15
StorePic 1
Text(-1,7F,1,sub(Str2,15F+1,15
RecalPic 1
End

Thats how I do it in Serenity and is renders in about 1 second on my calc :)
Funny, I thought you did this:
Code: [Select]
126 character String->Str1
different 126 character String->Str2
For(F,0,8
Text(-1,7F,0,sub(Str1,14F+1,14
StorePic 1
Text(-1,7F,1,sub(Str2,14F+1,14
RecalPic 1
End

Offline Builderboy

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Re: [BULLETIN] Cage Match Help
« Reply #17 on: January 23, 2011, 03:21:15 pm »
Well in Serenity its 14 wide because of the health bar, but the screen can deal with 15 characters :)

Ashbad

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Re: [BULLETIN] Cage Match Help
« Reply #18 on: January 23, 2011, 03:22:51 pm »
and not 16 wide because then the last character looks plain :P

Thanks a lot!  I got it up and working now :)

Offline AngelFish

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Re: [BULLETIN] Cage Match Help
« Reply #19 on: January 23, 2011, 03:29:39 pm »
Thanks for the code Builderboy, but it would require an entire map engine re-write to take advantage of it for me, so I don't know.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

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Re: [BULLETIN] Cage Match Help
« Reply #20 on: January 23, 2011, 03:33:26 pm »
No problem!  And yeah if you have something working, best not to change it unless you are 100% sure :)

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Re: [BULLETIN] Cage Match Help
« Reply #21 on: January 23, 2011, 03:43:28 pm »
Ashbad, you can always make the offset of the second column 3. :)  That's what the original plan for Elmgon was. ;D