Author Topic: [BULLETIN] Cage Matches  (Read 148729 times)

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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #330 on: December 18, 2010, 06:40:25 pm »
They can look up "Gamma IV" and get ideas. :)
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Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #331 on: December 18, 2010, 09:48:43 pm »
Mine is going great!  It's a platformer where you move left/right automatically and switch when you hit a wall.  You control the jumping. ;D
I have the main engine done - Next is coding switches and spikes.  After that is designing all 8 levels! :D

I believe Meishe is working on a 4 game gamepack.  :)

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #332 on: December 18, 2010, 10:24:25 pm »
Oooh great! I didn't thought about that. If I participated, what I had in mind was that one rhythm game that was called Desu, I think, but with only one button of course. It would probably not be hard enough, though...
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Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #333 on: December 18, 2010, 10:55:03 pm »
Ya, I got a four mini-game game pack type thing going on since I couldn't think of many bigger game ideas that involved only one button. I even have a system of making the game selection process with only one button too ;) :P I have two games so far, a homescreen and a graphscreen. The homescreen game is like the helicopter game where you're constantly falling but keep pushing the button to stay up, though only the "bottom" changes (however you can't just keep pushing up either because if you go "up" to far you lose too ;)). Then the graphscreen game is where you are a pixel that is constantly moving towards the wall, leaving a trail behind you. Each time you push the button you turn ninety degrees counter-clockwise and the objective is just to survive as long as you can without hitting yourself or the walls.

I still need, ideally, one more homescreen game and one more graphscreen game.
« Last Edit: December 18, 2010, 10:55:38 pm by meishe91 »
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #334 on: December 18, 2010, 11:41:09 pm »
Oh that's cool :D, I can't wait to try both entries. :)
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Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #335 on: December 18, 2010, 11:47:16 pm »
Ya haha, the only problem I'm having is thinking of games :P
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Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #336 on: December 20, 2010, 07:30:21 pm »
I finished my engine, and it's running at just over 6 fps. ;D

Now, I have 27.5 hours to design all 8 levels. O.O  Here goes nothing! :D

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #337 on: December 21, 2010, 02:57:10 pm »
Cool! ;D

Can't wait to try them out! Good luck finishing all levels! ;D
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Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #338 on: December 21, 2010, 03:21:28 pm »
I can't wait to see what people have come up with :D

Offline shmibs

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Re: [BULLETIN] Cage Matches
« Reply #339 on: December 21, 2010, 03:47:01 pm »
i feel like i'm just repeating everyone else when i post something like this, but i, too, am very excited to see how these turn out. after seeing exodus, i know what z can do with platformers, and i'm interested to see what other ideas meishe comes up with.

Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #340 on: December 21, 2010, 05:18:26 pm »
Oh my. O.O

My levels take about an hour to create each.  Thus, I will only have 6 levels instead of 8.  * ZTrumpet goes back to coding.

Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #341 on: December 21, 2010, 06:07:33 pm »
I might only end up having three games instead of four. But I think that's still pretty good.
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #342 on: December 22, 2010, 12:31:21 am »
Ouch, well still it seems like you'll have some promising stuff, though. Good luck finishing them in time! :)

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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #343 on: December 22, 2010, 12:49:49 am »
10 minutes.
Bug me about my book.

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Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #344 on: December 22, 2010, 01:00:08 am »
ztrumpet and meishe91, it's due!  :w00t:

Can I haz screenies?

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