Author Topic: [BULLETIN] Cage Matches  (Read 148684 times)

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Offline squidgetx

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Re: [BULLETIN] Cage Matches
« Reply #390 on: December 31, 2010, 03:47:20 pm »
oh noes!
* squidgetx goes off to work feverishly, not on the cage match entry, but on the Ash:Phoenix demo that he promised to be released tomorrow
« Last Edit: December 31, 2010, 03:47:47 pm by squidgetx »

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #391 on: December 31, 2010, 04:14:13 pm »
Nice to see progress fast :D

Also remember to backup often. :P
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Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #392 on: January 03, 2011, 03:27:45 pm »
how's progress doing.
I haven't worked on mine in a while... :P
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Offline squidgetx

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Re: [BULLETIN] Cage Matches
« Reply #393 on: January 03, 2011, 06:25:21 pm »
Pretty nice, I must say. I went all out on the graphics of mine with 4lvl grey animated tiles :O

How about you, Michael?

Oh, and, @Raylin: when it says Jan 6, does that mean midnight of Tuesday night/Wednesday morning? Or does that mean anytime during the day on wednesday? (The last contestant to accept did so at 12:28 am on wednesday I think) Also, should we post entries here, submit via pm, or email? (since looking back through this thread, all 3 have been done before :P)
« Last Edit: January 03, 2011, 08:05:11 pm by squidgetx »

Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #394 on: January 03, 2011, 08:29:15 pm »
Mmm, I kept it safe and refrained myself to homely 3 lvl grayscale.

I have a nice-looking custom font routine, though, and my level editor is progressing nicely.

Now if only I could come up with a good plot...
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Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #395 on: January 04, 2011, 01:23:38 am »
I can't wait to see all these entries! They sound epic! ;D

Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #396 on: January 04, 2011, 01:58:41 pm »
Pretty nice, I must say. I went all out on the graphics of mine with 4lvl grey animated tiles :O

How about you, Michael?

Oh, and, @Raylin: when it says Jan 6, does that mean midnight of Tuesday night/Wednesday morning? Or does that mean anytime during the day on wednesday? (The last contestant to accept did so at 12:28 am on wednesday I think) Also, should we post entries here, submit via pm, or email? (since looking back through this thread, all 3 have been done before :P)

Oi, wait a minute - isn't the 6th this Thursday, not Wednesday?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
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Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #397 on: January 04, 2011, 02:04:44 pm »
11:59 pm on Thursday, Jan 6.
Bug me about my book.

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Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #398 on: January 04, 2011, 04:09:53 pm »
I need to start working....

I have everything done that i can think except make it a game. :P
School: East Central High School
 
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #399 on: January 04, 2011, 04:55:54 pm »
Pretty nice, I must say. I went all out on the graphics of mine with 4lvl grey animated tiles :O

How about you, Michael?

Oh, and, @Raylin: when it says Jan 6, does that mean midnight of Tuesday night/Wednesday morning? Or does that mean anytime during the day on wednesday? (The last contestant to accept did so at 12:28 am on wednesday I think) Also, should we post entries here, submit via pm, or email? (since looking back through this thread, all 3 have been done before :P)
Yeah it can be a bit confusing I think, because with the Axe Parser contest in September, somebody thought the deadline was one second after September 16 11:59 PM instead of September 16th 12 AM. He was convinced 12 AM was at the end of the day. X.x As a result, he did not finish in time and got disqualified. X.x The next time an Axe contest occurs, the announced deadline will most likely be 1 AM and like this year, we'll accept entries until one hour later. Otherwise I might just make it 11:59 PM too instead of 12 AM. I guess that's one reason why the 24 hour system is a bit less confusing :P

Good luck guys!
« Last Edit: January 04, 2011, 04:57:50 pm by DJ Omnimaga »
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Offline squidgetx

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Re: [BULLETIN] Cage Matches
« Reply #400 on: January 04, 2011, 07:30:44 pm »
Oi, wait a minute - isn't the 6th this Thursday, not Wednesday?

Woops...

I can't read calendars lol. I also thought that my huge Spanish test today when I actually have it tomorrow. I'm relieved that we still have a couple of days to work on it :) Today I overhauled my entire storyline (keeping the same style and theme though) and I think it's a lot better :D
« Last Edit: January 04, 2011, 08:12:46 pm by squidgetx »

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #401 on: January 06, 2011, 08:04:24 pm »
do we message raylin for the entries?
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Re: [BULLETIN] Cage Matches
« Reply #402 on: January 06, 2011, 08:08:45 pm »
I believe so

I think you email him the entry, but I'm not sure.

Offline squidgetx

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Re: [BULLETIN] Cage Matches
« Reply #403 on: January 06, 2011, 08:54:12 pm »
I emailed mine, since I couldn't figure out how to attach stuff in a pm :P

I managed to learn how the VAT works and add external level support along with a level editor in less than a day :D

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #404 on: January 06, 2011, 08:58:37 pm »
:P I rushed mine.

I spent over 3 hours making one cruddy picture that does not really show the glory of lobsters...
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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