Author Topic: [BULLETIN] Cage Matches  (Read 147971 times)

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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #645 on: February 15, 2011, 03:16:44 pm »
Well I'M glad there were still entries. I hope participation will be higher in future contests, especially that the game didn't have to be extremly large.

One major problem I see is that dozens of people want to enter, then at the end everyone cancel their entry...
« Last Edit: February 15, 2011, 03:17:13 pm by DJ_O »
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Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #646 on: February 15, 2011, 03:50:00 pm »
I think a lot of it has to do with the time. I know I was really busy because of finals and a bunch of new school projects to do.
« Last Edit: February 15, 2011, 03:50:26 pm by Deep Thought »




Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #647 on: February 15, 2011, 03:51:40 pm »
Same here, it also didn't help that I took on a project that was just too large for the time alloted to finish it, and it never entered a playable stage :(

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #648 on: February 15, 2011, 03:54:18 pm »
Yeah, I think when I start the Axe contest, I'll immediately start by recommending people to work on a small game and doing daily backups on their computer and a flash drive. Data loss and large projects were what killed half of our entries.
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Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #649 on: February 15, 2011, 03:55:47 pm »
I think for this contest, even though the idea was to create the best game possible, even small games would have had a large chance of winning.

Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #650 on: February 15, 2011, 03:56:24 pm »
Oh yeah, and I also happened to find out that the way I was doing dual-layer ASCII was completely different from how most people did it and probably wouldn't work. I'd just finished my ASCII sprite finder then, so I had to change that too :-\

I hope the next Storm goes well though :)




Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #651 on: February 15, 2011, 04:31:39 pm »
Same here, it also didn't help that I took on a project that was just too large for the time alloted to finish it, and it never entered a playable stage :(
Same for mine. :(  I wish I could have entered it though. :-\

Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #652 on: February 15, 2011, 04:43:22 pm »
Ya, I think month long tournaments should be kept for the summer (not to sound rude) just because more people tend to have more time. Especially when it comes to Pure TI-BASIC where it can take a lot of concentration to crank out good looking games and decent speeds. But I wish the entrants good luck in this contest.

Off-Topic:
Where the hell did my last rating come from? :P Last night I had 71 and I don't remember posting anything worthwhile :P Not that I'm complaining though ;)
« Last Edit: February 15, 2011, 04:45:10 pm by meishe91 »
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Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #653 on: February 15, 2011, 06:00:53 pm »
IMO the month long ls fine for these, since none of the entries were huge to begin with. I finished mine in 6 days. :P

Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #654 on: February 15, 2011, 06:18:47 pm »
Off-Topic:
Where the hell did my last rating come from? :P Last night I had 71 and I don't remember posting anything worthwhile :P Not that I'm complaining though ;)

Want me to fix it? ;D

IMO the month long ls fine for these, since none of the entries were huge to begin with. I finished mine in 6 days. :P

Yeah, I think it's a good amount for these big ones. Long enough that everyone can find free days (hopefully) to work on their projects.




Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #655 on: February 16, 2011, 03:07:45 am »
One issue with Summer, though, is that two big contests will be running then (assuming Cemetech still do their annual contest). Plus maybe UTI will do one too. As a result, the smaller contests will have troubles competing, most likely.
« Last Edit: February 16, 2011, 03:08:19 am by DJ_O »
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Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #656 on: February 16, 2011, 03:09:26 am »
Off-Topic:
Where the hell did my last rating come from? :P Last night I had 71 and I don't remember posting anything worthwhile :P Not that I'm complaining though ;)

Fixed ;)
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #657 on: February 16, 2011, 03:13:10 am »
It could just be an old post.
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Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #658 on: February 16, 2011, 06:49:36 pm »
One issue with Summer, though, is that two big contests will be running then (assuming Cemetech still do their annual contest). Plus maybe UTI will do one too. As a result, the smaller contests will have troubles competing, most likely.

It seemed to work last year. Cemetech's contest came after Omni's, I think.




Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #659 on: February 16, 2011, 09:21:21 pm »
They were both at once, but Omni's finished 10 days later, but most Omni entries were rushed in at the very last minute because of RAM clears or procastinating.

For this Summer I thought about starting earlier for Axe/Nspire but finishing earlier too, then once Cemetech contest ends, do the BASIC/ASM/hybrid round. For some reasons I believe people aren't as busy in October as in September, except for a short while in the middle of the month, because last Fall in October we had 12000 posts.

That said, maybe starting earlier might be useless, because most people procastinate until the very end of the contest then rush in a smaller entry because they lacked time to finish their big one.
« Last Edit: February 16, 2011, 09:24:37 pm by DJ_O »
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