Author Topic: Cage Match #3: One-Button Game  (Read 22568 times)

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Offline meishe91

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Re: Cage Match #3: One-Button Game
« Reply #15 on: December 22, 2010, 11:52:30 pm »
Well my guess is actually since all those votes happened when the contest was over and then people just kept posting in other topics so it got bumped off the new post thingamabob
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Offline guy6020665

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Re: Cage Match #3: One-Button Game
« Reply #16 on: December 23, 2010, 12:06:25 am »
WOW. Both of these completely surpass what I expected of BASIC (and with only one button too.  O.O ) I have to say good job to both of you.

Offline meishe91

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Re: Cage Match #3: One-Button Game
« Reply #17 on: December 23, 2010, 12:58:59 am »
Well thanks. It was fun making them.
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Offline Builderboy

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Re: Cage Match #3: One-Button Game
« Reply #18 on: December 23, 2010, 01:21:07 am »
Wow both of these games are excellent and very accomplished for having only a week and one button! 

Boost had a great concept and great graphics and gameplay (although it got pretty difficult i must say, i couldn't get past level 3).  And is a very large accomplishment for only a week of programing time.  I found it strange however how i needed to restart the program every time i wanted to advance a level, even pressing enter before the counter counted down ended the program it seemed.

The game pack was also very well made, with 3 addicting games.  The menu selection was very clever and worked very well, and all 3 games were well made for using only one button.  I would, however, recommend in the game where you go in spirals to start in the upper left hand corner, to give you more space.

This was a very very tough decision, but i think i am going to vote for the One Button Suite for entertainment and re playability, as well as for good difficulty.

Offline meishe91

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Re: Cage Match #3: One-Button Game
« Reply #19 on: December 23, 2010, 01:27:28 am »
Ya, I was debating whether or not to start in the top left or middle but I chose the middle because my original idea is that you try to continually spiral your way out around the starting position.
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Offline Builderboy

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Re: Cage Match #3: One-Button Game
« Reply #20 on: December 23, 2010, 01:28:18 am »
Ahhh yeah that works too.  I like the top left because it starts out nice and slow since the keypresses would be farther apart and it gets more and more intense as you get towards the center

Offline meishe91

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Re: Cage Match #3: One-Button Game
« Reply #21 on: December 23, 2010, 01:34:08 am »
Ah ok, ya I never thought about that. That's a very good point. If you want to change it on your game you can go to that game, break execution, go above the Repeat loop and there should be a place where it is storing forty-seven to the "X" variable and thirty-one to the "Z" variable. If you just change both of those to ones then it should start in the top left and work just the same.

Also, just got through Z's game. I beat the level with the elevator but is that the last level or is there one more? I lost count :P Also, I get a ERR:UNDEFINED when I try to execute it again.
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Offline DJ Omnimaga

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Re: Cage Match #3: One-Button Game
« Reply #22 on: December 23, 2010, 01:35:17 am »
Wow both of these games are excellent and very accomplished for having only a week and one button!  

Boost had a great concept and great graphics and gameplay (although it got pretty difficult i must say, i couldn't get past level 3).  And is a very large accomplishment for only a week of programing time.  I found it strange however how i needed to restart the program every time i wanted to advance a level, even pressing enter before the counter counted down ended the program it seemed.
Yeah apparently that's another bug it seems, although funnily enough I could still continue to the next level.
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Offline ztrumpet

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Re: Cage Match #3: One-Button Game
« Reply #23 on: December 23, 2010, 10:19:58 am »
I found it strange however how i needed to restart the program every time i wanted to advance a level, even pressing enter before the counter counted down ended the program it seemed.
This is another bug because I rushed it in.  <_<

Also, just got through Z's game. I beat the level with the elevator but is that the last level or is there one more? I lost count :P Also, I get a ERR:UNDEFINED when I try to execute it again.
This is another bug because I rushed it in.  <_<
Meishe, the fix here is to delete list Boost. :)

Offline DJ Omnimaga

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Re: Cage Match #3: One-Button Game
« Reply #24 on: December 23, 2010, 12:34:55 pm »
Wait there are elevators? O.O
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline ztrumpet

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Re: Cage Match #3: One-Button Game
« Reply #25 on: December 23, 2010, 12:46:20 pm »
Also, just got through Z's game. I beat the level with the elevator but is that the last level or is there one more? I lost count :P
That is the last level. :)
Wait there are elevators? O.O
Only on one level... ;D
« Last Edit: December 23, 2010, 12:46:39 pm by ztrumpet »

Offline Munchor

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Re: Cage Match #3: One-Button Game
« Reply #26 on: December 23, 2010, 04:00:52 pm »
Just tried both games, nice job. My vote is secret, though...

Offline meishe91

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Re: Cage Match #3: One-Button Game
« Reply #27 on: December 24, 2010, 01:38:59 am »
Thanks.

@Z
I feel like the fix would be to delete all the Boost related things rather than Boost itself, or is that wrong? :P
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Offline meishe91

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Re: Cage Match #3: One-Button Game
« Reply #28 on: December 26, 2010, 05:14:52 am »
Bump bump bump bump, bump bump bump bump...(continues along with the rhythm of Beethoven's 5th Symphony).
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Offline Builderboy

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Re: Cage Match #3: One-Button Game
« Reply #29 on: December 26, 2010, 05:16:10 am »
its tied :O