Author Topic: Pixel art contest #6: WINNER  (Read 7857 times)

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Offline DJ Omnimaga

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Pixel art contest #6: WINNER
« on: November 13, 2006, 07:08:00 am »
user posted image KermMartian


Congrats to KermMartian who won the 6th pixel art contest (altough by default, as he submitted the onlyentry of the contest), he will be the next to choose next pixel art contest theme!
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Offline Radical Pi

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Pixel art contest #6: WINNER
« Reply #1 on: November 13, 2006, 09:56:00 am »
Congrats to you!
One of these days I'll get a sig I'm really proud of.

Offline Spellshaper

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Pixel art contest #6: WINNER
« Reply #2 on: November 13, 2006, 09:59:00 am »
congrats ^_^

uhm. yeah. we need more partakers. *points at self >_<*

Offline DJ Omnimaga

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Pixel art contest #6: WINNER
« Reply #3 on: November 14, 2006, 03:36:00 am »
more importantly we need more participant from other forums that are not staff here. maybe ppl found contest unfair because it's always omnimaga members who won :(sad.gif
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Offline KermMartian

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Pixel art contest #6: WINNER
« Reply #4 on: November 15, 2006, 02:38:00 pm »
Congrats to me indeed.  Now I need to think up what the next topic should be...



Offline DJ Omnimaga

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Pixel art contest #6: WINNER
« Reply #5 on: November 15, 2006, 05:23:00 pm »
anything that doesn't violate the rules and that can be done between 8x8 and 16x16 ( chosen such small size cuz otherwise ppl just rip off big pics)
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Offline Halifax

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Pixel art contest #6: WINNER
« Reply #6 on: November 16, 2006, 12:09:00 pm »
Yes but it is so hard to make inovative 8x8 and 16x16 sprites at least it is for me and it doesn't leave for much creation
There are 10 types of people in this world-- those that can read binary, and those that can't.

CureDesu

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Pixel art contest #6: WINNER
« Reply #7 on: November 22, 2006, 03:02:00 pm »
Damn, I didn't realize it was over. I had some stuff to submit.  :(sad.gif

threefingeredguy

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Pixel art contest #6: WINNER
« Reply #8 on: November 30, 2006, 12:08:00 pm »
QuoteBegin-Halifax+16 Nov, 2006, 18:09-->
QUOTE (Halifax @ 16 Nov, 2006, 18:09)
Yes but it is so hard to make inovative 8x8 and 16x16 sprites at least it is for me and it doesn't leave for much creation  

 Maybe you shouldn't be doing this on a CALCULATOR website.

Offline Halifax

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Pixel art contest #6: WINNER
« Reply #9 on: November 30, 2006, 02:03:00 pm »
I was merely saying that because the requirements used to be 96x64 and this is a pixel art contest not a tile designer contest.

Other rude comments removed
There are 10 types of people in this world-- those that can read binary, and those that can't.

threefingeredguy

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Pixel art contest #6: WINNER
« Reply #10 on: November 30, 2006, 02:08:00 pm »
Imagine I was complaining that I couldn't use color in this contest. Then point out that calculators don't have color. It's exactly the same sentiment.

Offline DJ Omnimaga

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Pixel art contest #6: WINNER
« Reply #11 on: November 30, 2006, 02:08:00 pm »
hmm wow lol calm down guys let's not start a war here. I dunno what was the point of 3fg reply, to me it sound more like spam, but i think he didnt understood what you mean above. Let's just not make huge thing about it, this topic is old anyway
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Offline tifreak

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Pixel art contest #6: WINNER
« Reply #12 on: November 30, 2006, 03:26:00 pm »
Well... If Kerm does not want to come up with the next one, here is an idea:

In BASIC, totally, no libs, making a "flickering candle flame"

Sprite can be any size, can also be just a "fire", but has to show motion


What do you think?
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Offline DJ Omnimaga

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Pixel art contest #6: WINNER
« Reply #13 on: November 30, 2006, 03:30:00 pm »
well i always liked smaller sprites, cuz last contests turned into ripping off of other ppl sprites :(sad.gif

Well anyway next contest theme: We draw threefingeredguy in 32x32 4 lv grayscale. Pwned



j/k forget it i am waiting until there is more activity on the forums (besides the recent news topic) cuz last time there was only one entry
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Offline tifreak

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Pixel art contest #6: WINNER
« Reply #14 on: November 30, 2006, 03:33:00 pm »
Ahh... well, there would be no "ripping" per say, since it has to be all basic, no asm lib help...
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