Author Topic: Storm #1: BASIC Game in 30 days  (Read 17767 times)

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Offline Raylin

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Storm #1: BASIC Game in 30 days
« on: February 15, 2011, 11:13:35 am »
No poll this time. You must review and choose.

NOTE: I took mine out after seeing FinaleTI's.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline Michael_Lee

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Re: Storm #1: BASIC Game in 30 days
« Reply #1 on: February 15, 2011, 11:28:01 am »
Seriously? Only two people entered anything!?  I can't wait for lunch break so I can try these out.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Storm #1: BASIC Game in 30 days
« Reply #2 on: February 15, 2011, 02:57:38 pm »
Darn I am disappointed at how many people ditched their entry. I wish at least they entered a demo or something. That kind of stuff always makes me feel relunctant about doing a 2011 Axe contest.

Also Raylin could you post your entry anyway even if it's no longer participating? I would like to try it too. I'll download the other two now.

Offline aeTIos

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Re: Storm #1: BASIC Game in 30 days
« Reply #3 on: February 15, 2011, 02:59:08 pm »
Axe contest? sounds cool! I would participate for sure!
I'm not a nerd but I pretend:

Offline DJ Omnimaga

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Re: Storm #1: BASIC Game in 30 days
« Reply #4 on: February 15, 2011, 03:08:24 pm »
Yeah it would be like last year, although I am unsure when it would start. It would most likely be a similar deadline as the other, though.

Btw, I tried the Zadoth game and it's kinda cool and quite challenging at first, but then I found a glitch that allowed me to survive forever until I decide to let myself die. I scored 9818. O.O

Btw who made that Zombie game? ???

EDIT: I just tried FinaleTI's entry and it looks great, but there were two issues: Game was extremly slow outside battles (it took 3 seconds to render the character) and I got plenty of ERR:INVALID DIM everywhere, forcing me to reinstall the game over and over. :/
« Last Edit: February 15, 2011, 03:14:56 pm by DJ_O »

Offline FinaleTI

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Re: Storm #1: BASIC Game in 30 days
« Reply #5 on: February 15, 2011, 03:41:11 pm »
Yeah it would be like last year, although I am unsure when it would start. It would most likely be a similar deadline as the other, though.

Btw, I tried the Zadoth game and it's kinda cool and quite challenging at first, but then I found a glitch that allowed me to survive forever until I decide to let myself die. I scored 9818. O.O

Btw who made that Zombie game? ???

EDIT: I just tried FinaleTI's entry and it looks great, but there were two issues: Game was extremly slow outside battles (it took 3 seconds to render the character) and I got plenty of ERR:INVALID DIM everywhere, forcing me to reinstall the game over and over. :/
Huh. The ERR:INVALID DIM thing is something I didn't expect. I thought the problem would be more with memory errors.
Could you tell me where you encountered the errors?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Storm #1: BASIC Game in 30 days
« Reply #6 on: February 15, 2011, 03:53:01 pm »
When walking and after selecting Attack in battle. During walking the error happened randomly while moving.

Offline Raylin

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Re: Storm #1: BASIC Game in 30 days
« Reply #7 on: February 15, 2011, 03:57:48 pm »
The zombie game was willrandship's.
Bug me about my book.

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Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline AngelFish

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Re: Storm #1: BASIC Game in 30 days
« Reply #8 on: February 15, 2011, 04:00:31 pm »
Darn I am disappointed at how many people ditched their entry. I wish at least they entered a demo or something. That kind of stuff always makes me feel relunctant about doing a 2011 Axe contest.

I'll be releasing my discontinued entry soon, after I work out a few bugs.

EDIT: What happened to my avatar?
« Last Edit: February 15, 2011, 04:01:14 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
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Offline Munchor

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Re: Storm #1: BASIC Game in 30 days
« Reply #9 on: February 15, 2011, 04:05:48 pm »
I'm sure an Axe contest would be much more popular than a TI-Basic one.

Also, I tried FinaleTI's and so many files to archive, I'll do it later.

Offline Happybobjr

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Re: Storm #1: BASIC Game in 30 days
« Reply #10 on: February 15, 2011, 04:17:08 pm »
Not to be voted on or anything but this is what I would have submitted if i felt like I had a chance at winning.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline meishe91

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Re: Storm #1: BASIC Game in 30 days
« Reply #11 on: February 15, 2011, 04:40:01 pm »
I think the reason so many dropped out is because with school going on right now nobody had a lot of time to work on entries, especially in TI-BASIC since they can take a lot more concentration to crank out good speeds and such. That's why I couldn't anyways. I think if this had been done during the summer there would have been much more entries.

But I'll have to try these out later when I get a chance and cast my opinion. I'm really looking forward to Finale's since I know what it was looking like :) Good luck you two.
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Offline squidgetx

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Re: Storm #1: BASIC Game in 30 days
« Reply #12 on: February 15, 2011, 06:00:46 pm »
ZaDoth:

Game concept/originality: Great concept 9/10
Ease of use: 5/10 Although speed was good, in several places key presses did not respond at all, which basically led to me dying. Additionally, I couldn't quite figure out TNT. Also when you died you had to press right or something to properly restart which was annoying...
Graphics: ASCII is acceptable by BASIC standards: 7.5/10
Overall: 21.5/30: Interesting puzzle/reflex concept that had me excited as I started the game. Unfortunately some buggy gameplay sort of ruined it. This would be amazing if ported to Axe with a scrolling map :o

FMA:
Game concept/originality: It's an RPG, plus I love FMA 9/10
Ease of use: 3/10 I couldn't get this to work at all :(. Wabbit would give me ERR UNDEFINED's since Windows can't extract the statvar-pics properly, and I couldn't get enough RAM free on real hardware. Other bugs people have reported in addition to the slow rendering times seen in the screenies have also influenced this rating.
Graphics: 9.5/10 amazing!!! Only reason it's not 10/10 is because of the slow char render times...
Overall: 21.5/30: It probably would have been epic if I had less programs taking up VAT space in my calculator...

So...I guess it's a tie then for me. :P I actually didn't plan that at all. Great. Now I have to actually decide....
« Last Edit: February 15, 2011, 06:05:19 pm by squidgetx »

Offline willrandship

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Re: Storm #1: BASIC Game in 30 days
« Reply #13 on: February 15, 2011, 06:05:16 pm »
Glad you liked it, :)

I was actually thinking of doing a much better axe version. my first one had regenning dirt :P and only TNT.

Anyone want a nice screenie of the final?

Here's one

BTW zombies only move once every 2-3 (Dont remember) :P turns you can move/place. emphasis on can. they move crazy fast without the limit.
« Last Edit: February 15, 2011, 06:20:47 pm by willrandship »

Offline FinaleTI

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Re: Storm #1: BASIC Game in 30 days
« Reply #14 on: February 15, 2011, 06:10:49 pm »
Wow. I didn't expect my game to be that buggy for everyone...
I'll try to make a hybrid version(at the very least I'll use XCOPY or CopyProg) so that it's more playable.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.