Author Topic: Anti-RPG RPG  (Read 60018 times)

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Offline Insorak

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Anti-RPG RPG
« on: December 08, 2009, 06:20:37 pm »
Inspired by Illusiat, powered by TI, and running on glucose, I have decided to program a sort of anti-RPG, in which you seek to help your master destroy the world, instead of rescuing it! Hence, it will be called Anti-RPG, due to the role reversal here.

I’ve just started coding this, and hope to finish within a reasonable span of time (three months, give or take a while) barring catastrophic RAM clear, etc. (It happens. I was programming in the shower once, dropped the calculator, and got a RAM clear. That’s NEVER fun.) Like Illusiat, it’s going to be written in pure BASIC, with a little bit of xlib for flavor (i.e. unarchiving). Of course, I’m not completely vapid, uninteresting, and derivative (pardon the math pun), so I don’t intend for this to be an exact clone. Where’s the fun in that?

I’m planning on making four character classes: Defiler (warrior type), Necromancer (mage type), Thief (think speed), and Psion (super mage type, but also super weak physically). Each will come equipped with its own set of skills; advancing to higher levels unlocks more powerful and useful skills (max level is 50). Thus, replay value will be increased somewhat, as hopefully each class will be played sort of differently. (I’d be surprised if you could melee your way through the Psion class, the way I’ve planned it.)

Possible ideas (if not too difficult/bulky to implement): status ailments on both you and monsters, a “pillage” feature for towns where you raid the town, gaining massive amounts of loot but no longer being able to use it (you are evil, after all), an equipment system (gotta use L3 for something), and whatever random delightful ideas you guys suggest.

I don’t believe I’ll be needing any help with this, so bring in the suggestions and I’ll see what I can do! :P

Random note (more for me not to forget than for your informative pleasure): [A] is very important. Do not modify or delete [A]. (It’s the world map. No, not your screen map. The WORLD map.)
« Last Edit: December 11, 2009, 03:06:22 pm by Insorak »
(re)working on Anti-RPG: 3% completion

Offline Eeems

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Re: Anti-RPG RPG
« Reply #1 on: December 08, 2009, 06:27:02 pm »
Wait you program in the shower 0.o
are you only using club for un/archiving? If so I would switch to a different asm lib, like a small RAM based program
sounds cool! Can't wait for some progress/screenshots!
/e

Offline ztrumpet

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Re: Anti-RPG RPG
« Reply #2 on: December 08, 2009, 06:29:55 pm »
Sounds cool.  Will you use Xcopy for (un)archiving? It's probably better than xlib for that.  It's what Illusiat 13 uses.

Offline Insorak

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Re: Anti-RPG RPG
« Reply #3 on: December 08, 2009, 06:37:59 pm »
Uhh... occasionally, when I really want that extra shower time to program, yeah. I was working on a complicated program to calculate exact values of trigonometric expressions (give exact answers, like pi/4 or sqrt2/3, mostly to test my skill, but also for the utility for it. Lots of interesting expressions with strings, and I do believe I learned a bit when I actually finished it). I had hit a particularly difficult impasse when in the shower, put the calc on the towel rack to think (and shampoo), and it fell. Bam – instant RAM clear. (And if anyone knows of a more efficient number to string routine than LinReg(ax+b) Y0:Eqtn>String, please speak up now!)

Ohyeah. I seem to have forgotten about xcopy. Stupid me. I’ll have to look into the syntax for the proper usage for that (read: I want to avoid a RAM clear because of sheer stupidity).

After that program I mentioned above, I’m now addicted to strings. Half of my program’s functionality has to do with strings :P
(re)working on Anti-RPG: 3% completion

Offline Eeems

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Re: Anti-RPG RPG
« Reply #4 on: December 08, 2009, 06:45:06 pm »
Ah lol
hmmm, that would be bad :p
lol, be warned, they are slower then real variables...especially the longer they get.
/e

Offline agent84

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Re: Anti-RPG RPG
« Reply #5 on: December 08, 2009, 07:01:09 pm »
how do you program in the shower?  o.0
Or do you do wut I do, and put it in a zip-loc bag?  lol

Offline Insorak

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Re: Anti-RPG RPG
« Reply #6 on: December 08, 2009, 07:04:11 pm »
There’s no harm in storing monster generation information, the name of the map, and the map itself all in the same string. :P

OMG THAT ZIPLOC BAG IS THE BEST IDEA EVER I CANNOT BELIEVE I HAVE NEVER THOUGHT OF THAT!!! I just try to hold it out of the water beam, and wipe it with the towel if it gets wet, LOL.
(re)working on Anti-RPG: 3% completion

Offline ztrumpet

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Re: Anti-RPG RPG
« Reply #7 on: December 08, 2009, 07:10:04 pm »
lol!

As for that string, I'm doing that in a program. :)

Offline agent84

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Re: Anti-RPG RPG
« Reply #8 on: December 08, 2009, 07:12:59 pm »
Dude, that's how i text in the shower :p.

btw: This program seems very interesting, keep it up man!

Offline Eeems

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Re: Anti-RPG RPG
« Reply #9 on: December 08, 2009, 07:29:11 pm »
No comment
/e

Offline Geekboy1011

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Re: Anti-RPG RPG
« Reply #10 on: December 08, 2009, 07:55:02 pm »
omg thats .....well oddd ( the shower things)



back on topic  this sounds great i cant wait to see how it turns out XD

Offline simplethinker

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Re: Anti-RPG RPG
« Reply #11 on: December 08, 2009, 08:54:51 pm »
I must say, I've always wanted a game where the object is to destroy the world instead of save it!  This sounds promising ;D
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Offline DJ Omnimaga

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Re: Anti-RPG RPG
« Reply #12 on: December 09, 2009, 02:25:10 am »
wow I did code calcs 10 hours a day back in 2002, but not enough to do it in the shower. Water doesn't mix too well with electronic x.x

Offline JoeyBelgier

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Re: Anti-RPG RPG
« Reply #13 on: December 09, 2009, 06:22:04 am »
Dude, that's how i text in the shower :p.
Me too Dx, or in bath

Offline ztrumpet

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Re: Anti-RPG RPG
« Reply #14 on: December 09, 2009, 04:22:20 pm »
Are you planning ASCII graphics like Illusiat 13?

Will you be replicating areas from the Illusiat series at all?

...or is this it's own game that feels like the Illusiat series?