Author Topic: Calculator Programs/Games Ideas/Requests - Inspiration  (Read 194637 times)

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Offline Happybobjr

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #300 on: July 04, 2011, 02:56:09 pm »
Well it wouldn't have to be in grayscale at all.
It could be done just with different looking patterns for blocks.

Random calculation...
64 by 64 by 8 map run from ram?
That would be 8192 bytes if each block took 2 bits for a very simple version.
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Offline fb39ca4

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #301 on: July 04, 2011, 03:12:26 pm »
Even if a working minecraft style engine was created, there just isn't enough memory to have a world large enough to be fun.

Offline Happybobjr

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #302 on: July 04, 2011, 03:19:42 pm »
have map in archive, and what what is in ram and what is in archive dependent on what chunk you are in?
« Last Edit: July 04, 2011, 03:19:51 pm by Happybobjr »
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Offline ZippyDee

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #303 on: July 04, 2011, 03:22:04 pm »
Yeah, you could have it function like RuneScape, which loads a 104x104 tile area and as you move too close to the edge of the visible area, it reloads the next 104x104 area (centered at you). That way it isn't keeping track of ALL objects and players, etc, all at the same time.
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Offline leafy

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #304 on: July 04, 2011, 03:24:50 pm »
Oh come on, I mapped out a 16x1087 map for TMJO.
In-progress: Graviter (...)

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #305 on: July 04, 2011, 03:39:12 pm »
Yeah, you could have it function like RuneScape, which loads a 104x104 tile area and as you move too close to the edge of the visible area, it reloads the next 104x104 area (centered at you). That way it isn't keeping track of ALL objects and players, etc, all at the same time.

Exactly what I was thinking :) plus, it doesn't really have to be THAT big to have fun :P 500x50 would be awesome.

Offline Happybobjr

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #306 on: July 04, 2011, 04:48:23 pm »
I would prefer a square world to a rectangular one :P.
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Offline Happybobjr

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Offline ralphdspam

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #308 on: July 07, 2011, 03:29:10 pm »
Someone should also try those block stacking type physics with rotation.  Hard but awesome.  :D
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Offline fb39ca4

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Offline Happybobjr

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« Last Edit: July 07, 2011, 04:07:01 pm by Happybobjr »
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Offline Happybobjr

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #311 on: July 08, 2011, 09:31:05 pm »
whack-a-mole
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Offline ralphdspam

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #312 on: July 08, 2011, 09:38:46 pm »
whack-a-mole
Someone could use the number keys for a nice game of whack-a-mole.
Also, that would be a good game for pre-rendered 3d.  ;)
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Offline ztrumpet

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #313 on: July 08, 2011, 09:53:48 pm »
I have a nice Whack-A-Mole that I made in TI Basic sometime 2.25 years ago.

If anyone tries it, let me know what you think. :)

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #314 on: July 08, 2011, 09:56:12 pm »
Yeah, you could have it function like RuneScape, which loads a 104x104 tile area and as you move too close to the edge of the visible area, it reloads the next 104x104 area (centered at you). That way it isn't keeping track of ALL objects and players, etc, all at the same time.

Exactly what I was thinking :) plus, it doesn't really have to be THAT big to have fun :P 500x50 would be awesome.

I'm too lazy to say *bump* so instead I quote myself and give a thorough response

Anyways, since I won't finish UCTI in time for the contest I'm gonna probably make another attempt at making a 2D minecraft clone instead of getting further on UCTI, in which the bugs have bitten me half to death.