Author Topic: OmniRPG - Main Topic  (Read 52749 times)

0 Members and 1 Guest are viewing this topic.

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: OmniRPG - Main Topic
« Reply #180 on: December 09, 2012, 03:45:26 pm »
Yeah ok xD

And idk, i was just making a half-asleep idea xD
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: OmniRPG - Main Topic
« Reply #181 on: December 09, 2012, 04:32:00 pm »
Will we have a own subboard under community projects?
I think it should hav eone as it is so big :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #182 on: December 09, 2012, 04:34:42 pm »
Yeah, you guys probably will get one once some more concrete progress has been made :)

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #183 on: December 09, 2012, 07:48:47 pm »
Yeah, it's still at that iffy stage where everyone could lose interest.

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: OmniRPG - Main Topic
« Reply #184 on: December 09, 2012, 08:25:08 pm »
Not losing interest... I'm for going forth!
I am Bach.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #185 on: December 10, 2012, 03:14:20 am »
Well, of course, but we really don't need our own forum board yet, that's all.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: OmniRPG - Main Topic
« Reply #186 on: December 10, 2012, 03:24:21 am »
We actually need to come up with something since I feel I'll be losing interest already.
I'm not a nerd but I pretend:

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #187 on: December 10, 2012, 03:48:46 am »
What do you mean? Story development is in full swing, and If you look at the battle engine thread there's quite a bit going on there.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: OmniRPG - Main Topic
« Reply #188 on: December 10, 2012, 04:51:25 am »
Yes. I mean we should decide on the battle engine so I can start to work on it.
I'm not a nerd but I pretend:

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: OmniRPG - Main Topic
« Reply #189 on: December 10, 2012, 04:53:29 am »
Turn based is easier to implement in basic and action is easier to implement in axe or asm, so it depends on the programming language as well.
If you like my work: why not give me an internet?








Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #190 on: December 10, 2012, 04:59:49 am »
Also, turn-based allows for lots of fancy effects and whatnot.

And at this point it's definitely Axe+Asm
« Last Edit: December 10, 2012, 05:00:03 am by willrandship »

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: OmniRPG - Main Topic
« Reply #191 on: December 10, 2012, 06:42:40 am »
Also, turn-based allows for lots of fancy effects and whatnot.

And at this point it's definitely Axe+Asm
(btw this might belong in the battle engine topic but whatever)
Yeah that's true, for example mystery dungeon has lots of effects with the moves.
I'm not a nerd but I pretend:

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #192 on: December 10, 2012, 06:48:37 pm »
One thing we should do: Make it so it's easy to reuse the code in other projects. Imagine if we had something like RPG Maker for calcs :P

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: OmniRPG - Main Topic
« Reply #193 on: January 27, 2013, 01:59:27 pm »
Am I allowed to join in somehow? I doubt I'll start intervening with the code, since I guess enough people are interested(?)
Perhaps I could help with sprites, storyline, small snippets of code,....
Also I saw that on Google docs there was a document about this project free to edit. Isn't that pretty unsafe with all the trolls nowadays?


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #194 on: January 27, 2013, 03:22:51 pm »
Well, sure! Just join in on the conversations, look for things to do, etc.

Google Docs has revision history, so it's easy to reverse problems caused by trolls.