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Omnimaga
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OmniRPG - Main Topic
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Topic: OmniRPG - Main Topic (Read 57638 times)
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willrandship
Omnimagus of the Multi-Base.
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Insert sugar to begin programming subroutine.
OmniRPG - Main Topic
«
on:
December 05, 2012, 04:42:04 am »
Omni-RPG Main Thread
This thread is for discussing pretty much anything relating the the Omni-RPG community game. Sub threads currently are:
Storyline
Battle Engine
The Omnimaga RPG project is intended to be a community-created large scale project. That means anyone is eligible to help. There is some management by specific members to keep things organized, but there are still tons of things that other members can do.
«
Last Edit: December 06, 2012, 11:35:14 pm by willrandship
»
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aeTIos
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Re: One Massive Community Game
«
Reply #1 on:
December 05, 2012, 04:43:48 am »
Hmm. I could help a bit. I could write routines in Axe for use with basic.
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willrandship
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Insert sugar to begin programming subroutine.
Re: One Massive Community Game
«
Reply #2 on:
December 05, 2012, 04:45:02 am »
Ah, yes, that's a good point. Axe would be perfect for writing small routines like menus, archiving tools, etc.
We could also have multiple builds if that's the case: AsmStub and Fusion
«
Last Edit: December 05, 2012, 04:45:58 am by willrandship
»
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DJ Omnimaga
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Re: One Massive Community Game
«
Reply #3 on:
December 05, 2012, 05:01:29 am »
If done, in order to work out, it would need to be done the modern way, as in open source, using code repositories or project managers like big Linux projects, and such place would of course require the ability to submit images/sprites/etc, while this topic could be used to discuss ideas/progress. That way, it won't fail due to the only people who got the code or pics vanishing entirely or due to data losses. Also if someone loses interest and the entire story is already written, then it would be easier for newer people to take over.
Most team projects failed before due to poor planning, a teamate vanishing or the lack of good project management. Also to work out the best way it would most likely have to be Axe or BASIC (plus common libs, such as in xLIB, XCOPY or DCS). That way, more people can help out.
And yeah, even if the project is open source or easily accessible for people willing to help, it would still be good to assign certain people to specific tasks and familiarize themselves with the game variables/lists used and stuff.
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aeTIos
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Re: One Massive Community Game
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Reply #4 on:
December 05, 2012, 07:05:29 am »
Hmm. I agree with DJ_O that planning is a very important thing.
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epic7
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Re: One Massive Community Game
«
Reply #5 on:
December 05, 2012, 07:20:46 am »
This sounds pretty cool.
Too bad the only thing I can do in basic is math
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Xeda112358
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Re: One Massive Community Game
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Reply #6 on:
December 05, 2012, 07:32:12 am »
I could help with random hex codes or small asm programs. I worry about how much time I will have, though
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stevon8ter
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Re: One Massive Community Game
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Reply #7 on:
December 05, 2012, 07:45:04 am »
If i have some time and if it's well organised, i could help some stuff, most of the time i can come up with a way to do something, but i'm one of the persons who can't optimize/decent use of routines xD
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Re: One Massive Community Game
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Reply #8 on:
December 05, 2012, 12:57:01 pm »
If I have time, might help with the story or something.
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Re: One Massive Community Game
«
Reply #9 on:
December 05, 2012, 01:08:37 pm »
I could help too, preferably by coding, but I could try sprites or maps as well.
But I think it should be either mostly axe with small parts of basic, or fully axe, so that it will still work at a good speed. Also, I'd go for sprites instaed of dual-layes ASCII, because it's prettier.
If we want a bigger community, we shouldn't confirm the idea that calculator programming is slow and limited.
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stevon8ter
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Re: One Massive Community Game
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Reply #10 on:
December 05, 2012, 01:11:42 pm »
I agree with ben
Make it axe, faster, prettier + appvars or something...
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Re: One Massive Community Game
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Reply #11 on:
December 05, 2012, 01:12:43 pm »
I'll help if it's in axe/asm
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Re: One Massive Community Game
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Reply #12 on:
December 05, 2012, 01:14:01 pm »
Yay squidget ;p
If we go axe now, with the help of squidget, it will be an awesome game
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Re: One Massive Community Game
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Reply #13 on:
December 05, 2012, 01:20:52 pm »
I could sprite/design map.
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Re: One Massive Community Game
«
Reply #14 on:
December 05, 2012, 01:25:32 pm »
I could do engine! (in axe)
«
Last Edit: December 05, 2012, 01:26:03 pm by pimathbrainiac
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