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Offline stevon8ter

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Re: One Massive Community Game
« Reply #15 on: December 05, 2012, 01:35:07 pm »
I could do engine! (in axe)
What engine? Map engine? Move engine? Battle engine?
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Offline pimathbrainiac

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Re: One Massive Community Game
« Reply #16 on: December 05, 2012, 02:09:54 pm »
Move engine
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Re: One Massive Community Game
« Reply #17 on: December 05, 2012, 03:16:39 pm »
I could help with the planning/story/etc. I don't know a thing about coding in Axe, but some of the content (Map making, etc) I could do.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline stevon8ter

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Re: One Massive Community Game
« Reply #18 on: December 05, 2012, 03:31:22 pm »
I could give some things a try, i could try collisions/mapping/movement and some other stuff, just ask and i'll say if i can do that or if some one more pro should do
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Offline pimathbrainiac

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Re: One Massive Community Game
« Reply #19 on: December 05, 2012, 03:32:51 pm »
I could also help with story (actually, I'd prefer to do this)
I am Bach.

Offline stevon8ter

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Re: One Massive Community Game
« Reply #20 on: December 05, 2012, 03:33:53 pm »
Yeah i'm not very creative/writer xD
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Offline willrandship

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Re: One Massive Community Game
« Reply #21 on: December 05, 2012, 03:53:54 pm »
Well, if it's in axe it should still have separate source files (not hard, thanks to the prgm token) so that we can manage the project in a more group-like context. We would also need to share it as source, rather than compiled programs. I hope no one has an issue with that.

Does Axe support compiling programs whose source is larger than RAM fits, via archive?

Offline stevon8ter

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Re: One Massive Community Game
« Reply #22 on: December 05, 2012, 04:01:21 pm »
I'm ok with that

And how do you mean?
Axe can compile sources that are archived...
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Offline Xeda112358

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Re: One Massive Community Game
« Reply #23 on: December 05, 2012, 05:01:43 pm »
And again, if there are any parts that need assembly optimising, I could do that.

I think that if each part of the game had its own source (battle engine, item reference, monsters, sprites, events, movement, and more), that would be the best option. This would allow us to figure out which part of the program to edit. If we have multiple people working on the same part of the program, we will need to communicate! Obviously, this would be via a topic (maybe a topic for each component, that way it isn't one cluttered topic) or somethiong similar.

I feel that in the best case scenario, a high-end game could be created in a week. This, however, would require heavy planning before hand, code would have to be planned, story, rules, items, and more. My best success with writing an RPG comes from going into it with a good idea of what I need to do next, so we should create a checklist of things to do.

Offline willrandship

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Re: One Massive Community Game
« Reply #24 on: December 05, 2012, 05:24:07 pm »
Well, I was thinking that any part that gets assigned to a different person is its own source file.

And yes, assembly optimizations are very welcome, but they should probably wait until a given source file is completed, so we can track bugs to either the optimizations or the program itself.

Axe can compiled archived source? Good. That means that we can compile even if the program source ends up ridiculously large.

So, since the voting has been a big 'yes' I'll take it down for now. (18 votes in under 24 hours. wow.) I've set up a github repo. Who wants commit rights?

https://github.com/willrandship/Omnimaga-RPG

Offline squidgetx

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Re: One Massive Community Game
« Reply #25 on: December 05, 2012, 05:30:07 pm »
We'll have to be extremely meticulous in documenting which areas of ram are used where. I ran into this issue in the old version of A:P, and with mutliple people working on it it could become a problem really quickly. Things as separate as the NPC engine, battle engine, and item system for example need to use completely separate areas of RAM, otherwise battles won't be able to be called from and return to NPC conversations, and items can't be used during battle, etc.

Offline willrandship

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Re: One Massive Community Game
« Reply #26 on: December 05, 2012, 05:33:10 pm »
That's a good point. How about having a topic specifically dedicated to RAM usage in specific areas, along with the same info on github?

Oh, and when using github, make sure to branch. It makes things a lot easier to work with. For example, you can modify ALL the codebase without actually modifying the master code branch. Also, use changelogs. Detailed changelogs.
« Last Edit: December 05, 2012, 05:35:47 pm by willrandship »

Offline stevon8ter

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Re: One Massive Community Game
« Reply #27 on: December 05, 2012, 05:44:32 pm »
Ok all got good points, maybe it's also better to only use lists (L1, L2,...) when nescesarry, cause those can be hard to work with if it's coded by multiple people, cause if someone thinks he can use L2, but someone else need interupts...
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Offline Scipi

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Re: One Massive Community Game
« Reply #28 on: December 05, 2012, 05:45:50 pm »
We should also get a list of people contributing and to which areas they are working on to know who to collaborate with. I already have an interesting idea for a story in the works.

Imma Cat! =^_^= :3 (It's an emoticon now!)
Spoiler For Things I find interesting:
Spoiler For AI Programming:
Spoiler For Shameless advertising:

Spoiler For OldSig:





Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline stevon8ter

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Re: One Massive Community Game
« Reply #29 on: December 05, 2012, 05:47:17 pm »
I would like to join but i'm rather new to axe :s and idk on what area i'dd want to work...
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