Author Topic: OmniRPG - Main Topic  (Read 52684 times)

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Offline willrandship

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Re: One Massive Community Game
« Reply #45 on: December 05, 2012, 06:14:19 pm »
Here, I'll start one. That way it'll be easier to track.

Offline pimathbrainiac

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Re: One Massive Community Game
« Reply #46 on: December 05, 2012, 06:15:02 pm »
Yes we should!
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Offline willrandship

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Re: One Massive Community Game
« Reply #47 on: December 05, 2012, 06:15:47 pm »

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #48 on: December 05, 2012, 06:41:33 pm »
Ok, I just catched up on this project and didn't read everything before, but IMO we should do better graphics than ASCII art as axe makes it easy and axe is made by our community. I mean, here are a lot of axe programmers and you could do more awesome stuff then (4-level greyscale? :D, smooth scrolling etc.)

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Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #49 on: December 05, 2012, 07:29:23 pm »
Yeah, I think that got decided along with the transition to Axe.

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #50 on: December 05, 2012, 07:36:41 pm »
let's open up a poll! :D

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Offline blue_bear_94

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Re: OmniRPG - Main Topic
« Reply #51 on: December 05, 2012, 07:37:37 pm »
There is already a poll :)
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #52 on: December 05, 2012, 07:38:23 pm »
another poll >.>

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Offline blue_bear_94

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Re: OmniRPG - Main Topic
« Reply #53 on: December 05, 2012, 07:43:18 pm »
More specific? (Apologies if I am posting too much.)
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #54 on: December 05, 2012, 07:45:39 pm »
A poll wheather to use basic or axe

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Offline blue_bear_94

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Re: OmniRPG - Main Topic
« Reply #55 on: December 05, 2012, 07:46:13 pm »
Axe would be faster and allow for more extensive memory usage. However, TI-Basic is more useful for numbers exceeding 65535, which we'll probably need.
« Last Edit: December 05, 2012, 07:46:43 pm by blue_bear_94 »
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #56 on: December 05, 2012, 07:48:01 pm »
well, it is still possible and i don't think we need to many numbers larger than 2 bytes, we'll probably have a runer on our side :P

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Offline blue_bear_94

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Re: OmniRPG - Main Topic
« Reply #57 on: December 05, 2012, 07:49:15 pm »
>2 bytes for ridiculously high health for bosses, number of rickrolls, and XP. I think that's all we need.
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #58 on: December 05, 2012, 07:50:46 pm »
that's not that much, well, for rickrolls we need over 9000 bytes, but we also have a runer on our side, maybe we can get him to add more-byte-variables :D

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Offline blue_bear_94

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Re: OmniRPG - Main Topic
« Reply #59 on: December 05, 2012, 07:54:32 pm »
I highly doubt that anyone is going to collect that many rickrolls.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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