Author Topic: OmniRPG - Main Topic  (Read 60296 times)

0 Members and 1 Guest are viewing this topic.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: OmniRPG - Main Topic
« Reply #60 on: December 05, 2012, 07:56:01 pm »
if you get a rickroll per frame?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #61 on: December 05, 2012, 07:57:09 pm »
65535 is pretty ridiculous for health if your max damage is only around 500. Numbers can be calibrated easily enough.

Offline blue_bear_94

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 801
  • Rating: +25/-35
  • Touhou Enthusiast / Former Troll / 68k Programmer
    • View Profile
Re: OmniRPG - Main Topic
« Reply #62 on: December 05, 2012, 07:59:17 pm »
I know, but it's TI we're fighting. Also, the minimum damage might be 1, and stronger attacks will be magnitudes more powerful (due to taking more time).
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
Elvyna (Sunrise) 4 5%
TI-84+SE User (2.30 2.55 MP 2.43)
TI-89 Titanium User (3.10)
Casio Prizm User? (1.02)
Bag  東方ぷろの

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #63 on: December 05, 2012, 07:59:28 pm »
Also for XP, you can merely store the amount of XP needed for next level up instead of storing total xp. Money is a possible-might-need-more-than-65535, but as will pointed out, numbers can be calibrated.
« Last Edit: December 05, 2012, 08:00:09 pm by squidgetx »

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: OmniRPG - Main Topic
« Reply #64 on: December 05, 2012, 08:40:39 pm »
Is this still going to be in basic?
If so, I can't be of much help in programming, but I could do story and whatnot

And we gotta do Space! :P
« Last Edit: December 05, 2012, 08:40:57 pm by epic7 »

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #65 on: December 06, 2012, 12:10:22 am »
It's going to be in Axe, from what people have been saying so far.

I'll make a programming thread. There, people can talk about gameplay, graphics (atl least until it gets its own thread), what language, etc.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: OmniRPG - Main Topic
« Reply #66 on: December 06, 2012, 12:14:17 am »
I think this is a great idea will, and one I've been pondering recently myself. I think I'd personally be leaning towards AXE. The areas I'd be interested in are graphics, storyline, and project planning. *Edit* Oh, and of course helping with the most interesting part; the battle engine. :D
« Last Edit: December 06, 2012, 12:15:28 am by Art_of_camelot »

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: OmniRPG - Main Topic
« Reply #67 on: December 06, 2012, 12:20:06 am »
maybe this rpg should be added to the community projects and get it's own board?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: OmniRPG - Main Topic
« Reply #68 on: December 06, 2012, 12:33:24 am »
It could eventually Sorunome. Lets give it a bit of time and see where it goes first. :)

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: OmniRPG - Main Topic
« Reply #69 on: December 06, 2012, 12:39:08 am »
Ok, that's true, now the fire is still burning, lol (I don't wanne know how much bandwidth the server needed today, lol)

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #70 on: December 06, 2012, 01:59:10 am »
I'd say it's bandwidth removed from the "TO 9000" threads. :P

And yeah, right now it's looking like everyone wants Axe. Who am I to complain? Xeda's even offering to help optimize code, which will be wonderful. (Imagine if no one optimized their code at all. It might be faster in BASIC :P)

And I agree: No board necessary until we know this is actually going somewhere. But at least I know what I'll be doing on Tuesdays!
« Last Edit: December 06, 2012, 01:59:42 am by willrandship »

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #71 on: December 06, 2012, 06:19:35 am »
I was wondering what kind of map system we will be using? This is one area where optimised assembly might be useful. Also, in almost all cases that we would need >16-bit math, it would be very easy in assembly or Axe. I have a few text display routines for 32-bit signed numbers ready and adding or subtracting won't be a problem (I hope Axe can detect carry, but regardless, it only takes a few bytes of ASM.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #72 on: December 06, 2012, 07:35:22 pm »
Right now it's looking like the standard top-down tiled maps.

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: OmniRPG - Main Topic
« Reply #73 on: December 06, 2012, 09:09:38 pm »
Maybe we should get a list of who is participating in this project, and then we can add them to the wiki

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: OmniRPG - Main Topic
« Reply #74 on: December 06, 2012, 09:11:48 pm »
 - me
 - epic7
 - xeda
 - willrandship
 - homer-16
 - spencboy
who else?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!