Author Topic: OmniRPG - Sprites  (Read 40479 times)

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Offline Scipi

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Re: OmniRPG - Sprites
« Reply #60 on: January 02, 2013, 03:59:39 am »
Is anyone working on the tiles for the game? If so, I would like to begin working on the maps for the first parts of the game. If not, then what theme did we agree the game should be? I'm going to start with some placeholder tiles in the meantime and will post here. (Methinks a slightly medieval theme for the time being)

Edit: Here's what I have thus far



I attached the sprites in this post. They are under /Omni_Sprites/Tiles/ and they are numbered 0-13 due to the way I load images in TileCat.
« Last Edit: January 02, 2013, 04:58:08 am by HOMER-16 »

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline TIfanx1999

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Re: OmniRPG - Sprites
« Reply #61 on: January 02, 2013, 07:16:37 am »
I can work on tiles, but I need to know what is needed. A mockup of the world (or area I'll be starting on) is needed too. I need to know the setting from the writers (as you were saying) too. Also, I don't think graphing calculators were around in medieval times... :P

Offline Xeda112358

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Re: OmniRPG - Sprites
« Reply #62 on: January 02, 2013, 08:44:42 am »
Also, I don't think graphing calculators were around in medieval times... :P
Or were they? o.o Sometimes they seem ancient enough XD

Offline Scipi

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Re: Re: OmniRPG - Sprites
« Reply #63 on: January 02, 2013, 09:30:42 am »
At the very least, a fantasy element is going to be present. Kind of a technological/medieval look like in FF IV? Or can fantasy work in modern day/sci fi settings?

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Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Keoni29

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Re: OmniRPG - Sprites
« Reply #64 on: January 25, 2013, 02:41:07 am »
I could do some artwork for the titlescreen. Or is there another artist working on this project yet?
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Offline Scipi

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Re: OmniRPG - Sprites
« Reply #65 on: January 25, 2013, 08:25:48 am »
I don't think there is a dedicated artist yet.

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Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Spenceboy98

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Re: OmniRPG - Sprites
« Reply #66 on: January 25, 2013, 11:54:04 am »
We could have multiple people draw a title screen and then have a vote.

Edit: I just made one. It could be better:
« Last Edit: January 25, 2013, 12:35:14 pm by Spenceboy98 »
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Offline Keoni29

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Re: OmniRPG - Sprites
« Reply #67 on: January 25, 2013, 12:42:16 pm »
Threw this together really quick :P

I want to do a nicer font eventually.
« Last Edit: January 25, 2013, 12:42:40 pm by Keoni29 »
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Offline Spenceboy98

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Re: OmniRPG - Sprites
« Reply #68 on: January 25, 2013, 12:48:31 pm »
Tis better than mine, but IMO, it looks kind of rough. :P It does look cool though.
« Last Edit: January 25, 2013, 12:53:19 pm by Spenceboy98 »
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Offline Keoni29

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Re: OmniRPG - Sprites
« Reply #69 on: January 25, 2013, 12:58:48 pm »
Yeah I did not put a lot of efford in it.
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Offline Sorunome

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Re: OmniRPG - Sprites
« Reply #70 on: January 25, 2013, 06:28:22 pm »
I thought of having like a close up on the calculator and the menu itself is on the calculator screen.

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Offline Xeda112358

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Re: OmniRPG - Sprites
« Reply #71 on: January 26, 2013, 09:09:15 am »
So, you mean draw a calculator on the screen, then the screen of the drawn calculator has the menu?

Offline Sorunome

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Re: OmniRPG - Sprites
« Reply #72 on: January 26, 2013, 03:58:34 pm »
Yeah,l something like that.

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Offline willrandship

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Re: OmniRPG - Sprites
« Reply #73 on: February 18, 2013, 02:24:46 am »


A grass sprite. Animated according to Xeda's engine's current requirements if I did it right (4 level grey, 8 frames) also uses only the greys and white, so outlined characters are clearly distinguishable.

Offline Sorunome

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Re: OmniRPG - Sprites
« Reply #74 on: February 18, 2013, 01:28:42 pm »
That's looking nice! :D

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Also, check out my website
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