Author Topic: Progress  (Read 6460 times)

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Snake

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« on: May 15, 2006, 10:02:00 am »
the engine is practically complete
i have to do another IA wich will be better..
map, keys, doors, script, stories... DONE
Menu is partially done. i currently use a "inventory" wich is pretty much like the original RE but i think that i'll re-do it using sprites... it will be more fast

so great progress were done! the door/key system is done, and it's accurate, moving object on the map definitely is now possible... (but i'll rethink of it as it slow the map loading a little

I'm now on the Inventory system, and after that, i'll do the IA...

Idea and Commentary are welcome :)smile.gif
don't worry the game's in english  :lol:laugh.gif:knight:knight3.gif

Offline kalan_vod

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« Reply #1 on: May 15, 2006, 01:41:00 pm »
Well I am happy it's in English XDsmiley.gif, and I think it sounds like fun ^.^. Did you mean AI when you say IA? I am pretty sure that's what you meant, but wasn't positive >.>

Offline DJ Omnimaga

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« Reply #2 on: May 16, 2006, 09:04:00 am »
Oooooh nice to see new progress, it sound promising, will there be a french version too? ^^
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Snake

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« Reply #3 on: May 16, 2006, 09:23:00 am »
 :huh:huh.gif  Why the hell do you want a French version  <_<dry.gif

I can do it, it will be pretty simple, all the script, text and all, is in a sub program...

I have done a big part of the inventory gestion today! *proud*

It's kinda like the original one, but simplified... and it's done using the graphical screen... I wish i could use sprite :(sad.gif

I may need help to do the graphics for the items, (handgun and all that stuff)

Ah! i almost forgot... Now the Hit detection system is a sub program, so the game is now running 50% more fast!!  B)cool.gif

Next thing to do? AI, Files (books and stuff) and a mapping system... (an overall map?)

Offline kalan_vod

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« Reply #4 on: May 16, 2006, 10:52:00 am »
If you are going to use xLIB, you can use sprites easily :Ptongue.gif

Snake

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« Reply #5 on: May 16, 2006, 11:40:00 am »
maybe, but first, i have to know how to use it :Swacko.gif

Offline DJ Omnimaga

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« Reply #6 on: May 16, 2006, 11:41:00 am »
cool, I was j/k about french version btw I can read english pretty nicely enough anyway, plus in english you should save at least 1 KB of RAM with shorter text ^_^
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Offline kalan_vod

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« Reply #7 on: May 16, 2006, 11:46:00 am »
and the symbol difference. Just ask for help with xLIB and we will help ;)wink.gif

Snake

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« Reply #8 on: May 16, 2006, 12:01:00 pm »
I'll give it a try tomorrow and i'll see if i like it... :Ptongue.gif

but I'll think about a french version anyway...

Snake

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« Reply #9 on: October 19, 2006, 03:35:00 am »
OK so, here's the news...
I'm not gone, and I'm on the project as always..

since i got back to school last week, I just beginned to work on it again.

But I got like a year of free time, so it will be done, but I wont give any release date.

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« Reply #10 on: October 19, 2006, 04:00:00 am »
you started school last week?? o.oblink.gif I thought everyone started in late august over here X.X

I hope to play the demo soon ^^
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Snake

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« Reply #11 on: October 21, 2006, 03:47:00 am »
Yeah, I did not have much time for school, I worked too much ;)wink.gif

but now i'm on the game... and I'm experimenting with ascii maps with sfx (oh yeah :Ptongue.gif)

like a diablo game, hack/slash type, who's fast... (a pain in the a** :oohmy.gif)
It could be long, could be fast...


The BIG problem with RE is that my engine is not completely optimized so the door system would be buggy after 2-3 chapters (i would be completely f***ed up with the numbers of possible doors :oohmy.gif)

I'll do what I can folks, but don't expect a release date ;)wink.gif

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« Reply #12 on: October 21, 2006, 04:27:00 am »
yea sometimes it can be hard to manage all variables, you end up with var conflict x.x
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Snake

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« Reply #13 on: November 16, 2006, 02:05:00 pm »
The real problem is more about me being not organised at all...

Offline Halifax

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« Reply #14 on: November 16, 2006, 03:38:00 pm »
Yeah variable managment and being organized is hard I try to do it sometimes by keeping some throw away vars that can be used for anything but it is still pretty hard when dealing with big big games
There are 10 types of people in this world-- those that can read binary, and those that can't.