Author Topic: 16-Level Grayscale  (Read 36945 times)

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Offline meishe91

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16-Level Grayscale
« on: May 18, 2010, 12:20:33 am »
Has anyone else ever seen, or heard, of 16-level grayscale for the 84+ before? I had never seen, nor heard it was possible, before I saw this program on ticalc by Brian Coventry. I don't know if he is someone from here already or not but he seems to be good at assembly, as a side note. Anywho, was just curious if someone else has seen this or seen something like this before.
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Offline DJ Omnimaga

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Re: 16-Level Grayscale
« Reply #1 on: May 18, 2010, 12:28:36 am »
Yeah I saw this, I wonder if it flickers a lot on calc because I don't have a 84+ calc to test it on. And he seems good at ASM indeed, or at least at making games with it. He's ThePenguin77 on UTI btw. I hope his stuff gets noticed by the community.

Before 16 lv gs, I only saw 7 and 8

Offline meishe91

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Re: 16-Level Grayscale
« Reply #2 on: May 18, 2010, 12:30:27 am »
Well he says it isn't flickerless but ya. I plan to try it out to see what it looks like.

OH! I knew his name looked familiar, but I haven't been on UTI much lately so that's why I didn't recognize it.
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Offline Quigibo

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Re: 16-Level Grayscale
« Reply #3 on: May 18, 2010, 12:31:59 am »
Yeah, I was pretty impressed by the variety of assembly he's done.  Did he just pop up or was he in the community for a while?  He seems too experienced to have just started recently.

EDIT: And by the way, any shade of grayscale is possible.  I can make 256 color grayscale if I wanted to.  The question is, is it noticeable?  I mean, does it really look any better than 8 color?  Can you actually tell the difference between the 11th shade and the 12th shade?
« Last Edit: May 18, 2010, 12:35:21 am by Quigibo »
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Offline DJ Omnimaga

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Re: 16-Level Grayscale
« Reply #4 on: May 18, 2010, 12:36:00 am »
He has been part of United-TI since this Summer. I believe he joined not long after the key factoring controversy started, but he only has 60 posts there. Calcs might either not be his primary hobby or he's extremly busy. I'm not sure for how long he has coded. Sometimes, people code for a few years before joining community forums.
« Last Edit: May 18, 2010, 12:36:26 am by DJ Omnimaga »

Offline meishe91

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Re: 16-Level Grayscale
« Reply #5 on: May 18, 2010, 12:43:02 am »
Oh ok. Ya, it is actually pretty impressive. There are sixteen colors pretty distinctly noticeable but your contrast does have to be set and the darker and lighter ones are a little hard to see, but the middles ones I thought were easy. The pictures look quite good that he provides. I don't know when he popped up but as DJ said he apparently joined over the summer.
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Offline tr1p1ea

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Re: 16-Level Grayscale
« Reply #6 on: May 18, 2010, 05:57:49 am »
I checked it out and its pretty good. The 16 shades arent really stable and do end up looking like patterns (pictures look like they are underwater (which is cool )).

Current 8lvl routines are more stable and look better but of course this is a first release so there i no doubts things can be improved.
« Last Edit: May 18, 2010, 06:15:06 am by tr1p1ea »
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Offline Raylin

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Re: 16-Level Grayscale
« Reply #7 on: May 18, 2010, 06:58:00 am »
I didn't really have an interest in the 16-level GS.
You just can't make fast games with it.
If you could, then I would be into this.
Otherwise, meh.

However, that author has some AWESOME games in his profile.
:)
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Offline TIfanx1999

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Re: 16-Level Grayscale
« Reply #8 on: May 18, 2010, 08:01:06 am »
It looks ok for still pictures, but I can't really see it being used in games (though it would be cool).

Offline Builderboy

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Re: 16-Level Grayscale
« Reply #9 on: May 18, 2010, 10:19:45 am »
I loaded it up onto my calculator and I noticed some very prominent rolling patterns, not just flicker.  From what I've seen flickerless 8 scale looks better than this kinda flickery 16 scale.  Heh he does have some very awesome games and utilities on his profile though, like that 1D game! ^^ I'm hessitent to put that ram clear startup app on my calc though because it writes to the OS and I don't want anything bad to happen, especialy durring crash resets where things might go wrong.   

Offline Galandros

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Re: 16-Level Grayscale
« Reply #10 on: May 18, 2010, 03:50:52 pm »
I instantly noticed his appear in ticalc. He showed his projects in UTI.

He has some nice utilities, check it out. ;)
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Offline ztrumpet

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Re: 16-Level Grayscale
« Reply #11 on: May 18, 2010, 04:19:32 pm »
He's a really awesome programmer!  I really like his Tetris Marathon, Stopwatch, and Orbit programs.  The games are really fun! ;D

Offline DJ Omnimaga

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Re: 16-Level Grayscale
« Reply #12 on: May 18, 2010, 04:36:36 pm »
Yeah that Tetris game is epic. It looks a bit more advanced than other ones on ticalc too in terms of features

Offline meishe91

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Re: 16-Level Grayscale
« Reply #13 on: May 18, 2010, 06:40:24 pm »
Ya, that Tetris game is awesome. It's the best grayscale one I've really seen.
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Offline Raylin

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Re: 16-Level Grayscale
« Reply #14 on: May 18, 2010, 06:42:17 pm »
For reals.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm