Author Topic: ASM/Flash Competition  (Read 2653 times)

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Offline tifreak

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ASM/Flash Competition
« on: January 24, 2006, 07:19:00 am »
It seems someone is going to try to make the ports of red/blue for flash.

http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=1473

What this means for me:

I am going to have to try harder than ever to make this game as good as BASIC will allow. I also have some new characters to use, thanks to CharGrab from UTI. At this rate, I should have all of pallet town's rooms and dialogues complete by the end of next week, and maybe a new beta...?  :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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ASM/Flash Competition
« Reply #1 on: January 24, 2006, 08:07:00 am »
OMG new competition :Dbiggrin.gif. What I though is to let it ASCII and continue using strings for maps, i know this is not sprites but its fun to play old school retro style basic RPGs sometimes
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Offline tifreak

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ASM/Flash Competition
« Reply #2 on: January 24, 2006, 08:11:00 am »
I have not plans on changing the game play, etc. I just have to make it stand up to asm gamers. :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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ASM/Flash Competition
« Reply #3 on: January 24, 2006, 08:19:00 am »
yeah good idea :)smile.gif
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Offline tifreak

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ASM/Flash Competition
« Reply #4 on: January 24, 2006, 09:16:00 am »
Yeah... I will just program the way I am used to programming... I ain't changing cause I have competition, heck, my ticalc reviewer said that the game will be a treasured BASIC game once complete. :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%