Author Topic: Axe Avalanche 1.0  (Read 3016 times)

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Offline c.sprinkle

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Axe Avalanche 1.0
« on: January 10, 2011, 10:18:03 pm »
Axe Avalanche 1.0



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=618

Fun, simple Avalanche clone in Axe. Completely bug-free. :angel:
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Offline DJ Omnimaga

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Re: Axe Avalanche 1.0
« Reply #1 on: January 11, 2011, 04:31:17 pm »
Hmm collision detection bugs? ???
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Offline yunhua98

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Re: Axe Avalanche 1.0
« Reply #2 on: January 11, 2011, 04:33:58 pm »
I think he only checks the pixels right above the sprite, right?

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Re: Axe Avalanche 1.0
« Reply #3 on: January 11, 2011, 04:35:14 pm »
Hmm collision detection bugs? ???

Maybe he has a pxl-test only for pixels above it. Make pxl-tests for all sides.

Offline DJ Omnimaga

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Re: Axe Avalanche 1.0
« Reply #4 on: January 11, 2011, 04:36:52 pm »
Seems like so. Also I noticed it only seems to check the top left corner, because I can move 7 pixels in below a rock, not move and I'll not die. If I do it from the left side of the rock, if I move one single pixel in, I die.
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Offline c.sprinkle

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Re: Axe Avalanche 1.0
« Reply #5 on: January 11, 2011, 04:58:15 pm »
Fixed it. I crashed my calc and had to use my backup, which wasn't the final version. Here we go:

Offline DJ Omnimaga

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Re: Axe Avalanche 1.0
« Reply #6 on: January 12, 2011, 11:35:34 pm »
Cool, I'll try the new one soon. :)
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