Author Topic: How are we even supposed to beat that? O.O  (Read 7691 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
How are we even supposed to beat that? O.O
« on: June 23, 2013, 12:23:19 am »
Download available at Ticalc.org. Game is called Mr Explore and is unfinished, but I think it's harder than Legand of Zelda: Sord of Atari and Donut Quest O.O

http://www.ticalc.org/archives/files/fileinfo/454/45423.html
« Last Edit: June 23, 2013, 12:23:49 am by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: How are we even supposed to beat that? O.O
« Reply #1 on: June 23, 2013, 02:55:03 am »
that looks amazing. i want to try making something like it now =D

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: How are we even supposed to beat that? O.O
« Reply #2 on: June 23, 2013, 02:56:21 am »
Yeah it looks pretty cool. I'll probably get my 84 back today so I'll be able to try it. :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: How are we even supposed to beat that? O.O
« Reply #3 on: June 23, 2013, 03:01:30 am »
Yeah it's amazing. I wish it was finished. I wish, however, that that last part in the screenie was made possible to beat, though. <_<
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: How are we even supposed to beat that? O.O
« Reply #4 on: June 23, 2013, 03:48:27 am »
Cool! An NES-hard platformer? Or less hard?
If you like my work: why not give me an internet?








Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Re: How are we even supposed to beat that? O.O
« Reply #5 on: June 23, 2013, 12:25:17 pm »
More like 10 times worse than Ghosts 'n' Goblins, starting in that one room in the screenshot. But it is possible that it is the last room and that the author made it close to impossible to prevent going further and getting a RAM clear or something.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: How are we even supposed to beat that? O.O
« Reply #6 on: June 23, 2013, 12:30:30 pm »
That actually looks pretty cool! I am glad somebody spotted this before it got lost in the other uploads!

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: How are we even supposed to beat that? O.O
« Reply #7 on: June 23, 2013, 12:33:28 pm »
It does not look so bad.
If you like my work: why not give me an internet?








Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Re: How are we even supposed to beat that? O.O
« Reply #8 on: June 23, 2013, 12:37:58 pm »
The issue is how slippy the floor is and how hard it is to long jump from such short distance. It requires perfect, tool-assisted-like timing. X.x
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: How are we even supposed to beat that? O.O
« Reply #9 on: June 23, 2013, 12:40:42 pm »
Oh I did not notice the floor was slippy
If you like my work: why not give me an internet?








Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: How are we even supposed to beat that? O.O
« Reply #10 on: June 23, 2013, 12:49:57 pm »
It is indeed a bit hard. Also if we figure out the source, we might be able to fix these issues. ;)

BTW I had to re-sign the app. If you can't send it I can upload it.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: How are we even supposed to beat that? O.O
« Reply #11 on: June 23, 2013, 11:01:52 pm »
I think the author made movement like that just so that physics remains as realistic as possible. However, it is a bit too slippery I think for such small maps and precise jumping requirements and it would work better for a game like Sonic. Had this been finished with walking physics at least similar to SMB1 (where it's far more responsive) it would probably have a reasonable difficulty level. Right now, if you barely tap the directional keys you don't even move at all and if you hold down the key for a while longer you can't stop fast enough.

It's a great game so far in general and if it was easier and I could notice a lot of more rooms, I could have made  a news.
« Last Edit: June 23, 2013, 11:03:08 pm by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: How are we even supposed to beat that? O.O
« Reply #12 on: June 24, 2013, 01:50:32 am »
I hope the author intends to finish this. It looks fantastic from the screenies! :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: How are we even supposed to beat that? O.O
« Reply #13 on: June 24, 2013, 01:51:54 am »
I doubt it, sadly, because in his readme he mentions that he's done with calc programming and has since moved on to more powerful platforms. From what I remember from the readme too, I think it has been a long while since he actually worked on that calc game.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: How are we even supposed to beat that? O.O
« Reply #14 on: June 24, 2013, 01:54:22 am »
Yea, just saw that. :/ Too bad he didn't include the source.