Author Topic: Lost Legends Status  (Read 13128 times)

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liazon

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Lost Legends Status
« on: September 21, 2008, 12:31:03 am »
sadly, I need to find someone to take over.  the next chance for me to work on this could be a long ways off (and each time i look back at the code, i find something annoyingly wrong w/ it and start rewriting it lol).  not to mention i can't seem to get ticonnect or tilp to work either :lol:  it's been a good run though.

please PM me if you are interested.

Offline DJ Omnimaga

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Re: Lost Legends Status
« Reply #1 on: September 21, 2008, 01:35:04 am »
Aw this sucks it had to be cancelled :( I was really looking forward for it :(, I kinda expected it when you started having problem setting up environment in linux though, I feared you would lose interest over the time then no longer have time. I hope you still come around from time to time though or that you reconsider and maybe resume work on it later, another semester or during summer

I hope someone can continue it. Else, if the worst have to happen and no one can continue it maybe I could try doing some soft of TI-BASIC+xLIB incarnation of Lost Legends one day, but then it would require me to do a lot of modifications on the tilemaps and gui to make it feasible in such limited language. Despite that I still think I owe something about this project though, because it is partially my fault if it died (Omnimaga shutting down, then the temp board closing/site closing, my argument with Grendel when he blew up at me about the shut down then he blocked me and left the community, which caused you to end up alone on the project, which slowed things down a lot)
« Last Edit: September 21, 2008, 01:39:02 am by DJ Omnimaga »
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Offline TIfanx1999

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Re: Lost Legends Status
« Reply #2 on: September 21, 2008, 05:14:24 pm »
=( . I don't have enough ASM knowledge yet to take this on. Otherwise, I would. Maybe someday soon...

Offline kalan_vod

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Re: Lost Legends Status
« Reply #3 on: September 21, 2008, 10:02:36 pm »
Hate to see this happen, what happened to the guy that had made this with graphics etc?? I just want to keep you around :)

Offline Madskillz

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Re: Lost Legends Status
« Reply #4 on: September 21, 2008, 10:45:10 pm »
any way I could get a picture of this? I'd be interested in seeing what this looks like.

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Re: Lost Legends Status
« Reply #5 on: September 22, 2008, 01:04:30 am »
any way I could get a picture of this? I'd be interested in seeing what this looks like.
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Re: Lost Legends Status
« Reply #6 on: September 22, 2008, 01:28:46 am »
what happened to the guy that had made this with graphics etc??
As said in my previous post, he actually left after the shut down in march. I do not want to go into details too much as I have bad memories of this but he said he didn't wanted to have anything to do anymore with the community. Plus, at the time he had very serious life problems, so he had to change his e-mail, AIM and Yahoo address as well as remove himself from the LL project page on google and delete any info of himself from the net
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Offline kalan_vod

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Re: Lost Legends Status
« Reply #7 on: September 22, 2008, 11:58:06 am »
Very sad indeed...Can you post all the graphics/story/code you have, in case you are not around when someone picks this up?

Offline Madskillz

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Re: Lost Legends Status
« Reply #8 on: September 22, 2008, 01:35:15 pm »
ok I thought it was the same one...There used to be a thread on Omnimaga, but it most have gotten deleted or something when you guys left. It was the project with an original and sequel going on at like almost the same time, at least there were graphics for the sequel out.

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Re: Lost Legends Status
« Reply #9 on: September 22, 2008, 01:47:45 pm »
It was really Grendel who announced it. He did on Halloween last year while we had an Halo 3 skin instead of our normal Omnimaga forum skin. Liazon and Halifax decided to work on the coding while Grendel made the graphics/story and I myself translated the text in french, but then Halifax left developpement so it was practically only liazon. I do not have any script myself but when I get some time I could post the maps I got, since I still have everything from the old Omnimaga forums except the forums database (which Invisionfree still have a copy off)

As for the original posts you will have to wait maybe one more year, because 2 years to get a board restored on Invisionfree is what it seems to take now, if not longer
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Offline Ding_Programs

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Re: Lost Legends Status
« Reply #10 on: September 24, 2008, 08:06:59 pm »
Could i have a look at the code? I'm starting a game, and I'm sure with your amazing uber game coding skills, I would certainly learn something!

liazon

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Re: Lost Legends Status
« Reply #11 on: October 11, 2008, 09:39:32 pm »
http://lostlegends.googlecode.com/svn/trunk/Source/

not the best code, but the plans for the game are all in the trunk.

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Re: Lost Legends Status
« Reply #12 on: October 11, 2008, 09:49:30 pm »
If someone pick this up and want to make a french version I still have the french text. I'm not going to post it though because it will spoil the entire game, but if the new project author plans to make such version he's free to pm me if he wants the script
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Offline arglactable

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Re: Lost Legends Status
« Reply #13 on: October 11, 2008, 10:14:22 pm »
I wish I could help but... Java doesn't apply in this situation. It really is a shame this shut down though. Now the only thing to be excited about in the world of TI is the Zelda game.
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Re: Lost Legends Status
« Reply #14 on: October 11, 2008, 10:15:29 pm »
True, and Project M and Robot War (providing this one comes out not only on the TI-82)
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