Author Topic: Pokemon Purple  (Read 48119 times)

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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #30 on: September 05, 2013, 10:35:27 pm »
Yeah and since in BASIC, every bit of speed is important, maybe he can't afford to add extra conditionals for missing pixels. D:
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Offline Roboman

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Re: Pokemon Purple
« Reply #31 on: September 05, 2013, 10:35:59 pm »
The best way to know for sure is to ask him XD  when was the last time he was on?  Somebody should poke him
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #32 on: September 05, 2013, 10:42:57 pm »
He seems pretty busy lately because he's hardly on anymore. However, since he uses dial-up, he can't easily access Omni either.
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Offline meishe91

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Re: Pokemon Purple
« Reply #33 on: September 05, 2013, 11:13:10 pm »
Dial-up is still a thing?
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Offline TIfanx1999

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Re: Pokemon Purple
« Reply #34 on: September 06, 2013, 08:24:21 am »
Not gonna repeat what's been said already, but what it boils down to is any other method he tried did not have acceptable speed. I'm sure if he could have found a decent alternative he would have. He wanted to make it pure BASIC as much as possible.

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Re: Re: Re: Pokemon Purple
« Reply #35 on: September 06, 2013, 12:09:45 pm »
Dial-up is still a thing?
yes, some USA areas (mostly farms) only have dialup as available service. Xeda's parents have the same problem and they live in New York state.
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Offline tifreak

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Re: Pokemon Purple
« Reply #36 on: September 06, 2013, 06:45:48 pm »
Hi guys, wow, this thread got busy lol

To answer the question in regards to the sprites: I had taken the time to hand convert every sprite in the list, and I had a BASIC hex2sprite interpreter that was decently fast for what it is, however, people begged and poked to get it moved to asm, and benryves, the amazing programmer he is, managed to make it so it was in asm, using my compression method, and even gave it the ability to reverse the sprite direction. Recently (like, last year) we edited the code to xor the sprites, so now I can do animations with it. I promise I have not given up on this project, btw. The CSE has taken my eyes away from it for a bit so I can at least get a few games out before someone else does ;) lol I have looked at the code lately, just trying to figure out how best to test the pokeball catch routines that I wrote.

And before you go all 'well, you wanted mostly basic', This game is.. Around 120kb in size? It's massive. Just huge. I have maybe, MAYBE 2kb in asm, but I'm pretty sure it's less. That is like 2% of the game is asm, so I think that still qualifies as being mostly basic, right? :p

As to my internet, I'm no longer on dialup, I'm on radio internet, which gets me around 1Mbps download speed. Not the greatest, but oh so much faster than dialup. I can at least youtube fairly easily now.
« Last Edit: September 06, 2013, 06:47:22 pm by tifreak »
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Offline Roboman

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Re: Pokemon Purple
« Reply #37 on: September 06, 2013, 07:22:11 pm »
WB! :D
Glad to see you have better internet.
And WOW, its huge!!!  The sprite drawing is so tiny in comparison XD
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If I end up being rude please tell me and understand!
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I am a bit socialy aqward so I often dont pick up on sarcasm or recognize myself being rude...

...

I am sorry for any offence...

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #38 on: September 07, 2013, 01:42:19 am »
Glad you got better internet lol. Dial up is so ancient. Wasn't radio Internet really expensive, though? X.x (like $500 a month)

Also I understand about the work that was put into converting the sprites one by one. It would take ages to convert everything to hex string or even write a converter. The work that was put into this game so far is absolutely impressive and I'm happy it's not dead. :)
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Offline gamzeeLover

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Re: Pokemon Purple
« Reply #39 on: October 19, 2013, 09:35:19 pm »
hey how can i get this? i have the ti 83 plus but idk how to use it

Offline Roboman

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Re: Pokemon Purple
« Reply #40 on: October 20, 2013, 11:42:48 am »
I don't think you can get a very recent version, the last demo was released quite a while ago.
Also, it is usually not the best idea to necro-post a thread just to ask for a download...
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I always post in good faith!
http://en.wikipedia.org/wiki/Good_faith
If I end up being rude please tell me and understand!
Spoiler For Spoiler:
:-[  I never mean to say things ... negativley...
I am a bit socialy aqward so I often dont pick up on sarcasm or recognize myself being rude...

...

I am sorry for any offence...

Offline DJ Omnimaga

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Re: Re: Pokemon Purple
« Reply #41 on: October 20, 2013, 12:22:40 pm »
I think in this case it would be fine, since tifreak could have subscribed to the topic and might know where the most recent version is. It's likely that the ticalc.org version is still the latest, though, and it dates back from before most forum members started school.
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Offline rw24

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Re: Pokemon Purple
« Reply #42 on: March 05, 2014, 10:13:52 am »
Could you port it to the CSE?

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Re: Pokemon Purple
« Reply #43 on: March 07, 2014, 01:18:08 am »
If he ever did this, he would have to get rid of map scrolling, else it would just be too slow. He could use xLIBC, but I think his goal was to use as less ASM as possible for this project to show how capable TI-BASIC can be.
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Offline tifreak

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Re: Pokemon Purple
« Reply #44 on: June 30, 2014, 02:00:30 pm »
Huh, totally missed this post, sorry about that.

There are plans for a CSE version to go all out, once I get more done with the non color version, which is waiting on me to get Calcopoly playable :p

So, yeah.
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