Author Topic: PP is back!  (Read 12469 times)

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Liazon

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PP is back!
« Reply #30 on: June 25, 2006, 09:09:00 am »
You just have to love those sprites!

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PP is back!
« Reply #31 on: June 25, 2006, 09:37:00 am »
that take a long while to convert o.oblink.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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« Reply #32 on: June 25, 2006, 10:19:00 am »
lol, I am only having the way they are facing for battles, to keep from takin 84kb of ram. ;)wink.gif

And yes, it will take a while, though Kerm is gonna make a script to help with it...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #33 on: June 25, 2006, 10:32:00 am »
cool i hope this speed up developpement ;)wink.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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« Reply #34 on: June 26, 2006, 01:11:00 am »
user posted image

This is a screenshot of the item screen. The bottom box is for an icon for the TM/HM, but I need to make one that is decent first. ;)wink.gif

The little 6 pixel long space at the bottom of each icon is where the indicator will go, to denote which section you are on.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #35 on: June 26, 2006, 01:52:00 am »
cool stuff, will you also have the pokedex?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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« Reply #36 on: June 26, 2006, 06:13:00 am »
Yeah, I have planned on adding it, in a very basic sense. Basically, you will be able to determine what pokemon you have caught, seen, etc, and that is it. No info will probably be added.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Dragon__lance

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PP is back!
« Reply #37 on: June 26, 2006, 06:31:00 am »
sounds complex! This game will have so many awesome features, great job! :)smile.gif

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« Reply #38 on: June 26, 2006, 07:34:00 am »
user posted image

here ya go, CD icons for the item screen :)smile.gif
choose wichever you like better
http://img481.imageshack.us/img481/2306/pokecd3qu.png

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« Reply #39 on: June 26, 2006, 08:09:00 am »
You are the bomb!!! ^_^

Thank you so much! Adding it now!


Oh yes, I am sure you will be wondering how the controls will work:

Up/Down will of course look at the current screen to select...
Left/Right will allow you to go from page to page.
Graph will allow you to go through the sections. I am debating about putting in a back function on that, but I might use the button next to it for that purpose.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #40 on: June 26, 2006, 08:47:00 am »
QuoteBegin-tifreak8x+Jun 26 2006, 09:09 PM-->
QUOTE (tifreak8x @ Jun 26 2006, 09:09 PM)
You are the bomb!!! ^_^

Maybe, but I don't intend to explode anytime soon. :lol:laugh.gif

It's always good to know one can be of help.

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« Reply #41 on: June 26, 2006, 02:16:00 pm »
Well, I have it now to where it displays 9 items on the screen, and the amount of each item, except it will not show the name of the first item. This should be fixed soon. I will post an animated screenshot once that is fixed, and the cursor system is going.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #42 on: June 26, 2006, 02:20:00 pm »
*xlibman
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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« Reply #43 on: June 26, 2006, 03:51:00 pm »
Fixed bug, using a different method than what I wanted, but oh well. Now to build the cursor functions in.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #44 on: June 27, 2006, 01:53:00 am »
does it works fine now?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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