Author Topic: Pokemon Red  (Read 56861 times)

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Offline qazz42

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Re: Pokemon Red
« Reply #270 on: August 01, 2010, 10:11:39 pm »
I need to know, where is this supposed update?

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #271 on: August 01, 2010, 11:56:32 pm »
Right here sorry. Not much is new content-wise, the big thing is the improved 83 Plus/Nspire support
« Last Edit: August 04, 2010, 06:40:38 pm by BuckeyeDude »

Offline meishe91

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Re: Pokemon Red
« Reply #272 on: August 02, 2010, 03:14:22 am »
Awesome, glad there's a blue version coming out too :D I'm one of the few too who prefer it :P (Blue, Yellow, Gold, Crystal, Sapphire, Emerald, and Pearl :P)

Heh I've never played a single Pokemon game ever :D

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Play one! :P

No worries I will be making a blue version as well. 99% of the source is the exact same :P And yes the source will be released when it is done, but nobody is allowed to look at it because its pretty bad :/
Also anybody who's never played a pokemon game go buy a gameboy color and red version, lock yourself in your room and emerge in a couple weeks ;)

And there is no need to make a seperate version of this for the Nspire, just use calc84s gbc emu :P

As for a couple weeks...I don't know, my brother once beat Red within 24 hours :P

Also, I'll give the new release a try sometime soon :)
« Last Edit: August 02, 2010, 03:15:19 am by meishe91 »
Spoiler For Spoiler:



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Offline qazz42

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Re: Pokemon Red
« Reply #273 on: August 02, 2010, 09:19:47 am »
Right here sorry. Not much is new content-wise, the big thing is the improved 83 Plus/Nspire support


Ah, thank you, looks awsome.

Offline qazz42

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Re: Pokemon Red
« Reply #274 on: August 02, 2010, 05:02:42 pm »
Hey, have you ever considered sound inside of your pokemon red game?

Offline Raylin

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Re: Pokemon Red
« Reply #275 on: August 02, 2010, 08:04:07 pm »
^This. And when is the next update with maps gonna be?
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Offline Hot_Dog

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Re: Pokemon Red
« Reply #276 on: August 02, 2010, 08:13:09 pm »
Hey, have you ever considered sound inside of your pokemon red game?

Sound would be cool, but would that interfere with your two-player plans?
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Offline qazz42

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Re: Pokemon Red
« Reply #277 on: August 02, 2010, 08:52:16 pm »
no, you could have the option to turn the sound off and on :D

Offline guy6020665

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Re: Pokemon Red
« Reply #278 on: August 04, 2010, 05:24:53 pm »
Tried the new version, battles and menus now work but after a few times the game crashed on exit.

Offline skuller972

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Re: Pokemon Red
« Reply #279 on: August 04, 2010, 05:34:16 pm »
Yea, I found that pressing 'clear' either exited the game normally or caused an epic error that required removing the calc's batteries.
Then again, maybe not...
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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #280 on: August 04, 2010, 06:41:54 pm »
Heh sorry guys, I caught this one, but I forgot it was in the released version. I tried to save some of your memory but no go :/

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #281 on: August 04, 2010, 08:34:20 pm »
I might try this on my regular 83+ at one point, but I cannot guarantee when :(

I hope my calc is working fine, too x.x

Is that the Nspire version as well, by the way?
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Offline qazz42

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Re: Pokemon Red
« Reply #282 on: August 04, 2010, 10:07:08 pm »
Uh, oh, it sreated a bunch of variables, apparently they are in the ram, and each one takes up more memory then the actuall RAM it self, attempting to delete one, causes a freeze, and then a battery pull...........

Offline Magic Banana

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Re: Pokemon Red
« Reply #283 on: August 04, 2010, 10:34:47 pm »
Hmm well I do need a little bit of help with some of these moves. If a move has a secondary effect I need to know what the text is after it. I'm assuming you guys have some old saves on your gameboys, bust them out and if you could tell me the text for all moves excluding Growl, Tail Whip, Sand Attack, Growth

Oh jeez, this is going to take a while. brb Pokemans ...
I do sprites and stuff, so yeah.

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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #284 on: August 05, 2010, 12:41:00 am »
Uh, oh, it sreated a bunch of variables, apparently they are in the ram, and each one takes up more memory then the actuall RAM it self, attempting to delete one, causes a freeze, and then a battery pull...........
Thats just your vat getting corrupted because bumping it down to 8k wasnt enough RAM :/
If this is on the new version, I have no clue. It seems fine from my minute or so of testing