Author Topic: Portal Prelude  (Read 227046 times)

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Offline Darl181

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Re: Portal X
« Reply #720 on: March 01, 2011, 10:00:11 pm »
Yesss, level editors are the thing that makes a game really awesome ;D
When's the planned final release?
« Last Edit: March 01, 2011, 10:01:06 pm by Darl181 »
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Offline Builderboy

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Re: Portal X
« Reply #721 on: March 01, 2011, 10:00:47 pm »
Right now I'm going with a when-its-done approach :P

Offline Darl181

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Re: Portal X
« Reply #722 on: March 01, 2011, 10:01:45 pm »
Cool, that's my favorite one ;) *cough* Tio *cough*
Can't wait to see this when it's done.
« Last Edit: March 01, 2011, 10:02:35 pm by Darl181 »
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Offline Builderboy

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Re: Portal X
« Reply #723 on: March 01, 2011, 10:04:42 pm »
Hahaha yeah i find that deadlines are only good if you are getting paid, or if its hw :P

Offline Eeems

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Re: Portal X
« Reply #724 on: March 01, 2011, 10:21:40 pm »
Wow, looks great as always builderboy :D
/e

Offline willrandship

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Re: Portal X
« Reply #725 on: March 01, 2011, 11:09:19 pm »
Nice! I love the speed and such. Much easier than trying to type it out in hex X( Very nice.

Offline Builderboy

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Re: Portal X
« Reply #726 on: March 01, 2011, 11:18:36 pm »
Thats for sure XD I still need to get it to compile the map and object data into a single readable file though, and thats going to be a bit harder, especially when it comes to the plasma balls, they are such a pain to compile x.x

Offline Deep Toaster

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Re: Portal X
« Reply #727 on: March 01, 2011, 11:39:23 pm »
Late. The menu is amazing.




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Re: Portal X
« Reply #728 on: March 02, 2011, 01:03:36 am »
Very nice!  However, may I suggest that you, instead of highlighting doors, open them when the cursor is over their button.

Offline DJ Omnimaga

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Re: Portal X
« Reply #729 on: March 02, 2011, 01:33:36 am »
I love the editor look so far. It will definitively help you work on the levels for your game. I hope the final release comes with it too :D
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Offline andrepd

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Re: Portal X
« Reply #730 on: March 09, 2011, 08:09:19 am »
shiny editor! even more shiny when you think it's written in pure axe.!

Offline Darl181

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Re: Portal X
« Reply #731 on: March 09, 2011, 07:12:32 pm »
Random idea.  Is it possible to have one switch open more than one door and/or any of multiple switches opening the same door?
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Offline willrandship

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Re: Portal X
« Reply #732 on: March 09, 2011, 07:41:42 pm »
you could just have nested doors for multiple switches per door.

Edit: To clarify, I meant like this
Code: [Select]
########
  H H H
########
m  m  m
########
« Last Edit: March 09, 2011, 07:47:17 pm by willrandship »

Offline Builderboy

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Re: Portal X
« Reply #733 on: March 09, 2011, 07:45:42 pm »
Its not possible for one switch to open more than one door, nor is it possible for 2 or more switches to open a single door in any combination of logic (open the door if any switches are pressed/open the door if all switches are pressed) so yeah what I do if i need an AND gate is just have 2 doors right after eachother, although I don't think this comes up in any of the levels I have created

Offline willrandship

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Re: Portal X
« Reply #734 on: March 09, 2011, 07:48:28 pm »
Yep, that's what I meant. Can't really see a use for two doors from one switch myself. (not that there isn't one)