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Messages - persalteas

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1
News / Re: DJ Omnimaga releases new music single
« on: July 23, 2014, 04:15:39 pm »
Just bought the pack ;)

I love it !
Congratulations for the unused version of Die Die Die ! I really LOVE it.

Thanks ! :thumbsup:

2
Other Calculators / Re: fx-7000G to HP Prime, 28 years of history
« on: November 07, 2013, 03:20:01 pm »
No, it's the date when the production stopped.

But, concerning the 89, I'm not sure of the international date. The 89 was stopped in France in 2004, i don't know about other countries.

3
Other Calculators / Re: fx-7000G to HP Prime, 28 years of history
« on: November 07, 2013, 03:10:17 pm »
Quote
Also, what does the end indication mean?
?

What indication ? "Hope those old models won't be forgotten by everybody !
Keep programming on them, guys !" ?

I'm just sad to see old calculators in the trash, when I think to the maaaany hours spent programming on those machines... :'(
I'm in love with some large-screen TI-86 games :P

4
Other Calculators / fx-7000G to HP Prime, 28 years of history
« on: November 07, 2013, 02:56:53 pm »
Today I am pleased to present a historical picture :P

I've put together for you the first graphic in the world, launched by Casio in 1985, the fx-7000G ;) and the recent HP Prime from this back-to-school 2013! :thumbsup:
Of course, the fx-7000G has not as many features as the Prime, but it is quite complete, and still works great 28 years later ! It was strong, in this time.



Did you remember this pic I made a few months ago ? It makes the chronology of graphing and CAS calculators :)



Some models are now forgotten, TI-85/86, the first Casio ones (and we rediscovered some ones several days ago on TI-Planet ;) ), but some series, chaining evolutions like Pokemons, lived more than 20 years to the present day ! (TI-82 > 82 Stats > 82 Stats.fr, and the Flash 8x series...)

Hope those old models won't be forgotten by everybody !
Keep programming on them, guys !

5
ASM / Re: TI-84+ CSE support for KnightOS
« on: October 03, 2013, 12:22:05 pm »
Quote from: SirCmpwn
Hi there! So there has been some progress. A new kernel can be downloaded from here. I have switched to the MicrOS LCD initialization code. Unfortunately, this does not seem to help. Does anyone know if DrDnar has successfully run MicrOS as an operating system, instead of an app? The LCD has already been initialized by TIOS by the time an app gets run.

The current behavior is to start up properly (and you can control the backlight), but attempting to initialize the color screen and clear it to solid grey does not work. There is no visible change in the LCD.

source

6
Other Calculators / Re: Looking for infos about this grayscale Zelda...
« on: September 30, 2013, 04:58:31 pm »
Yes, no grayscale :o

It was the name of the file "Grayscale Legang of Zelda.83p" :P Sorry...

Thank you for remembering it !! So, Sam Heald. What an awesome guy. I have so many games from him :P

(btw, I have no problem with mega... do you need a re-upload ?)

7
Other Calculators / Looking for infos about this grayscale Zelda...
« on: September 29, 2013, 12:43:42 pm »
I have find on my hard drive a 83p without any info, and I'm looking for where it is from...

It's a grayscale RPG "Legend of Zelda" in Asm stub 83, running with the SOS shell.
Do you know who it is from ?

Download

Thank you...

8
Grammer / Re: [RPG] 6th version of Herssahe
« on: September 24, 2013, 01:52:16 pm »
Yes, weird...

OT: Is Grammer allowed on Omnimaga contests ? :P

9
Grammer / Re: [RPG] 6th version of Herssahe
« on: September 21, 2013, 08:46:03 am »
Problem solved by exchanging the two buffers...

I can observe that what makes the calc crash is:
Code: [Select]
:SetBuf(Z
:Fill(0

I can't fill the pi9872 buffer with black :P

10
Grammer / Re: [RPG] 6th version of Herssahe
« on: September 17, 2013, 10:26:39 am »
So.
Code: [Select]
Y=pi9342
Z=pi9872
[code]
:Fill(0
:ClrDraw
:SetBuf(Z
:Fill(0
:SetBuf('Y
:SetBuf(°Z
:call T
:Text(15,16,"The 6th
:Rect('8,21,88,21
:Rect('9,22,87,22,5,,3,16,4,32,4,16,3
:Text(30,2,"1.Create new character
:Text(38,2,"2.Set Contrast
:Text(46,2,"3.Thanks

:Return->theta
:getKey->K
:DispGraph
:If K=/=15
:Goto theta

And the subroutine pointed by T is:

Code: [Select]
:.TITRE
:Tile(M,A,C,1,2,16,Z
:Tile(M,A+64,C+5,3,1,8,Z
:Tile(M,A+80,C+5,4,1,8,Z
:Tile(M,A+96,C+5,5,1,8,Z
:Tile(M,A+96,C+5,6,1,8,Z
:Tile(M,A+112,C+5,7,1,8,Z
:Tile(M,A+128,C+5,8,1,8,Z
:Tile(M,A+128,C+5,8
:Tile(M,A+64,C+5,9,1,8,Z
:Tile(M,A+64,C+5,9
:End

And the calc crashes.

What I want:
- The Y buffer entirely black
- The Z buffer white with text and sprites

(Something like this, but with a gray background: )
[/code]

11
Grammer / Re: [RPG] 6th version of Herssahe
« on: September 16, 2013, 07:35:08 am »
No it is still a problem :P
I'll explain you tomorrow...

12
Grammer / Re: [RPG] 6th version of Herssahe
« on: August 30, 2013, 05:00:31 am »
Thanks :) I have now finished the character creator, and the character has now limits on the map  ;D


but I'm stopped on a problem :P
The calc freezes when I modify a grayscale buffer in my options menu :P ... and i don't understand why...
I try to do otherwise.

13
Grammer / Re: [RPG] 6th version of Herssahe
« on: August 26, 2013, 02:47:52 pm »
Will it be like modern RPGs customization except no char height/weight/eyes color? (due to low calc res?)

You will be able to enter 2 hex codes for two 8x8 sprites, that's what I call a "skin"...
The first sprite is used when your character looks on the left, the second when he looks on the right.

But the choice of the sprite is 100% free, yes :P
You can play Herssahe with a 8x8 lobster if you want :P

14
Grammer / Re: [RPG] 6th version of Herssahe
« on: August 17, 2013, 12:26:34 pm »
I am making a "character creator" add-on, to allow you to create different characters with different names and different skins, and make them play on the same map ! (not at the same time...) Your other players will react as NPCs.

I am looking for cool sprites, now...

15
Grammer / [Solved] Contrast inequalities ?
« on: August 08, 2013, 10:37:47 am »
Hello, at the begining of my program, I have put a "Contrast(28" to have a correct darkness and a pretty grayscale on my TI-84 Pocket.

Unfortunately, if I send the program to my 84 Plus SE, it makes a very high contrast, very dark...

The values are not the same between different models, are they ?
How can I detect the type of model to put a good value ?

Thank you for your help...

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