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Messages - Fryedsoft

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Computer Usage and Setup Help / Re: Looking for a desktop computer...
« on: July 04, 2013, 05:00:13 pm »
Personally, if i was doing gaming on the cheap, it's hard to beat the AMD A Series processors. preferably the A10-6800k

They're weak on the CPU side vs Intel, but for gaming it's the GPU that matters, and the integrated GPU on the AMD processors blows away the Intel GPU's. On Intel, you almost have to get a discrete Nvidia or ATI video card to get any solid performance. Since you can avoid buying a discrete card on the AMD system, the AMD tends to be cheaper overall.

News / Re: Omnimaga helps quadratic solver development
« on: December 12, 2010, 01:45:09 am »
I lol'ed at the quadratic solver mod, also two of those RPGs actually looks awesome. I wonder if I should try them on my 85 at one point. :D

The Quadratic solver was something I did based on a suggestion in a discussion. It's in the readme somewhere. For those that don't have an 89 and are curious about it... Yes it is an actual solver, Yes it has storyline, and yes it has a boss battle in the form of a super powered Rhylos. The only way to get the answer is to beat him, and he isn't easy since he could theoretically hit 9999 and has a lot more HP than the FF7:CQ Rhylos. You seriously cannot play the mod unless you beat FF7 and leveled to the point that both Tifa and cloud are maxed out at 9999 health in your save file.

Punisher IV and nPo Vs Hays are pretty much the same game since they both use the PunSyst Engine.  The only difference is that nPoVHays uses some of the extended commands that the 86 had, primarily PxlText, so it wouldn't run on an 85. They're also more of a beat em up than an RPG and are really dated by today's standards. RPG wise on the 85, you're much better off with Hiryu's 85 RPG's like conquest or Circle of Light.

News / Re: Omnimaga helps quadratic solver development
« on: December 10, 2010, 10:31:28 pm »
Hmm. Lets See...

-Utilities: A section exclusively reserved for quadratic solvers

-Action/Arcade: This section will be exclusively reserved for key mashing types of games, which involves pressing a certain key the highest amount of time in a certain time frame.
hmm. don't have one of these. probably made one at one time but never got the file...

-Adventure/RPG: This section will be reserved for role-playing games. In order to encourage the usage of Gotos and Menus, games will not be allowed to use any While/Repeat/For instructions and will require the usage of the Menu() command at least 6 times.
hmm. got a lot of these. <-Port of 92 version.

-Puzzle: A section exclusively reserved for number guessing games and Windows clones.
Number Guessing Games: <-the only one with 2 player link Head2Head action!!

Windows Clones:

-Racing/Simulation: A section exclusively reserved for tunnel clones.

-Strategy: This section will be exclusively reserved for Yu-Gi-Oh life point counters.

I actually made one of these from scratch for a friend of mine's 85 at his house a few years back. It used the menu system to change the numbers and everything. it was pretty slick but I never got a file of it to upload. I guess I could remake it...

And all you guys thought that "The Future of Ti-Basic, Today!" was just a slogan...  ;D

TI 68K / Re: Legend of Landel - BGC89 Remake
« on: November 05, 2010, 07:24:32 pm »
The project is still active, but work is really taking a toll on my free time.

Currently, I got open tickets with Microsoft (now going on two months for a totally random network printing issue. I think I exhausted all of their script chimps finally and are moving up to tier 3) and Sophos (roughly 1 call a week. I'm trying to get them to actually do something about their disinfection system and tighten tampering of their services) for various bugs and they are both pretty much insisting on working on these after hours, and to top it all off, we're understaffed, so it just keeps getting busier and busier.

Historically, I work on it during the Christmas break, and considering they're forcing me to take vacation before the end of the year, I'll probably get some time to piece together the parts that are pretty much done, but not complete.

Ti-89's are gone from Walmart here. Still see them at Staples though.

The 89's never were popular with schools. Most of them thought it was too powerful. That and ACT/SAT banning them. College's liked them though, but HP is pretty entrenched there. Teachers want Nspires because there under the impression they can't be programmed, and if the school itself owns them, their pretty much right unless you can sneak one out and put ndless on it.

TI 68K / Re: Legend of Landel - BGC89 Remake
« on: May 02, 2010, 12:48:44 pm »
I had one since 1999, but yeah, it basically was a spam archive. Took boardhost years to implement a user feature. By then I switched over to and E-Blah as the forum, which seems to be spam free so far but then again there's barely any post traffic on it.

Back to BGC, Hiryu should have something soon to test the code against. Right now he's cleaning up a ton of the graphics and working on coding the storyboard. The project post at has a ton of the cleaned up interfaces, and it's looking great so far.

TI 68K / Re: Legend of Landel - BGC89 Remake
« on: May 01, 2010, 12:01:33 am »
Mhmm that reminds me, would Hiryu/Fryedsoft remember Art_Of_Camelot from the old days? :P

I've seen the name before around here, but not in the past.

Of course a lot of that is due to my reclusive nature when it came to boards / IRC. Especially back then. Other than my site or, I almost never posted anything other than games in an archive.

speaking of, whats up with that site? Is it dead for real this time? Should I expect it to become a gambling / link farm / porn site soon like ti-files and ti-news did?

Other Calculators / Re: TI-86... slower than the TI-85?
« on: February 24, 2010, 07:57:50 pm »
Yep. Ti-86 is about 1/2 the speed of an 85.

It's apparently caused by the way Ti did the ram paging to add the extra ram. Even ASM'ers tend to have problems with it.

The only saving grace the 86 had in my opinion was pxltext. Other than that and the extra ram, the 85 was superior in almost every way.

TI-BASIC / Re: So... how 'bout that 68k BASIC programming?
« on: February 06, 2010, 07:42:28 pm »
IMHO, because it's the internet and because some people are more narrow-minded than others, the TI community could never unite completly. In fact, in the past, many people suggested us to merge with UTI, MaxCoderz, Revsoft and probably Cemetech, but merging all sites together would lead to TI community suicide.

Actually, I wouldn't mind a merging. Its what created in the end. the only problem would be that sites would have to close just like they did when formed, or at the very least subdomained into the main site, and I don't see that happening anytime soon.

One of the problems right now is when it was first developed, was the end all for Ti calculator discussion. Now it's a ghost town. The only reason people even go there is for the archive. There is a ton of sites filling in the deficiencies of with the only bond being the archives.  

Either needs a complete overhaul of their site to get into this century. (forums, user submitted news, editorials, a better review system. Teamspeak/Ventrilo, ETC) or someone else has to step up to take the void. the only big URL left is, and it's dead regardless of what the placeholder says. I really wish Adam Berlinsky-Schine would take the site over again and start over with a new team and a purpose to merge all of these new sites back into a more tight knit community. it's still his domain.

TI-BASIC / Re: So... how 'bout that 68k BASIC programming?
« on: February 06, 2010, 02:21:04 pm »
Doing things the tricky way can be fun.
And TI-BASIC in z80 line have some many ways to do things, that makes it kind an interesting language to explore.

TI-BASIC if made well can be great and deserve more respect than some assembly works because of the work on optimization and exploring new techniques in the language.
I think the problems in the past were people couldn't make good TI-BASIC as it is done today. If TI-BASIC at that time had some of the best works that today we have, TI-BASIC programmer wouldn't suffer much.

Hopefully some people continued to develop and support TI-BASIC to arrive at this stage. ASM programmers also benefited TI-BASIC a lot with libs like xlib.

First off, let me say that I'm a Ti-BASIC purist. I don't believe in using ASM libs or the like for any of my games for any reason. I know that the 82 Basic programmers don't have much of a choice in the matter because the calc doesn't support things like sprites and such with just straght basic, but I always said that if you can't do what you want to do on one calculator, move to another one that can (such as the 89 or Voyage 200)

Second, the 89 community scares me to death when it comes to Basic programming today. For example, I started on the Landel engine back in may of 98 when it was still known as the Slayers Engine, and released shots of the engine back in 99. Most of what you see on is still valid even after 10-11 years of rewriting the core engine during that time. Hell, even the game those shots were made from (Punisher X-Treme) was mothballed. It is now 2010 and I still don't see anything remotely close to those original demo shots on the 89 side coming from anyone else. I would think by now someone would have either done what the Landel engine does or even surpassed it, and it's just isn't happening.

If I had to make a call, 2000-2002 was the golden age for the 89. a lot of good stuff came out around then. since then, it's been stagnant basic wise. I'm not too sure about the 82 side of things, but I would say that it had two good times, the late 90's and the last 3-4 years have been pretty good for the 82 series so far. as for the 85, I couldn't tell you went it had a golden age basic wise since it was before my time, but I probably caught the tale end of it in 1997.

TI-BASIC / Re: So... how 'bout that 68k BASIC programming?
« on: February 06, 2010, 12:47:39 pm »
As for TI-BASIC, I would disagree that the opinion about TI-BASIC is bad from everyone, though. I'm not sure about 68k, but if you look at Omnimaga, United-TI and TI-BASIC Developper, pretty much everyone there code in BASIC or respects it. A BASIC project today will get more recognition than a few years ago because today, people finally realized that what counts is your contribution to the TI community.

First, I never said everyone, but there is a majority negative opinion overall.

When I got online in 96, the community was broken into three groups, (and still is to a point) the 82 users, the 85 users and the 92 users.

The 82 community was the largest (and still is) and to top it off, the 82 didn't get ASM until OS-82 hit in 97, So right off the bat that community was very BASIC friendly and did whatever it took to get programs running as fast as possible which is why there are so much optimized code out there and Basic Lib Hybrids started showing up. even to this day it's the most basic friendly of the three.

The 85 users were all ASM nuts. They had ASM the longest with ZSHell, and would jump on anyone still writing in basic, which was sarcastically great considering that this was my main basic programming calc at the time. I used to get E-mails all the time to port Punisher to ASM even though it made absolutely no sense to do so. Telling them this usually got a response of "you must not be good enough to program ASM then" or something of that nature when I've always maintained that if I was going to learn ASM, it was going to be on an x86 and not on a calc.

As for the 92 community, it was a mixed bag there. many of the ASMers from the 85 started moving on the 92 once Fargo came out, but 92 basic was so powerful out of the box that many basic people stuck to it. Also Fargo wasn't getting too many good games until much later. This is a lot of the reasons why I started focusing on the 92 so much because it was a very good language and the community wasn't so "I hate your guts" like the 85 was.

The other calcs just fed from their parent community, So the general attitude gravitated towards whatever the previous calc community was like. the 86 was pure ASM from day one, the 89 was mixed but for awhile gravitated towards BASIC until ASM went critical mass, and the 83,84 was basic with some ASM in it. When the 86 was axed, most of those guys retired but some flocked to the 83 or the 89, and their attitude for ASM went with them.

I'll agree that BASIC hate is definitely not as bad as it once was, but it's definitely a majority, even if it's around 55-60%

TI-BASIC / Re: So... how 'bout that 68k BASIC programming?
« on: February 05, 2010, 11:13:44 pm »
Frankly, I could care less what someone's opinion of Ti-BASIC is anymore.

I already know that the majority of the community hates TI-BASIC's guts. I also know that there is no convincing them that a good game can be made out of Ti-BASIC no matter how good the actual game is. I've seen Basic flames that make the Stuff that Kofler says look like it came from a Basic Lovers Standpoint.

The way I've always see it, Programming Ti-BASIC is my hobby, and I do it because I enjoy doing it. If someone likes or dislikes what I make, great. I could care less as long as I like it when I release it. If I was doing this to impress somebody, I would have quit a long time ago. That's the secret to longevity in this community. Code because you like to code and not because you want to be on's top 25.

That's also why you don't see my name popping up more often in IRC channels. I learned back in the 90's that all they do is start flame wars and I was staying out of them. Hell, the entire vs mess started in the #calc-ti channel and frankly, I wasn't going to join IRC just to find out how big a Dickhead Bryan Rabeler was today or if Alex Highsmith "Banged his girlfriend" today. I just didn't care. In fact, it's one of the reason's I affiliated with back then because they didn't care either.

I've just recently started getting back into forums, but before that the only activity you'll see where I was involved is my old site, bit.listserv.calc.ti,, (which is dead) and Hays guestbook which I flamed under a pseudonym.

TI-BASIC / Re: So... how 'bout that 68k BASIC programming?
« on: February 05, 2010, 03:04:01 pm »
If you want my true opinion on the state of the Ti-89 BASIC (or 68K BASIC in general for that matter), it's dead.

It's pretty sad when I look around and it looks like me and Hiryu are the only ones active, and that's saying something since both of us are one step away from community retirement. It's one of the reason's Ive taken my time on Landel, since no one seems to want it, or even care for that matter. If it came out tomorrow, or 10 years from now, it's going to get the same response.

Hell, I'd bet if we used the Landel engine for it's true purpose (FFVII Cloud's Quest Directors Edition.) on the 89, It wouldn't even break the Ti-92 FF7 download rate (currently 8999 on even though the original 89 FF7 broke that in less than 3 months and is currently at 42900.

Hell, I've haven't had a new post on my site for months now, And it was for a site that had JavaScript converters on it. the one before that asked where to buy an 83 keyboard for an Nspire. The Nspire forum is the second busiest on my site, probably because no one else puts a forum up for them. Either no one knows the site exists, are scared to post for some reason, or don't care. My guess is on #3

General Calculator Help / Re: TI 89
« on: December 08, 2009, 09:22:03 pm »
mine's an HW1 too. also running 2.09. That the highest AMS HW1 and HW2 will go.

Only big difference is that there's less flash to work with on the HW1. HW2 basically doubled the flash and did some different hardware tweaks particularly with the display routines.

the 89Ti HW3 and HW4; I don't know what was changed there. I know both of them tripled the flash from the HW2.

General Calculator Help / Re: TI 89
« on: December 07, 2009, 12:02:10 am »
I don't see anything wrong with using Output if you only need to display text. This way you don't have to mess with graphing modes, saving/restoring GDBs, etc. I've only used Pxltext and graphics commands when actually using graphics.
Most of what I was talking about was specific to gaming. if it's all text based then output is fine, but I wouldn't use it for any kind of gaming when you got advanced grahpics to play with.

I kind of like the 68k BASIC better since it seems easier to me (I like being able to indent code and give variables descriptive names and so forth) and can do a lot of things that I wished I had back in my 82/85/86 BASIC days. It's not perfect, though, and I have lots of gripes about it after working with it for many years. And like others have said, it sucks that you can't use the whole screen. If the menus were optional like on the 86, the effective screen resolution would have been even better and you could eliminate the clutter of the inactive menu bar which might confuse users who are new to the calculator when they run your program.
About the only gripe I've had when it comes to the 89/92 is that you can't use all three built in fonts for text output, Especially on the 89 and it's smaller screen. Frankly that would solve a lot of screen issues for me almost immediately.

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